zcatui/examples/progress_demo.zig
reugenio 7abc87a4f5 feat: zcatui v2.2 - Complete feature set with 13 new modules
New modules (13):
- src/resize.zig: SIGWINCH terminal resize detection
- src/drag.zig: Mouse drag state and Splitter panels
- src/diagnostic.zig: Elm-style error messages with code snippets
- src/debug.zig: Debug overlay (FPS, timing, widget count)
- src/profile.zig: Performance profiling with scoped timers
- src/sixel.zig: Sixel graphics encoding for terminal images
- src/async_loop.zig: epoll-based async event loop with timers
- src/compose.zig: Widget composition utilities
- src/shortcuts.zig: Keyboard shortcut registry
- src/widgets/logo.zig: ASCII art logo widget

Enhanced modules:
- src/layout.zig: Added Constraint.ratio(num, denom)
- src/terminal.zig: Integrated resize handling
- src/root.zig: Re-exports all new modules

New examples (9):
- resize_demo, splitter_demo, dirtree_demo
- help_demo, markdown_demo, progress_demo
- spinner_demo, syntax_demo, viewport_demo

Package manager:
- build.zig.zon: Zig package manager support

Stats: 60+ source files, 186+ tests, 20 executables

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-08 22:46:06 +01:00

178 lines
5.9 KiB
Zig

//! Progress Bar Demo - Shows progress with ETA
//!
//! Run with: zig build progress-demo
const std = @import("std");
const zcatui = @import("zcatui");
const Terminal = zcatui.Terminal;
const Rect = zcatui.Rect;
const Buffer = zcatui.Buffer;
const Style = zcatui.Style;
const Color = zcatui.Color;
const Block = zcatui.widgets.Block;
const Borders = zcatui.widgets.Borders;
const Task = struct {
name: []const u8,
current: u64,
total: u64,
speed: f64, // Items per frame
color: Color,
};
/// State for the demo
const State = struct {
tasks: [4]Task = .{
.{ .name = "Downloading...", .current = 0, .total = 100, .speed = 0.8, .color = Color.blue },
.{ .name = "Compiling...", .current = 0, .total = 50, .speed = 0.3, .color = Color.green },
.{ .name = "Installing...", .current = 0, .total = 200, .speed = 1.2, .color = Color.yellow },
.{ .name = "Verifying...", .current = 0, .total = 80, .speed = 0.5, .color = Color.magenta },
},
frame: u64 = 0,
paused: bool = false,
running: bool = true,
};
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
var term = try Terminal.init(allocator);
defer term.deinit();
var state = State{};
while (state.running) {
try term.drawWithContext(&state, render);
if (try term.pollEvent(50)) |event| {
switch (event) {
.key => |key| {
switch (key.code) {
.char => |c| {
if (c == 'q') state.running = false;
if (c == 'r') {
// Reset all tasks
for (&state.tasks) |*task| {
task.current = 0;
}
state.frame = 0;
}
if (c == 'p' or c == ' ') state.paused = !state.paused;
},
.esc => state.running = false,
else => {},
}
},
else => {},
}
}
// Update progress (simulate work)
if (!state.paused) {
for (&state.tasks) |*task| {
if (task.current < task.total) {
// Add randomness to speed
const variation = @as(f64, @floatFromInt(state.frame % 10)) / 20.0;
const effective_speed = task.speed * (0.8 + variation);
const increment: u64 = @intFromFloat(effective_speed);
task.current = @min(task.current + @max(increment, 1), task.total);
}
}
}
state.frame +%= 1;
}
}
fn render(state: *State, area: Rect, buf: *Buffer) void {
// Main border
const status_text = if (state.paused) " Progress Demo [PAUSED] " else " Progress Demo ";
const block = Block.init()
.title(status_text)
.setBorders(Borders.all)
.borderStyle((Style{}).fg(Color.cyan));
block.render(area, buf);
// Calculate total progress
var total_current: u64 = 0;
var total_total: u64 = 0;
for (state.tasks) |task| {
total_current += task.current;
total_total += task.total;
}
// Overall progress at top
const overall_y: u16 = 2;
_ = buf.setString(2, overall_y, "Overall Progress:", (Style{}).fg(Color.white).bold());
const overall_pct = if (total_total > 0) total_current * 100 / total_total else 0;
const overall_bar_width = area.width -| 6;
const overall_filled = @as(u16, @intCast(overall_bar_width * overall_pct / 100));
// Draw overall progress bar
var i: u16 = 0;
while (i < overall_bar_width) : (i += 1) {
const char: []const u8 = if (i < overall_filled) "=" else "-";
const col = if (i < overall_filled) Color.cyan else Color.rgb(60, 60, 60);
_ = buf.setString(2 + i, overall_y + 1, char, (Style{}).fg(col));
}
// Overall percentage
var pct_buf: [16]u8 = undefined;
const pct_str = std.fmt.bufPrint(&pct_buf, " {d}%", .{overall_pct}) catch "?%";
_ = buf.setString(2 + overall_bar_width -| 5, overall_y + 1, pct_str, (Style{}).fg(Color.white).bold());
// Individual task progress
var y: u16 = overall_y + 4;
for (state.tasks) |task| {
if (y >= area.height -| 3) break;
// Task name
_ = buf.setString(2, y, task.name, (Style{}).fg(task.color));
// Progress bar
const bar_width = area.width -| 30;
const pct = if (task.total > 0) task.current * 100 / task.total else 0;
const filled = @as(u16, @intCast(bar_width * pct / 100));
var j: u16 = 0;
while (j < bar_width) : (j += 1) {
const char: []const u8 = if (j < filled) "=" else "-";
const col = if (j < filled) task.color else Color.rgb(60, 60, 60);
_ = buf.setString(18 + j, y, char, (Style{}).fg(col));
}
// Stats
var stats_buf: [32]u8 = undefined;
const stats = std.fmt.bufPrint(&stats_buf, "{d}/{d} ({d}%)", .{
task.current,
task.total,
pct,
}) catch "...";
_ = buf.setString(area.width -| 18, y, stats, (Style{}).fg(Color.white));
y += 2;
}
// Completion message
if (total_current >= total_total) {
const msg = "All tasks completed!";
const msg_x = (area.width -| @as(u16, @intCast(msg.len))) / 2;
_ = buf.setString(msg_x, y + 1, msg, (Style{}).fg(Color.green).bold());
}
// Footer
const help = if (state.paused)
"SPACE/p resume | r restart | q quit"
else
"SPACE/p pause | r restart | q quit";
_ = buf.setString(
2,
area.height -| 1,
help,
(Style{}).fg(Color.rgb(100, 100, 100)),
);
}