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12 changed files with 13 additions and 3090 deletions

114
build.zig
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@ -61,118 +61,4 @@ pub fn build(b: *std.Build) void {
run_events_demo.step.dependOn(b.getInstallStep()); run_events_demo.step.dependOn(b.getInstallStep());
const events_demo_step = b.step("events-demo", "Run events demo"); const events_demo_step = b.step("events-demo", "Run events demo");
events_demo_step.dependOn(&run_events_demo.step); events_demo_step.dependOn(&run_events_demo.step);
// Ejemplo: list_demo
const list_demo_exe = b.addExecutable(.{
.name = "list-demo",
.root_module = b.createModule(.{
.root_source_file = b.path("examples/list_demo.zig"),
.target = target,
.optimize = optimize,
.imports = &.{
.{ .name = "zcatui", .module = zcatui_mod },
},
}),
});
b.installArtifact(list_demo_exe);
const run_list_demo = b.addRunArtifact(list_demo_exe);
run_list_demo.step.dependOn(b.getInstallStep());
const list_demo_step = b.step("list-demo", "Run list demo");
list_demo_step.dependOn(&run_list_demo.step);
// Ejemplo: table_demo
const table_demo_exe = b.addExecutable(.{
.name = "table-demo",
.root_module = b.createModule(.{
.root_source_file = b.path("examples/table_demo.zig"),
.target = target,
.optimize = optimize,
.imports = &.{
.{ .name = "zcatui", .module = zcatui_mod },
},
}),
});
b.installArtifact(table_demo_exe);
const run_table_demo = b.addRunArtifact(table_demo_exe);
run_table_demo.step.dependOn(b.getInstallStep());
const table_demo_step = b.step("table-demo", "Run table demo");
table_demo_step.dependOn(&run_table_demo.step);
// Ejemplo: dashboard
const dashboard_exe = b.addExecutable(.{
.name = "dashboard",
.root_module = b.createModule(.{
.root_source_file = b.path("examples/dashboard.zig"),
.target = target,
.optimize = optimize,
.imports = &.{
.{ .name = "zcatui", .module = zcatui_mod },
},
}),
});
b.installArtifact(dashboard_exe);
const run_dashboard = b.addRunArtifact(dashboard_exe);
run_dashboard.step.dependOn(b.getInstallStep());
const dashboard_step = b.step("dashboard", "Run dashboard demo");
dashboard_step.dependOn(&run_dashboard.step);
// Ejemplo: input_demo
const input_demo_exe = b.addExecutable(.{
.name = "input-demo",
.root_module = b.createModule(.{
.root_source_file = b.path("examples/input_demo.zig"),
.target = target,
.optimize = optimize,
.imports = &.{
.{ .name = "zcatui", .module = zcatui_mod },
},
}),
});
b.installArtifact(input_demo_exe);
const run_input_demo = b.addRunArtifact(input_demo_exe);
run_input_demo.step.dependOn(b.getInstallStep());
const input_demo_step = b.step("input-demo", "Run input demo");
input_demo_step.dependOn(&run_input_demo.step);
// Ejemplo: animation_demo
const animation_demo_exe = b.addExecutable(.{
.name = "animation-demo",
.root_module = b.createModule(.{
.root_source_file = b.path("examples/animation_demo.zig"),
.target = target,
.optimize = optimize,
.imports = &.{
.{ .name = "zcatui", .module = zcatui_mod },
},
}),
});
b.installArtifact(animation_demo_exe);
const run_animation_demo = b.addRunArtifact(animation_demo_exe);
run_animation_demo.step.dependOn(b.getInstallStep());
const animation_demo_step = b.step("animation-demo", "Run animation demo");
animation_demo_step.dependOn(&run_animation_demo.step);
// Ejemplo: clipboard_demo
const clipboard_demo_exe = b.addExecutable(.{
.name = "clipboard-demo",
.root_module = b.createModule(.{
.root_source_file = b.path("examples/clipboard_demo.zig"),
.target = target,
.optimize = optimize,
.imports = &.{
.{ .name = "zcatui", .module = zcatui_mod },
},
}),
});
b.installArtifact(clipboard_demo_exe);
const run_clipboard_demo = b.addRunArtifact(clipboard_demo_exe);
run_clipboard_demo.step.dependOn(b.getInstallStep());
const clipboard_demo_step = b.step("clipboard-demo", "Run clipboard demo");
clipboard_demo_step.dependOn(&run_clipboard_demo.step);
} }

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@ -1,220 +0,0 @@
//! Animation demo for zcatui.
//!
//! Demonstrates the animation system with:
//! - Smooth gauge transitions
//! - Bouncing progress bar
//! - Multiple easing functions comparison
//! - Timer-based updates
//!
//! Run with: zig build animation-demo
const std = @import("std");
const zcatui = @import("zcatui");
const Terminal = zcatui.Terminal;
const Buffer = zcatui.Buffer;
const Rect = zcatui.Rect;
const Style = zcatui.Style;
const Color = zcatui.Color;
const Event = zcatui.Event;
const KeyCode = zcatui.KeyCode;
const Layout = zcatui.Layout;
const Constraint = zcatui.Constraint;
const Block = zcatui.widgets.Block;
const Borders = zcatui.widgets.Borders;
const Gauge = zcatui.widgets.Gauge;
const Animation = zcatui.Animation;
const Easing = zcatui.Easing;
const Timer = zcatui.Timer;
const AppState = struct {
// Animations for different easing demos
linear_anim: Animation,
ease_in_anim: Animation,
ease_out_anim: Animation,
bounce_anim: Animation,
elastic_anim: Animation,
// Timer for frame tracking
frame_timer: Timer,
tick_count: u64 = 0,
running: bool = true,
last_time_ms: i64 = 0,
fn init() AppState {
// All animations: 0 to 100 over 2 seconds, repeating ping-pong
return .{
.linear_anim = Animation.init(0, 100, 2000)
.setEasing(Easing.linear)
.setRepeat(-1)
.setPingPong(true),
.ease_in_anim = Animation.init(0, 100, 2000)
.setEasing(Easing.easeInCubic)
.setRepeat(-1)
.setPingPong(true),
.ease_out_anim = Animation.init(0, 100, 2000)
.setEasing(Easing.easeOutCubic)
.setRepeat(-1)
.setPingPong(true),
.bounce_anim = Animation.init(0, 100, 2000)
.setEasing(Easing.easeOutBounce)
.setRepeat(-1)
.setPingPong(true),
.elastic_anim = Animation.init(0, 100, 2000)
.setEasing(Easing.easeOutElastic)
.setRepeat(-1)
.setPingPong(true),
.frame_timer = Timer.repeating(1000), // 1 second for FPS counting
};
}
fn update(self: *AppState, delta_ms: u64) void {
// Advance all animations
self.linear_anim.advance(delta_ms);
self.ease_in_anim.advance(delta_ms);
self.ease_out_anim.advance(delta_ms);
self.bounce_anim.advance(delta_ms);
self.elastic_anim.advance(delta_ms);
// Update timer
if (self.frame_timer.advance(delta_ms)) {
self.tick_count += 1;
}
}
fn restartAnimations(self: *AppState) void {
self.linear_anim.reset();
self.ease_in_anim.reset();
self.ease_out_anim.reset();
self.bounce_anim.reset();
self.elastic_anim.reset();
}
};
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
var term = try Terminal.init(allocator);
defer term.deinit();
var state = AppState.init();
// Get initial timestamp
state.last_time_ms = std.time.milliTimestamp();
while (state.running) {
// Calculate delta time
const current_time_ms = std.time.milliTimestamp();
const delta_ms: u64 = @intCast(@max(0, current_time_ms - state.last_time_ms));
state.last_time_ms = current_time_ms;
// Update animations
state.update(delta_ms);
// Render
try term.drawWithContext(&state, render);
// Poll events with short timeout for smooth animation
if (try term.pollEvent(16)) |event| { // ~60 FPS target
handleEvent(&state, event);
}
}
}
fn handleEvent(state: *AppState, event: Event) void {
switch (event) {
.key => |key| {
switch (key.code) {
.esc => state.running = false,
.char => |c| {
switch (c) {
'q', 'Q' => state.running = false,
'r', 'R' => state.restartAnimations(),
else => {},
}
},
else => {},
}
},
else => {},
}
}
fn render(state: *AppState, area: Rect, buf: *Buffer) void {
// Main layout
const chunks = Layout.vertical(&.{
Constraint.length(3), // Title
Constraint.length(3), // Linear
Constraint.length(3), // Ease-in
Constraint.length(3), // Ease-out
Constraint.length(3), // Bounce
Constraint.length(3), // Elastic
Constraint.min(0), // Help
}).split(area);
// Title
renderTitle(state, chunks.get(0), buf);
// Animation gauges
renderGauge("Linear", state.linear_anim.getValueU16(), Color.cyan, chunks.get(1), buf);
renderGauge("Ease-In (Cubic)", state.ease_in_anim.getValueU16(), Color.green, chunks.get(2), buf);
renderGauge("Ease-Out (Cubic)", state.ease_out_anim.getValueU16(), Color.yellow, chunks.get(3), buf);
renderGauge("Bounce", state.bounce_anim.getValueU16(), Color.magenta, chunks.get(4), buf);
renderGauge("Elastic", state.elastic_anim.getValueU16(), Color.red, chunks.get(5), buf);
// Help
renderHelp(chunks.get(6), buf);
}
fn renderTitle(state: *AppState, area: Rect, buf: *Buffer) void {
const title_block = Block.init()
.title(" Animation Demo ")
.setBorders(Borders.all)
.style(Style.default.fg(Color.white));
title_block.render(area, buf);
const inner = title_block.inner(area);
var info_buf: [64]u8 = undefined;
const info = std.fmt.bufPrint(&info_buf, "Tick: {d} | All animations ping-pong 0-100 over 2s", .{state.tick_count}) catch "???";
_ = buf.setString(inner.left(), inner.top(), info, Style.default);
}
fn renderGauge(title: []const u8, value: u16, color: Color, area: Rect, buf: *Buffer) void {
// Clamp value to 0-100
const percent: u16 = @min(100, value);
const gauge = Gauge.init()
.setBlock(Block.init().title(title).setBorders(Borders.all))
.percent(percent)
.gaugeStyle(Style.default.fg(color));
gauge.render(area, buf);
}
fn renderHelp(area: Rect, buf: *Buffer) void {
const help_block = Block.init()
.title(" Controls ")
.setBorders(Borders.all)
.style(Style.default.fg(Color.blue));
help_block.render(area, buf);
const inner = help_block.inner(area);
var y = inner.top();
const lines = [_][]const u8{
"r - Restart all animations",
"q/ESC - Quit",
"",
"Compare how different easing functions",
"create different motion feels!",
};
for (lines) |line| {
if (y < inner.bottom()) {
_ = buf.setString(inner.left(), y, line, Style.default);
y += 1;
}
}
}

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@ -1,192 +0,0 @@
//! Clipboard demo for zcatui.
//!
//! Demonstrates OSC 52 clipboard support:
//! - Copy text to system clipboard
//! - Copy to primary selection (X11)
//! - Clear clipboard
//!
//! Run with: zig build clipboard-demo
//!
//! Note: OSC 52 support varies by terminal. If clipboard operations
//! don't work, check your terminal's documentation.
const std = @import("std");
const zcatui = @import("zcatui");
const Terminal = zcatui.Terminal;
const Buffer = zcatui.Buffer;
const Rect = zcatui.Rect;
const Style = zcatui.Style;
const Color = zcatui.Color;
const Event = zcatui.Event;
const KeyCode = zcatui.KeyCode;
const Layout = zcatui.Layout;
const Constraint = zcatui.Constraint;
const Block = zcatui.widgets.Block;
const Borders = zcatui.widgets.Borders;
const Paragraph = zcatui.widgets.Paragraph;
const Clipboard = zcatui.clipboard;
const AppState = struct {
running: bool = true,
last_action: []const u8 = "Press a key to test clipboard",
copy_count: u32 = 0,
};
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
var term = try Terminal.init(allocator);
defer term.deinit();
var state = AppState{};
while (state.running) {
try term.drawWithContext(&state, render);
if (try term.pollEvent(100)) |event| {
try handleEvent(&state, &term, allocator, event);
}
}
}
fn handleEvent(state: *AppState, term: *Terminal, allocator: std.mem.Allocator, event: Event) !void {
const writer = term.backend.stdout.deprecatedWriter();
switch (event) {
.key => |key| {
switch (key.code) {
.esc => state.running = false,
.char => |c| {
switch (c) {
'q', 'Q' => state.running = false,
'1' => {
state.copy_count += 1;
var buf: [64]u8 = undefined;
const text = std.fmt.bufPrint(&buf, "Hello from zcatui #{d}!", .{state.copy_count}) catch "Hello!";
try Clipboard.copy(allocator, writer, text);
state.last_action = "Copied text to clipboard (Ctrl+V to paste)";
},
'2' => {
try Clipboard.copySmallTo(writer, "Primary selection text", .primary);
state.last_action = "Copied to primary (middle-click to paste)";
},
'3' => {
try Clipboard.copySmallTo(writer, "Both clipboard and primary!", .both);
state.last_action = "Copied to both clipboard and primary";
},
'c', 'C' => {
try Clipboard.clear(writer);
state.last_action = "Cleared clipboard";
},
else => {},
}
},
else => {},
}
},
else => {},
}
}
fn render(state: *AppState, area: Rect, buf: *Buffer) void {
// Main layout
const chunks = Layout.vertical(&.{
Constraint.length(3), // Title
Constraint.length(8), // Actions
Constraint.length(5), // Status
Constraint.min(0), // Help
}).split(area);
// Title
renderTitle(chunks.get(0), buf);
// Actions
renderActions(chunks.get(1), buf);
// Status
renderStatus(state, chunks.get(2), buf);
// Help
renderHelp(chunks.get(3), buf);
}
fn renderTitle(area: Rect, buf: *Buffer) void {
const block = Block.init()
.title(" Clipboard Demo (OSC 52) ")
.setBorders(Borders.all)
.style(Style.default.fg(Color.cyan));
block.render(area, buf);
const inner = block.inner(area);
_ = buf.setString(inner.left(), inner.top(), "Test clipboard operations in your terminal", Style.default);
}
fn renderActions(area: Rect, buf: *Buffer) void {
const block = Block.init()
.title(" Available Actions ")
.setBorders(Borders.all)
.style(Style.default.fg(Color.yellow));
block.render(area, buf);
const inner = block.inner(area);
var y = inner.top();
const actions = [_][]const u8{
"1 - Copy text to clipboard",
"2 - Copy to primary selection (X11)",
"3 - Copy to both clipboard and primary",
"c - Clear clipboard",
"q - Quit",
};
for (actions) |action| {
if (y < inner.bottom()) {
_ = buf.setString(inner.left(), y, action, Style.default);
y += 1;
}
}
}
fn renderStatus(state: *AppState, area: Rect, buf: *Buffer) void {
const block = Block.init()
.title(" Last Action ")
.setBorders(Borders.all)
.style(Style.default.fg(Color.green));
block.render(area, buf);
const inner = block.inner(area);
_ = buf.setString(inner.left(), inner.top(), state.last_action, Style.default.fg(Color.white).bold());
if (state.copy_count > 0) {
var count_buf: [32]u8 = undefined;
const count_text = std.fmt.bufPrint(&count_buf, "Total copies: {d}", .{state.copy_count}) catch "?";
_ = buf.setString(inner.left(), inner.top() + 1, count_text, Style.default.dim());
}
}
fn renderHelp(area: Rect, buf: *Buffer) void {
const block = Block.init()
.title(" Notes ")
.setBorders(Borders.all)
.style(Style.default.fg(Color.blue));
block.render(area, buf);
const inner = block.inner(area);
var y = inner.top();
const notes = [_][]const u8{
"OSC 52 clipboard support varies by terminal.",
"Supported: xterm, iTerm2, kitty, alacritty, WezTerm, foot",
"tmux: enable with 'set -g set-clipboard on'",
"Some terminals disable OSC 52 by default for security.",
};
for (notes) |note| {
if (y < inner.bottom()) {
_ = buf.setString(inner.left(), y, note, Style.default.dim());
y += 1;
}
}
}

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@ -1,253 +0,0 @@
//! Dashboard demo for zcatui.
//!
//! Demonstrates multiple widgets working together:
//! - Gauges showing system metrics
//! - Sparkline for real-time data
//! - List for logs/events
//! - Tabs for navigation
//!
//! Run with: zig build dashboard
const std = @import("std");
const zcatui = @import("zcatui");
const Terminal = zcatui.Terminal;
const Buffer = zcatui.Buffer;
const Rect = zcatui.Rect;
const Style = zcatui.Style;
const Color = zcatui.Color;
const Event = zcatui.Event;
const KeyCode = zcatui.KeyCode;
const Layout = zcatui.Layout;
const Constraint = zcatui.Constraint;
const Block = zcatui.widgets.Block;
const Borders = zcatui.widgets.Borders;
const Gauge = zcatui.widgets.Gauge;
const Sparkline = zcatui.widgets.Sparkline;
const List = zcatui.widgets.List;
const ListItem = zcatui.widgets.ListItem;
const Tabs = zcatui.widgets.Tabs;
const Paragraph = zcatui.widgets.Paragraph;
const Line = zcatui.Line;
const AppState = struct {
running: bool = true,
tick: u64 = 0,
tab_index: usize = 0,
cpu_history: [64]u64 = [_]u64{0} ** 64,
mem_history: [64]u64 = [_]u64{0} ** 64,
history_idx: usize = 0,
cpu: u64 = 0,
mem: u64 = 0,
fn update(self: *AppState) void {
self.tick += 1;
// Simulate changing metrics
const seed = @as(u32, @truncate(self.tick));
self.cpu = 30 + (seed * 7) % 50;
self.mem = 40 + (seed * 13) % 40;
// Update history
self.cpu_history[self.history_idx] = self.cpu;
self.mem_history[self.history_idx] = self.mem;
self.history_idx = (self.history_idx + 1) % 64;
}
fn nextTab(self: *AppState) void {
self.tab_index = (self.tab_index + 1) % 3;
}
fn prevTab(self: *AppState) void {
if (self.tab_index == 0) {
self.tab_index = 2;
} else {
self.tab_index -= 1;
}
}
};
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
var term = try Terminal.init(allocator);
defer term.deinit();
var state = AppState{};
while (state.running) {
state.update();
try term.drawWithContext(&state, render);
if (try term.pollEvent(50)) |event| {
handleEvent(&state, event);
}
}
}
fn handleEvent(state: *AppState, event: Event) void {
switch (event) {
.key => |key| {
switch (key.code) {
.esc => state.running = false,
.char => |c| {
switch (c) {
'q', 'Q' => state.running = false,
'1' => state.tab_index = 0,
'2' => state.tab_index = 1,
'3' => state.tab_index = 2,
else => {},
}
},
.tab => state.nextTab(),
.backtab => state.prevTab(),
.right => state.nextTab(),
.left => state.prevTab(),
else => {},
}
},
else => {},
}
}
fn render(state: *AppState, area: Rect, buf: *Buffer) void {
// Main layout: tabs at top, content below
const main_chunks = Layout.vertical(&.{
Constraint.length(3),
Constraint.min(0),
}).split(area);
// Render tabs
renderTabs(state, main_chunks.get(0), buf);
// Render content based on selected tab
switch (state.tab_index) {
0 => renderOverview(state, main_chunks.get(1), buf),
1 => renderMetrics(state, main_chunks.get(1), buf),
2 => renderHelp(main_chunks.get(1), buf),
else => {},
}
}
fn renderTabs(state: *AppState, area: Rect, buf: *Buffer) void {
const titles = [_]Line{
Line.raw("Overview"),
Line.raw("Metrics"),
Line.raw("Help"),
};
const tabs = Tabs.init(&titles)
.setBlock(Block.init()
.title(" Dashboard ")
.setBorders(Borders.all)
.style(Style.default.fg(Color.cyan)))
.select(state.tab_index)
.highlightStyle(Style.default.fg(Color.yellow).bold());
tabs.render(area, buf);
}
fn renderOverview(state: *AppState, area: Rect, buf: *Buffer) void {
// Split into gauges and sparklines
const chunks = Layout.vertical(&.{
Constraint.length(5),
Constraint.length(5),
Constraint.min(0),
}).split(area);
// CPU Gauge
const cpu_gauge = Gauge.init()
.setBlock(Block.init().title(" CPU ").setBorders(Borders.all))
.percent(@intCast(state.cpu))
.gaugeStyle(Style.default.fg(Color.green));
cpu_gauge.render(chunks.get(0), buf);
// Memory Gauge
const mem_gauge = Gauge.init()
.setBlock(Block.init().title(" Memory ").setBorders(Borders.all))
.percent(@intCast(state.mem))
.gaugeStyle(Style.default.fg(Color.blue));
mem_gauge.render(chunks.get(1), buf);
// Recent events
renderEvents(state, chunks.get(2), buf);
}
fn renderMetrics(state: *AppState, area: Rect, buf: *Buffer) void {
// Split for two sparklines
const chunks = Layout.vertical(&.{
Constraint.percentage(50),
Constraint.percentage(50),
}).split(area);
// CPU Sparkline
const cpu_spark = Sparkline.init()
.setBlock(Block.init().title(" CPU History ").setBorders(Borders.all))
.setData(&state.cpu_history)
.setMax(100)
.setStyle(Style.default.fg(Color.green));
cpu_spark.render(chunks.get(0), buf);
// Memory Sparkline
const mem_spark = Sparkline.init()
.setBlock(Block.init().title(" Memory History ").setBorders(Borders.all))
.setData(&state.mem_history)
.setMax(100)
.setStyle(Style.default.fg(Color.blue));
mem_spark.render(chunks.get(1), buf);
}
fn renderEvents(state: *AppState, area: Rect, buf: *Buffer) void {
// Generate some fake events based on tick
var event_strs: [5][64]u8 = undefined;
var event_items: [5]ListItem = undefined;
for (0..5) |i| {
const tick_val = state.tick -| (4 - i);
const written = std.fmt.bufPrint(&event_strs[i], "[{d:0>4}] System event {d}", .{ tick_val, i + 1 }) catch "???";
event_items[i] = ListItem.raw(written);
}
const list = List.init(&event_items)
.setBlock(Block.init()
.title(" Recent Events ")
.setBorders(Borders.all)
.style(Style.default.fg(Color.yellow)));
list.render(area, buf);
}
fn renderHelp(area: Rect, buf: *Buffer) void {
const help_block = Block.init()
.title(" Help ")
.setBorders(Borders.all)
.style(Style.default.fg(Color.magenta));
help_block.render(area, buf);
const inner = help_block.inner(area);
var y = inner.top();
const lines = [_][]const u8{
"Dashboard Demo - zcatui",
"",
"Navigation:",
" Tab/Shift+Tab - Switch tabs",
" Left/Right - Switch tabs",
" 1/2/3 - Jump to tab",
"",
"General:",
" q/ESC - Quit",
"",
"This demo shows multiple widgets:",
" - Tabs for navigation",
" - Gauges for percentages",
" - Sparklines for time series",
" - Lists for events/logs",
};
for (lines) |line| {
if (y < inner.bottom()) {
_ = buf.setString(inner.left(), y, line, Style.default);
y += 1;
}
}
}

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@ -1,231 +0,0 @@
//! Interactive input demo for zcatui.
//!
//! Demonstrates the readline-style Input widget with:
//! - Basic text editing (insert, delete, backspace)
//! - Cursor movement (home, end, left, right)
//! - Word navigation (Ctrl+Left/Right)
//! - Kill/yank (Ctrl+K, Ctrl+Y)
//! - Clear line (Ctrl+U)
//! - History navigation (Up/Down arrows)
//!
//! Run with: zig build input-demo
const std = @import("std");
const zcatui = @import("zcatui");
const Terminal = zcatui.Terminal;
const Buffer = zcatui.Buffer;
const Rect = zcatui.Rect;
const Style = zcatui.Style;
const Color = zcatui.Color;
const Event = zcatui.Event;
const KeyCode = zcatui.KeyCode;
const Layout = zcatui.Layout;
const Constraint = zcatui.Constraint;
const Block = zcatui.widgets.Block;
const Borders = zcatui.widgets.Borders;
const Paragraph = zcatui.widgets.Paragraph;
const Input = zcatui.widgets.Input;
const InputState = zcatui.widgets.InputState;
const AppState = struct {
input_state: InputState,
password_state: InputState,
focus: Focus = .normal_input,
messages: std.ArrayListUnmanaged([]u8) = .{},
running: bool = true,
allocator: std.mem.Allocator,
const Focus = enum { normal_input, password_input };
fn init(allocator: std.mem.Allocator) AppState {
return .{
.input_state = InputState.init(allocator),
.password_state = InputState.init(allocator),
.allocator = allocator,
};
}
fn deinit(self: *AppState) void {
self.input_state.deinit();
self.password_state.deinit();
for (self.messages.items) |msg| {
self.allocator.free(msg);
}
self.messages.deinit(self.allocator);
}
fn addMessage(self: *AppState, msg: []const u8) !void {
const copy = try self.allocator.dupe(u8, msg);
try self.messages.append(self.allocator, copy);
// Keep only last 10 messages
while (self.messages.items.len > 10) {
self.allocator.free(self.messages.orderedRemove(0));
}
}
fn toggleFocus(self: *AppState) void {
self.focus = if (self.focus == .normal_input) .password_input else .normal_input;
}
};
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
var term = try Terminal.init(allocator);
defer term.deinit();
var state = AppState.init(allocator);
defer state.deinit();
// Add initial help message
try state.addMessage("Type text and press Enter to submit.");
try state.addMessage("Use Tab to switch between inputs.");
try state.addMessage("Press Ctrl+C or Esc to quit.");
while (state.running) {
try term.drawWithContext(&state, render);
if (try term.pollEvent(100)) |event| {
try handleEvent(&state, event);
}
}
}
fn handleEvent(state: *AppState, event: Event) !void {
switch (event) {
.key => |key| {
switch (key.code) {
.esc => state.running = false,
.char => |c| {
if (key.modifiers.ctrl and (c == 'c' or c == 'C')) {
state.running = false;
return;
}
// Let input handle other chars
const input_state = switch (state.focus) {
.normal_input => &state.input_state,
.password_input => &state.password_state,
};
_ = try input_state.handleKey(key);
},
.tab => state.toggleFocus(),
.enter => {
const input_state = switch (state.focus) {
.normal_input => &state.input_state,
.password_input => &state.password_state,
};
const submitted = try input_state.submit();
if (submitted.len > 0) {
var msg_buf: [128]u8 = undefined;
const prefix = if (state.focus == .normal_input) "Input" else "Password";
const msg = std.fmt.bufPrint(&msg_buf, "{s}: {s}", .{ prefix, submitted }) catch "???";
try state.addMessage(msg);
state.allocator.free(submitted);
}
},
else => {
const input_state = switch (state.focus) {
.normal_input => &state.input_state,
.password_input => &state.password_state,
};
_ = try input_state.handleKey(key);
},
}
},
else => {},
}
}
fn render(state: *AppState, area: Rect, buf: *Buffer) void {
// Layout: help at top, inputs in middle, messages at bottom
const chunks = Layout.vertical(&.{
Constraint.length(6), // Help
Constraint.length(3), // Normal input
Constraint.length(3), // Password input
Constraint.min(0), // Messages
}).split(area);
// Help section
renderHelp(chunks.get(0), buf);
// Normal input
const normal_style = if (state.focus == .normal_input)
Style.default.fg(Color.cyan)
else
Style.default.fg(Color.white);
const normal_input = Input.init()
.setBlock(Block.init()
.title(" Input (Tab to switch) ")
.setBorders(Borders.all)
.style(normal_style))
.setPlaceholder("Type here...")
.showCursor(state.focus == .normal_input);
normal_input.render(chunks.get(1), buf, &state.input_state);
// Password input
const password_style = if (state.focus == .password_input)
Style.default.fg(Color.cyan)
else
Style.default.fg(Color.white);
const password_input = Input.init()
.setBlock(Block.init()
.title(" Password ")
.setBorders(Borders.all)
.style(password_style))
.setPlaceholder("Enter password...")
.setMask('*')
.showCursor(state.focus == .password_input);
password_input.render(chunks.get(2), buf, &state.password_state);
// Messages
renderMessages(state, chunks.get(3), buf);
}
fn renderHelp(area: Rect, buf: *Buffer) void {
const help_block = Block.init()
.title(" Keyboard Shortcuts ")
.setBorders(Borders.all)
.style(Style.default.fg(Color.yellow));
help_block.render(area, buf);
const inner = help_block.inner(area);
var y = inner.top();
const lines = [_][]const u8{
"Ctrl+A/E: Home/End | Ctrl+B/F: Left/Right | Ctrl+W: Delete word",
"Ctrl+K: Kill to end | Ctrl+U: Kill to start | Ctrl+Y: Yank",
"Up/Down: History | Tab: Switch input | Enter: Submit | Esc: Quit",
};
for (lines) |line| {
if (y < inner.bottom()) {
_ = buf.setString(inner.left(), y, line, Style.default);
y += 1;
}
}
}
fn renderMessages(state: *AppState, area: Rect, buf: *Buffer) void {
const msg_block = Block.init()
.title(" Messages ")
.setBorders(Borders.all)
.style(Style.default.fg(Color.green));
msg_block.render(area, buf);
const inner = msg_block.inner(area);
var y = inner.top();
// Show messages in reverse order (newest at top)
var i: usize = state.messages.items.len;
while (i > 0 and y < inner.bottom()) {
i -= 1;
const msg = state.messages.items[i];
_ = buf.setString(inner.left(), y, msg, Style.default);
y += 1;
}
}

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//! Interactive list demo for zcatui.
//!
//! Demonstrates a navigable list with keyboard controls.
//! - Up/Down or j/k: Navigate items
//! - Enter: Select item
//! - q/ESC: Quit
//!
//! Run with: zig build list-demo
const std = @import("std");
const zcatui = @import("zcatui");
const Terminal = zcatui.Terminal;
const Buffer = zcatui.Buffer;
const Rect = zcatui.Rect;
const Style = zcatui.Style;
const Color = zcatui.Color;
const Event = zcatui.Event;
const KeyCode = zcatui.KeyCode;
const Layout = zcatui.Layout;
const Constraint = zcatui.Constraint;
const Block = zcatui.widgets.Block;
const Borders = zcatui.widgets.Borders;
const List = zcatui.widgets.List;
const ListItem = zcatui.widgets.ListItem;
const ListState = zcatui.widgets.ListState;
const items = [_][]const u8{
"Item 1 - First item in the list",
"Item 2 - Second item",
"Item 3 - Third item",
"Item 4 - Fourth item",
"Item 5 - Fifth item",
"Item 6 - Sixth item",
"Item 7 - Seventh item",
"Item 8 - Eighth item",
"Item 9 - Ninth item",
"Item 10 - Tenth item",
};
const AppState = struct {
list_state: ListState,
selected_item: ?usize = null,
running: bool = true,
fn init() AppState {
return .{
.list_state = ListState.default,
};
}
fn nextItem(self: *AppState) void {
const current = self.list_state.selected orelse 0;
if (current < items.len - 1) {
self.list_state.selected = current + 1;
}
}
fn prevItem(self: *AppState) void {
const current = self.list_state.selected orelse 0;
if (current > 0) {
self.list_state.selected = current - 1;
}
}
fn selectCurrent(self: *AppState) void {
self.selected_item = self.list_state.selected;
}
};
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
var term = try Terminal.init(allocator);
defer term.deinit();
var state = AppState.init();
state.list_state.selected = 0; // Start with first item selected
while (state.running) {
try term.drawWithContext(&state, render);
if (try term.pollEvent(100)) |event| {
handleEvent(&state, event);
}
}
}
fn handleEvent(state: *AppState, event: Event) void {
switch (event) {
.key => |key| {
switch (key.code) {
.esc => state.running = false,
.char => |c| {
switch (c) {
'q', 'Q' => state.running = false,
'j' => state.nextItem(),
'k' => state.prevItem(),
else => {},
}
},
.down => state.nextItem(),
.up => state.prevItem(),
.enter => state.selectCurrent(),
else => {},
}
},
else => {},
}
}
fn render(state: *AppState, area: Rect, buf: *Buffer) void {
// Layout: list on left, info on right
const chunks = Layout.horizontal(&.{
Constraint.percentage(60),
Constraint.percentage(40),
}).split(area);
// Render list
renderList(state, chunks.get(0), buf);
// Render info panel
renderInfo(state, chunks.get(1), buf);
}
fn renderList(state: *AppState, area: Rect, buf: *Buffer) void {
// Create list items
var list_items: [items.len]ListItem = undefined;
for (items, 0..) |item, i| {
list_items[i] = ListItem.raw(item);
}
const list = List.init(&list_items)
.setBlock(Block.init()
.title(" Items (j/k or arrows) ")
.setBorders(Borders.all)
.style(Style.default.fg(Color.cyan)))
.highlightStyle(Style.default.fg(Color.black).bg(Color.cyan))
.highlightSymbol("> ");
list.renderStateful(area, buf, &state.list_state);
}
fn renderInfo(state: *AppState, area: Rect, buf: *Buffer) void {
const info_block = Block.init()
.title(" Info ")
.setBorders(Borders.all)
.style(Style.default.fg(Color.yellow));
info_block.render(area, buf);
const inner = info_block.inner(area);
var y = inner.top();
// Selected index
var idx_buf: [32]u8 = undefined;
const idx_str = if (state.list_state.selected) |sel|
std.fmt.bufPrint(&idx_buf, "Index: {d}", .{sel}) catch "?"
else
"Index: none";
_ = buf.setString(inner.left(), y, idx_str, Style.default);
y += 2;
// Last selected item
_ = buf.setString(inner.left(), y, "Last selected:", Style.default.bold());
y += 1;
if (state.selected_item) |sel| {
if (sel < items.len) {
_ = buf.setString(inner.left(), y, items[sel], Style.default.fg(Color.green));
}
} else {
_ = buf.setString(inner.left(), y, "(press Enter)", Style.default.fg(Color.white));
}
y += 3;
// Help
_ = buf.setString(inner.left(), y, "Controls:", Style.default.bold());
y += 1;
_ = buf.setString(inner.left(), y, "Up/k - Previous", Style.default);
y += 1;
_ = buf.setString(inner.left(), y, "Down/j - Next", Style.default);
y += 1;
_ = buf.setString(inner.left(), y, "Enter - Select", Style.default);
y += 1;
_ = buf.setString(inner.left(), y, "q/ESC - Quit", Style.default);
}

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@ -1,210 +0,0 @@
//! Interactive table demo for zcatui.
//!
//! Demonstrates a table with row selection and scrolling.
//! - Up/Down or j/k: Navigate rows
//! - Left/Right or h/l: Change column widths
//! - q/ESC: Quit
//!
//! Run with: zig build table-demo
const std = @import("std");
const zcatui = @import("zcatui");
const Terminal = zcatui.Terminal;
const Buffer = zcatui.Buffer;
const Rect = zcatui.Rect;
const Style = zcatui.Style;
const Color = zcatui.Color;
const Event = zcatui.Event;
const KeyCode = zcatui.KeyCode;
const Layout = zcatui.Layout;
const Constraint = zcatui.Constraint;
const Block = zcatui.widgets.Block;
const Borders = zcatui.widgets.Borders;
const Table = zcatui.widgets.Table;
const TableRow = zcatui.widgets.TableRow;
const TableCell = zcatui.widgets.TableCell;
const TableState = zcatui.widgets.TableState;
const data = [_][4][]const u8{
.{ "1", "Alice", "alice@example.com", "Active" },
.{ "2", "Bob", "bob@example.com", "Active" },
.{ "3", "Charlie", "charlie@example.com", "Inactive" },
.{ "4", "Diana", "diana@example.com", "Active" },
.{ "5", "Eve", "eve@example.com", "Pending" },
.{ "6", "Frank", "frank@example.com", "Active" },
.{ "7", "Grace", "grace@example.com", "Inactive" },
.{ "8", "Henry", "henry@example.com", "Active" },
.{ "9", "Ivy", "ivy@example.com", "Pending" },
.{ "10", "Jack", "jack@example.com", "Active" },
.{ "11", "Kate", "kate@example.com", "Active" },
.{ "12", "Leo", "leo@example.com", "Inactive" },
};
const AppState = struct {
table_state: TableState,
running: bool = true,
fn init() AppState {
var state = AppState{
.table_state = TableState.init(),
};
state.table_state.selected = 0;
return state;
}
fn nextRow(self: *AppState) void {
const current = self.table_state.selected orelse 0;
if (current < data.len - 1) {
self.table_state.selected = current + 1;
}
}
fn prevRow(self: *AppState) void {
const current = self.table_state.selected orelse 0;
if (current > 0) {
self.table_state.selected = current - 1;
}
}
fn firstRow(self: *AppState) void {
self.table_state.selected = 0;
}
fn lastRow(self: *AppState) void {
self.table_state.selected = data.len - 1;
}
};
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
defer _ = gpa.deinit();
const allocator = gpa.allocator();
var term = try Terminal.init(allocator);
defer term.deinit();
var state = AppState.init();
while (state.running) {
try term.drawWithContext(&state, render);
if (try term.pollEvent(100)) |event| {
handleEvent(&state, event);
}
}
}
fn handleEvent(state: *AppState, event: Event) void {
switch (event) {
.key => |key| {
switch (key.code) {
.esc => state.running = false,
.char => |c| {
switch (c) {
'q', 'Q' => state.running = false,
'j' => state.nextRow(),
'k' => state.prevRow(),
'g' => state.firstRow(),
'G' => state.lastRow(),
else => {},
}
},
.down => state.nextRow(),
.up => state.prevRow(),
.home => state.firstRow(),
.end => state.lastRow(),
else => {},
}
},
else => {},
}
}
fn render(state: *AppState, area: Rect, buf: *Buffer) void {
// Layout: table takes most space, status bar at bottom
const chunks = Layout.vertical(&.{
Constraint.min(0),
Constraint.length(3),
}).split(area);
// Render table
renderTable(state, chunks.get(0), buf);
// Render status bar
renderStatus(state, chunks.get(1), buf);
}
fn renderTable(state: *AppState, area: Rect, buf: *Buffer) void {
// Create header
var header_cells: [4]TableCell = undefined;
const headers = [_][]const u8{ "ID", "Name", "Email", "Status" };
for (headers, 0..) |h, i| {
header_cells[i] = TableCell.fromString(h);
}
const header = TableRow.init(&header_cells)
.setStyle(Style.default.fg(Color.yellow).bold());
// Create rows
var rows: [data.len]TableRow = undefined;
for (data, 0..) |row_data, i| {
var cells: [4]TableCell = undefined;
for (row_data, 0..) |cell_data, j| {
// Color status column
const cell_style = if (j == 3) blk: {
if (std.mem.eql(u8, cell_data, "Active")) {
break :blk Style.default.fg(Color.green);
} else if (std.mem.eql(u8, cell_data, "Inactive")) {
break :blk Style.default.fg(Color.red);
} else {
break :blk Style.default.fg(Color.yellow);
}
} else Style.default;
cells[j] = TableCell.fromString(cell_data).setStyle(cell_style);
}
rows[i] = TableRow.init(&cells);
}
// Column widths
const widths = [_]Constraint{
Constraint.length(4),
Constraint.length(12),
Constraint.min(20),
Constraint.length(10),
};
const table = Table.init()
.setRows(&rows)
.setWidths(&widths)
.setHeader(header)
.setBlock(Block.init()
.title(" Users Table ")
.setBorders(Borders.all)
.style(Style.default.fg(Color.cyan)))
.rowHighlightStyle(Style.default.fg(Color.black).bg(Color.cyan))
.highlightSymbol("> ");
table.renderStateful(area, buf, &state.table_state);
}
fn renderStatus(state: *AppState, area: Rect, buf: *Buffer) void {
const status_block = Block.init()
.setBorders(Borders.all)
.style(Style.default.fg(Color.blue));
status_block.render(area, buf);
const inner = status_block.inner(area);
// Row info
var row_buf: [64]u8 = undefined;
const row_str = if (state.table_state.selected) |sel|
std.fmt.bufPrint(&row_buf, "Row {d}/{d}", .{ sel + 1, data.len }) catch "?"
else
"No selection";
_ = buf.setString(inner.left(), inner.top(), row_str, Style.default);
// Help text
const help = "j/k:Navigate | g/G:First/Last | q:Quit";
const help_x = if (inner.width > help.len) inner.right() - @as(u16, @intCast(help.len)) else inner.left();
_ = buf.setString(help_x, inner.top(), help, Style.default.fg(Color.white));
}

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@ -1,601 +0,0 @@
//! Animation system for zcatui.
//!
//! Provides tools for creating smooth animations and transitions:
//! - Easing functions (linear, ease-in, ease-out, etc.)
//! - Tween animations between values
//! - Animation sequences and timelines
//! - Frame-based animation state management
//!
//! ## Example
//!
//! ```zig
//! var anim = Animation.init(0, 100, 1000); // 0 to 100 over 1000ms
//! anim.easing = Easing.easeInOut;
//!
//! while (!anim.isComplete()) {
//! const value = anim.getValue();
//! // Use value for rendering
//! anim.advance(delta_ms);
//! }
//! ```
const std = @import("std");
// ============================================================================
// Easing Functions
// ============================================================================
/// Collection of easing functions for smooth animations.
///
/// All functions take a progress value t in [0, 1] and return
/// the eased value in [0, 1].
pub const Easing = struct {
/// Linear interpolation (no easing).
pub fn linear(t: f64) f64 {
return t;
}
/// Quadratic ease-in (starts slow, accelerates).
pub fn easeIn(t: f64) f64 {
return t * t;
}
/// Quadratic ease-out (starts fast, decelerates).
pub fn easeOut(t: f64) f64 {
return 1.0 - (1.0 - t) * (1.0 - t);
}
/// Quadratic ease-in-out (smooth start and end).
pub fn easeInOut(t: f64) f64 {
if (t < 0.5) {
return 2.0 * t * t;
} else {
return 1.0 - std.math.pow(f64, -2.0 * t + 2.0, 2) / 2.0;
}
}
/// Cubic ease-in.
pub fn easeInCubic(t: f64) f64 {
return t * t * t;
}
/// Cubic ease-out.
pub fn easeOutCubic(t: f64) f64 {
return 1.0 - std.math.pow(f64, 1.0 - t, 3);
}
/// Cubic ease-in-out.
pub fn easeInOutCubic(t: f64) f64 {
if (t < 0.5) {
return 4.0 * t * t * t;
} else {
return 1.0 - std.math.pow(f64, -2.0 * t + 2.0, 3) / 2.0;
}
}
/// Exponential ease-in.
pub fn easeInExpo(t: f64) f64 {
if (t == 0) return 0;
return std.math.pow(f64, 2, 10 * (t - 1));
}
/// Exponential ease-out.
pub fn easeOutExpo(t: f64) f64 {
if (t == 1) return 1;
return 1.0 - std.math.pow(f64, 2, -10 * t);
}
/// Bounce ease-out (bounces at the end).
pub fn easeOutBounce(t: f64) f64 {
const n1: f64 = 7.5625;
const d1: f64 = 2.75;
if (t < 1.0 / d1) {
return n1 * t * t;
} else if (t < 2.0 / d1) {
const t2 = t - 1.5 / d1;
return n1 * t2 * t2 + 0.75;
} else if (t < 2.5 / d1) {
const t2 = t - 2.25 / d1;
return n1 * t2 * t2 + 0.9375;
} else {
const t2 = t - 2.625 / d1;
return n1 * t2 * t2 + 0.984375;
}
}
/// Elastic ease-out (spring-like).
pub fn easeOutElastic(t: f64) f64 {
const c4: f64 = (2.0 * std.math.pi) / 3.0;
if (t == 0) return 0;
if (t == 1) return 1;
return std.math.pow(f64, 2, -10 * t) * @sin((t * 10 - 0.75) * c4) + 1.0;
}
/// Back ease-out (overshoots then returns).
pub fn easeOutBack(t: f64) f64 {
const c1: f64 = 1.70158;
const c3: f64 = c1 + 1;
const t2 = t - 1;
return 1.0 + c3 * std.math.pow(f64, t2, 3) + c1 * std.math.pow(f64, t2, 2);
}
};
/// Type alias for easing function pointer.
pub const EasingFn = *const fn (f64) f64;
// ============================================================================
// Animation
// ============================================================================
/// A single value animation (tween).
///
/// Animates a value from `start` to `end` over a specified duration.
pub const Animation = struct {
/// Starting value.
start_value: f64,
/// Ending value.
end_value: f64,
/// Total duration in milliseconds.
duration_ms: u64,
/// Current elapsed time in milliseconds.
elapsed_ms: u64 = 0,
/// Easing function to use.
easing: EasingFn = Easing.linear,
/// Whether the animation is paused.
paused: bool = false,
/// Number of times to repeat (-1 for infinite).
repeat_count: i32 = 0,
/// Current repeat iteration.
current_repeat: i32 = 0,
/// Whether to reverse on repeat (ping-pong).
reverse_on_repeat: bool = false,
/// Current direction (true = forward).
forward: bool = true,
/// Delay before starting (ms).
delay_ms: u64 = 0,
/// Remaining delay.
remaining_delay_ms: u64 = 0,
/// Creates a new animation.
pub fn init(start: f64, end: f64, duration_ms: u64) Animation {
return .{
.start_value = start,
.end_value = end,
.duration_ms = duration_ms,
.remaining_delay_ms = 0,
};
}
/// Creates an animation from an integer value.
pub fn fromInt(start: i64, end: i64, duration_ms: u64) Animation {
return init(@floatFromInt(start), @floatFromInt(end), duration_ms);
}
/// Sets the easing function.
pub fn setEasing(self: Animation, easing: EasingFn) Animation {
var anim = self;
anim.easing = easing;
return anim;
}
/// Sets the repeat count (-1 for infinite).
pub fn setRepeat(self: Animation, count: i32) Animation {
var anim = self;
anim.repeat_count = count;
return anim;
}
/// Sets ping-pong mode (reverse on repeat).
pub fn setPingPong(self: Animation, enabled: bool) Animation {
var anim = self;
anim.reverse_on_repeat = enabled;
return anim;
}
/// Sets the delay before starting.
pub fn setDelay(self: Animation, delay_ms: u64) Animation {
var anim = self;
anim.delay_ms = delay_ms;
anim.remaining_delay_ms = delay_ms;
return anim;
}
/// Advances the animation by the given delta time.
pub fn advance(self: *Animation, delta_ms: u64) void {
if (self.paused) return;
// Handle delay
if (self.remaining_delay_ms > 0) {
if (delta_ms >= self.remaining_delay_ms) {
const remaining = delta_ms - self.remaining_delay_ms;
self.remaining_delay_ms = 0;
if (remaining > 0) {
self.advance(remaining);
}
} else {
self.remaining_delay_ms -= delta_ms;
}
return;
}
// Advance time
if (self.forward) {
self.elapsed_ms +|= delta_ms;
} else {
if (delta_ms >= self.elapsed_ms) {
self.elapsed_ms = 0;
} else {
self.elapsed_ms -= delta_ms;
}
}
// Check for completion
if (self.forward and self.elapsed_ms >= self.duration_ms) {
self.elapsed_ms = self.duration_ms;
self.handleRepeat();
} else if (!self.forward and self.elapsed_ms == 0) {
self.handleRepeat();
}
}
fn handleRepeat(self: *Animation) void {
if (self.repeat_count == 0) return; // No repeat, stay complete
if (self.repeat_count < 0 or self.current_repeat < self.repeat_count) {
self.current_repeat += 1;
if (self.reverse_on_repeat) {
self.forward = !self.forward;
} else {
self.elapsed_ms = 0;
}
}
}
/// Returns the current progress (0.0 to 1.0).
pub fn getProgress(self: *const Animation) f64 {
if (self.duration_ms == 0) return 1.0;
const raw = @as(f64, @floatFromInt(self.elapsed_ms)) / @as(f64, @floatFromInt(self.duration_ms));
return @min(1.0, @max(0.0, raw));
}
/// Returns the current eased progress.
pub fn getEasedProgress(self: *const Animation) f64 {
return self.easing(self.getProgress());
}
/// Returns the current animated value.
pub fn getValue(self: *const Animation) f64 {
const t = self.getEasedProgress();
return self.start_value + (self.end_value - self.start_value) * t;
}
/// Returns the current value as an integer.
pub fn getValueInt(self: *const Animation) i64 {
return @intFromFloat(@round(self.getValue()));
}
/// Returns the current value as a u16.
pub fn getValueU16(self: *const Animation) u16 {
const val = self.getValueInt();
if (val < 0) return 0;
if (val > 65535) return 65535;
return @intCast(val);
}
/// Returns true if the animation is complete.
pub fn isComplete(self: *const Animation) bool {
if (self.repeat_count < 0) return false; // Infinite
if (self.repeat_count > 0 and self.current_repeat < self.repeat_count) return false;
// For ping-pong, also check if we're going backward (not yet done)
if (self.reverse_on_repeat and !self.forward) return false;
return self.elapsed_ms >= self.duration_ms;
}
/// Returns true if the animation is running.
pub fn isRunning(self: *const Animation) bool {
return !self.paused and !self.isComplete() and self.remaining_delay_ms == 0;
}
/// Pauses the animation.
pub fn pause(self: *Animation) void {
self.paused = true;
}
/// Resumes the animation.
pub fn unpause(self: *Animation) void {
self.paused = false;
}
/// Resets the animation to the beginning.
pub fn reset(self: *Animation) void {
self.elapsed_ms = 0;
self.current_repeat = 0;
self.forward = true;
self.remaining_delay_ms = self.delay_ms;
}
/// Seeks to a specific time.
pub fn seekTo(self: *Animation, time_ms: u64) void {
self.elapsed_ms = @min(time_ms, self.duration_ms);
}
};
// ============================================================================
// AnimationGroup
// ============================================================================
/// A group of animations that can be run in parallel or sequence.
pub const AnimationGroup = struct {
/// Animations in the group.
animations: []Animation,
/// Whether to run in parallel (true) or sequence (false).
is_parallel: bool = true,
/// Index of current animation (for sequential mode).
current_index: usize = 0,
/// Creates a parallel animation group.
pub fn parallel(animations: []Animation) AnimationGroup {
return .{
.animations = animations,
.is_parallel = true,
};
}
/// Creates a sequential animation group.
pub fn sequential(animations: []Animation) AnimationGroup {
return .{
.animations = animations,
.is_parallel = false,
};
}
/// Advances all animations.
pub fn advance(self: *AnimationGroup, delta_ms: u64) void {
if (self.is_parallel) {
for (self.animations) |*anim| {
anim.advance(delta_ms);
}
} else {
// Sequential
if (self.current_index < self.animations.len) {
self.animations[self.current_index].advance(delta_ms);
if (self.animations[self.current_index].isComplete()) {
self.current_index += 1;
}
}
}
}
/// Returns true if all animations are complete.
pub fn isComplete(self: *const AnimationGroup) bool {
if (self.is_parallel) {
for (self.animations) |*anim| {
if (!anim.isComplete()) return false;
}
return true;
} else {
return self.current_index >= self.animations.len;
}
}
/// Resets all animations.
pub fn reset(self: *AnimationGroup) void {
for (self.animations) |*anim| {
anim.reset();
}
self.current_index = 0;
}
};
// ============================================================================
// Timer
// ============================================================================
/// A simple timer for frame-based updates.
pub const Timer = struct {
/// Duration in milliseconds.
duration_ms: u64,
/// Elapsed time in milliseconds.
elapsed_ms: u64 = 0,
/// Whether the timer repeats.
is_repeating: bool = false,
/// Whether the timer is running.
running: bool = true,
/// Callback data (for user purposes).
user_data: usize = 0,
/// Creates a one-shot timer.
pub fn oneShot(duration_ms: u64) Timer {
return .{
.duration_ms = duration_ms,
.is_repeating = false,
};
}
/// Creates a repeating timer.
pub fn repeating(duration_ms: u64) Timer {
return .{
.duration_ms = duration_ms,
.is_repeating = true,
};
}
/// Advances the timer. Returns true if the timer triggered.
pub fn advance(self: *Timer, delta_ms: u64) bool {
if (!self.running) return false;
self.elapsed_ms +|= delta_ms;
if (self.elapsed_ms >= self.duration_ms) {
if (self.is_repeating) {
self.elapsed_ms = self.elapsed_ms % self.duration_ms;
} else {
self.running = false;
}
return true;
}
return false;
}
/// Returns the progress (0.0 to 1.0).
pub fn progress(self: *const Timer) f64 {
if (self.duration_ms == 0) return 1.0;
return @as(f64, @floatFromInt(self.elapsed_ms)) / @as(f64, @floatFromInt(self.duration_ms));
}
/// Resets the timer.
pub fn reset(self: *Timer) void {
self.elapsed_ms = 0;
self.running = true;
}
/// Stops the timer.
pub fn stop(self: *Timer) void {
self.running = false;
}
/// Starts/resumes the timer.
pub fn start(self: *Timer) void {
self.running = true;
}
};
// ============================================================================
// Interpolation helpers
// ============================================================================
/// Linear interpolation between two values.
pub fn lerp(a: f64, b: f64, t: f64) f64 {
return a + (b - a) * t;
}
/// Linear interpolation for integers.
pub fn lerpInt(a: i64, b: i64, t: f64) i64 {
return @intFromFloat(@round(lerp(@floatFromInt(a), @floatFromInt(b), t)));
}
/// Inverse linear interpolation (find t given value).
pub fn inverseLerp(a: f64, b: f64, value: f64) f64 {
if (b == a) return 0;
return (value - a) / (b - a);
}
/// Maps a value from one range to another.
pub fn mapRange(value: f64, in_min: f64, in_max: f64, out_min: f64, out_max: f64) f64 {
const t = inverseLerp(in_min, in_max, value);
return lerp(out_min, out_max, t);
}
// ============================================================================
// Tests
// ============================================================================
test "Easing.linear" {
try std.testing.expectEqual(@as(f64, 0.0), Easing.linear(0.0));
try std.testing.expectEqual(@as(f64, 0.5), Easing.linear(0.5));
try std.testing.expectEqual(@as(f64, 1.0), Easing.linear(1.0));
}
test "Easing.easeIn" {
try std.testing.expectEqual(@as(f64, 0.0), Easing.easeIn(0.0));
try std.testing.expectEqual(@as(f64, 0.25), Easing.easeIn(0.5));
try std.testing.expectEqual(@as(f64, 1.0), Easing.easeIn(1.0));
}
test "Easing.easeOut" {
try std.testing.expectEqual(@as(f64, 0.0), Easing.easeOut(0.0));
try std.testing.expectEqual(@as(f64, 0.75), Easing.easeOut(0.5));
try std.testing.expectEqual(@as(f64, 1.0), Easing.easeOut(1.0));
}
test "Animation basic" {
var anim = Animation.init(0, 100, 1000);
try std.testing.expectEqual(@as(f64, 0), anim.getValue());
try std.testing.expect(!anim.isComplete());
anim.advance(500);
try std.testing.expectEqual(@as(f64, 50), anim.getValue());
try std.testing.expect(!anim.isComplete());
anim.advance(500);
try std.testing.expectEqual(@as(f64, 100), anim.getValue());
try std.testing.expect(anim.isComplete());
}
test "Animation with easing" {
var anim = Animation.init(0, 100, 1000).setEasing(Easing.easeIn);
anim.advance(500);
// easeIn at 0.5 = 0.25, so value should be 25
try std.testing.expectEqual(@as(f64, 25), anim.getValue());
}
test "Animation repeat" {
var anim = Animation.init(0, 100, 100).setRepeat(2);
// First iteration
anim.advance(100);
try std.testing.expect(!anim.isComplete());
// Second iteration
anim.advance(100);
try std.testing.expect(!anim.isComplete());
// Third iteration (should complete)
anim.advance(100);
try std.testing.expect(anim.isComplete());
}
test "Animation ping-pong" {
var anim = Animation.init(0, 100, 100).setRepeat(1).setPingPong(true);
anim.advance(100); // Forward complete
try std.testing.expect(!anim.isComplete());
try std.testing.expect(!anim.forward);
anim.advance(50); // Half back
try std.testing.expectEqual(@as(f64, 50), anim.getValue());
}
test "Timer one-shot" {
var timer = Timer.oneShot(100);
try std.testing.expect(!timer.advance(50));
try std.testing.expect(timer.advance(50));
try std.testing.expect(!timer.running);
}
test "Timer repeating" {
var timer = Timer.repeating(100);
try std.testing.expect(timer.advance(100));
try std.testing.expect(timer.running);
try std.testing.expect(timer.advance(100));
try std.testing.expect(timer.running);
}
test "lerp" {
try std.testing.expectEqual(@as(f64, 0), lerp(0, 100, 0));
try std.testing.expectEqual(@as(f64, 50), lerp(0, 100, 0.5));
try std.testing.expectEqual(@as(f64, 100), lerp(0, 100, 1));
try std.testing.expectEqual(@as(f64, 25), lerp(0, 100, 0.25));
}
test "inverseLerp" {
try std.testing.expectEqual(@as(f64, 0), inverseLerp(0, 100, 0));
try std.testing.expectEqual(@as(f64, 0.5), inverseLerp(0, 100, 50));
try std.testing.expectEqual(@as(f64, 1), inverseLerp(0, 100, 100));
}
test "mapRange" {
// Map 0-100 to 0-1
try std.testing.expectEqual(@as(f64, 0.5), mapRange(50, 0, 100, 0, 1));
// Map 0-100 to 100-200
try std.testing.expectEqual(@as(f64, 150), mapRange(50, 0, 100, 100, 200));
}

View file

@ -1,282 +0,0 @@
//! Clipboard support via OSC 52 escape sequences.
//!
//! OSC 52 is a terminal escape sequence that allows programs to
//! copy text to the system clipboard. It's supported by many
//! modern terminals including:
//! - xterm
//! - iTerm2
//! - kitty
//! - alacritty
//! - WezTerm
//! - foot
//! - tmux (with set-clipboard on)
//!
//! ## Example
//!
//! ```zig
//! const clipboard = @import("clipboard.zig");
//!
//! // Copy to clipboard
//! try clipboard.copy(allocator, writer, "Hello, World!");
//!
//! // Copy with specific clipboard target
//! try clipboard.copyTo(allocator, writer, "Hello", .primary);
//! ```
//!
//! ## Security Note
//!
//! Some terminals disable OSC 52 by default for security reasons
//! (it could potentially be abused by malicious content in cat'd files).
//! Users may need to explicitly enable it in their terminal settings.
const std = @import("std");
const Allocator = std.mem.Allocator;
const base64 = std.base64;
/// Clipboard selection target.
pub const Selection = enum {
/// System clipboard (Ctrl+V)
clipboard,
/// Primary selection (middle-click paste on X11)
primary,
/// Both clipboard and primary
both,
/// Returns the OSC 52 parameter string for this selection.
fn toParam(self: Selection) []const u8 {
return switch (self) {
.clipboard => "c",
.primary => "p",
.both => "pc",
};
}
};
/// OSC 52 escape sequence format:
/// \x1b]52;<target>;<base64-data>\x07
/// or with ST terminator:
/// \x1b]52;<target>;<base64-data>\x1b\\
const OSC_START = "\x1b]52;";
const BEL = "\x07";
const ST = "\x1b\\";
/// Copies text to the system clipboard via OSC 52.
///
/// Uses the standard 'c' (clipboard) selection target.
pub fn copy(allocator: Allocator, writer: anytype, text: []const u8) !void {
try copyTo(allocator, writer, text, .clipboard);
}
/// Copies text to the specified clipboard selection.
///
/// `selection` can be:
/// - `.clipboard` - system clipboard (Ctrl+V paste)
/// - `.primary` - X11 primary selection (middle-click paste)
/// - `.both` - copy to both
pub fn copyTo(allocator: Allocator, writer: anytype, text: []const u8, selection: Selection) !void {
// Calculate base64 encoded size
const encoded_len = base64.standard.Encoder.calcSize(text.len);
// Allocate buffer for base64 encoded data
const encoded = try allocator.alloc(u8, encoded_len);
defer allocator.free(encoded);
// Encode text to base64
_ = base64.standard.Encoder.encode(encoded, text);
// Write OSC 52 sequence
try writer.writeAll(OSC_START);
try writer.writeAll(selection.toParam());
try writer.writeAll(";");
try writer.writeAll(encoded);
try writer.writeAll(BEL);
}
/// Copies text using a stack buffer (no allocation needed for small strings).
///
/// Maximum text length is 1024 bytes (results in ~1365 base64 chars).
/// For longer text, use `copy()` which allocates.
pub fn copySmall(writer: anytype, text: []const u8) !void {
try copySmallTo(writer, text, .clipboard);
}
/// Copies text to the specified selection using a stack buffer.
pub fn copySmallTo(writer: anytype, text: []const u8, selection: Selection) !void {
const max_text_len = 1024;
if (text.len > max_text_len) {
return error.TextTooLong;
}
// Stack buffer for base64 (1024 bytes -> 1368 base64 chars max)
var encoded: [1368]u8 = undefined;
const encoded_len = base64.standard.Encoder.calcSize(text.len);
_ = base64.standard.Encoder.encode(encoded[0..encoded_len], text);
// Write OSC 52 sequence
try writer.writeAll(OSC_START);
try writer.writeAll(selection.toParam());
try writer.writeAll(";");
try writer.writeAll(encoded[0..encoded_len]);
try writer.writeAll(BEL);
}
/// Clears the clipboard contents.
pub fn clear(writer: anytype) !void {
try clearSelection(writer, .clipboard);
}
/// Clears the specified clipboard selection.
pub fn clearSelection(writer: anytype, selection: Selection) !void {
// Empty base64 data clears the clipboard
try writer.writeAll(OSC_START);
try writer.writeAll(selection.toParam());
try writer.writeAll(";");
try writer.writeAll(BEL);
}
/// Queries the clipboard contents (not widely supported).
///
/// Note: Most terminals don't support this for security reasons.
/// When supported, the terminal will respond with OSC 52 containing
/// the clipboard contents in base64.
pub fn query(writer: anytype) !void {
try querySelection(writer, .clipboard);
}
/// Queries the specified clipboard selection.
pub fn querySelection(writer: anytype, selection: Selection) !void {
// '?' requests clipboard contents
try writer.writeAll(OSC_START);
try writer.writeAll(selection.toParam());
try writer.writeAll(";?");
try writer.writeAll(BEL);
}
/// Parses an OSC 52 response to extract clipboard contents.
///
/// Returns null if the response is not a valid OSC 52 sequence.
/// The returned slice is allocated and must be freed by the caller.
pub fn parseResponse(allocator: Allocator, response: []const u8) !?[]u8 {
// Check for OSC 52 prefix
if (!std.mem.startsWith(u8, response, OSC_START)) {
return null;
}
// Find the semicolon after selection parameter
const data_start = std.mem.indexOfPos(u8, response, OSC_START.len, ";") orelse return null;
// Find the terminator (BEL or ST)
const data_end = blk: {
if (std.mem.indexOf(u8, response[data_start..], BEL)) |pos| {
break :blk data_start + pos;
}
if (std.mem.indexOf(u8, response[data_start..], ST)) |pos| {
break :blk data_start + pos;
}
return null;
};
const base64_data = response[data_start + 1 .. data_end];
if (base64_data.len == 0) {
// Empty clipboard
return try allocator.alloc(u8, 0);
}
// Decode base64
const decoded_len = base64.standard.Decoder.calcSizeForSlice(base64_data) catch return null;
const decoded = try allocator.alloc(u8, decoded_len);
errdefer allocator.free(decoded);
base64.standard.Decoder.decode(decoded, base64_data) catch {
allocator.free(decoded);
return null;
};
return decoded;
}
// ============================================================================
// Tests
// ============================================================================
test "copy generates correct OSC 52 sequence" {
var buf: [256]u8 = undefined;
var stream = std.io.fixedBufferStream(&buf);
try copySmall(stream.writer(), "hello");
const expected = "\x1b]52;c;aGVsbG8=\x07";
try std.testing.expectEqualStrings(expected, stream.getWritten());
}
test "copyTo with primary selection" {
var buf: [256]u8 = undefined;
var stream = std.io.fixedBufferStream(&buf);
try copySmallTo(stream.writer(), "test", .primary);
const expected = "\x1b]52;p;dGVzdA==\x07";
try std.testing.expectEqualStrings(expected, stream.getWritten());
}
test "copyTo with both selections" {
var buf: [256]u8 = undefined;
var stream = std.io.fixedBufferStream(&buf);
try copySmallTo(stream.writer(), "test", .both);
const expected = "\x1b]52;pc;dGVzdA==\x07";
try std.testing.expectEqualStrings(expected, stream.getWritten());
}
test "clear clipboard" {
var buf: [64]u8 = undefined;
var stream = std.io.fixedBufferStream(&buf);
try clear(stream.writer());
const expected = "\x1b]52;c;\x07";
try std.testing.expectEqualStrings(expected, stream.getWritten());
}
test "copy with allocator" {
const allocator = std.testing.allocator;
var buf: [256]u8 = undefined;
var stream = std.io.fixedBufferStream(&buf);
try copy(allocator, stream.writer(), "hello world");
const expected = "\x1b]52;c;aGVsbG8gd29ybGQ=\x07";
try std.testing.expectEqualStrings(expected, stream.getWritten());
}
test "parseResponse valid response" {
const allocator = std.testing.allocator;
const response = "\x1b]52;c;aGVsbG8=\x07";
const result = try parseResponse(allocator, response);
defer if (result) |r| allocator.free(r);
try std.testing.expect(result != null);
try std.testing.expectEqualStrings("hello", result.?);
}
test "parseResponse invalid response" {
const allocator = std.testing.allocator;
const result = try parseResponse(allocator, "not an osc sequence");
try std.testing.expect(result == null);
}
test "copySmall rejects long text" {
var buf: [2048]u8 = undefined;
var stream = std.io.fixedBufferStream(&buf);
// Create text longer than 1024 bytes
var long_text: [1025]u8 = undefined;
@memset(&long_text, 'x');
const result = copySmall(stream.writer(), &long_text);
try std.testing.expectError(error.TextTooLong, result);
}

View file

@ -129,10 +129,6 @@ pub const widgets = struct {
pub const Monthly = calendar_mod.Monthly; pub const Monthly = calendar_mod.Monthly;
pub const Date = calendar_mod.Date; pub const Date = calendar_mod.Date;
pub const CalendarEventStore = calendar_mod.CalendarEventStore; pub const CalendarEventStore = calendar_mod.CalendarEventStore;
pub const input_mod = @import("widgets/input.zig");
pub const Input = input_mod.Input;
pub const InputState = input_mod.InputState;
}; };
// Backend // Backend
@ -160,18 +156,6 @@ pub const cursor = @import("cursor.zig");
pub const Cursor = cursor.Cursor; pub const Cursor = cursor.Cursor;
pub const CursorStyle = cursor.CursorStyle; pub const CursorStyle = cursor.CursorStyle;
// Animation system
pub const animation = @import("animation.zig");
pub const Animation = animation.Animation;
pub const AnimationGroup = animation.AnimationGroup;
pub const Easing = animation.Easing;
pub const Timer = animation.Timer;
// Clipboard (OSC 52)
pub const clipboard = @import("clipboard.zig");
pub const Clipboard = clipboard;
pub const ClipboardSelection = clipboard.Selection;
// ============================================================================ // ============================================================================
// Tests // Tests
// ============================================================================ // ============================================================================

View file

@ -1,755 +0,0 @@
//! Text input widget with readline-style editing and history.
//!
//! The Input widget provides a single-line text input field with:
//! - Basic editing (insert, delete, backspace)
//! - Cursor movement (home, end, left, right, word navigation)
//! - Kill/yank (Ctrl+K, Ctrl+Y)
//! - Clear line (Ctrl+U)
//! - History navigation (up/down arrows)
//!
//! This widget is stateful - use InputState to track the input state
//! across frames and event handling.
const std = @import("std");
const Allocator = std.mem.Allocator;
const style_mod = @import("../style.zig");
const Style = style_mod.Style;
const Color = style_mod.Color;
const buffer_mod = @import("../buffer.zig");
const Buffer = buffer_mod.Buffer;
const Rect = buffer_mod.Rect;
const text_mod = @import("../text.zig");
const Line = text_mod.Line;
const event_mod = @import("../event.zig");
const Event = event_mod.Event;
const KeyEvent = event_mod.KeyEvent;
const KeyCode = event_mod.KeyCode;
const KeyModifiers = event_mod.KeyModifiers;
const block_mod = @import("block.zig");
const Block = block_mod.Block;
// ============================================================================
// InputState
// ============================================================================
/// State for the Input widget.
///
/// This struct manages the input buffer, cursor position, history,
/// and the kill ring (for Ctrl+K/Ctrl+Y operations).
pub const InputState = struct {
/// The current input buffer.
buffer: std.ArrayListUnmanaged(u8) = .{},
/// Current cursor position (byte offset).
cursor: usize = 0,
/// View offset for scrolling (byte offset of first visible char).
view_offset: usize = 0,
/// Command history.
history: std.ArrayListUnmanaged([]u8) = .{},
/// Current position in history (-1 = current input).
history_index: isize = -1,
/// Saved current input when navigating history.
saved_input: ?[]u8 = null,
/// Kill ring (for Ctrl+K/Ctrl+Y).
kill_ring: ?[]u8 = null,
/// Allocator for dynamic memory.
allocator: Allocator,
/// Creates a new InputState.
pub fn init(allocator: Allocator) InputState {
return .{
.allocator = allocator,
};
}
/// Deinitializes and frees all memory.
pub fn deinit(self: *InputState) void {
self.buffer.deinit(self.allocator);
for (self.history.items) |item| {
self.allocator.free(item);
}
self.history.deinit(self.allocator);
if (self.saved_input) |saved| {
self.allocator.free(saved);
}
if (self.kill_ring) |ring| {
self.allocator.free(ring);
}
}
/// Returns the current input as a string slice.
pub fn value(self: *const InputState) []const u8 {
return self.buffer.items;
}
/// Sets the input value and moves cursor to end.
pub fn setValue(self: *InputState, text: []const u8) !void {
self.buffer.clearRetainingCapacity();
try self.buffer.appendSlice(self.allocator, text);
self.cursor = self.buffer.items.len;
}
/// Clears the input.
pub fn clear(self: *InputState) void {
self.buffer.clearRetainingCapacity();
self.cursor = 0;
self.view_offset = 0;
}
/// Adds the current input to history and clears input.
pub fn submit(self: *InputState) ![]const u8 {
if (self.buffer.items.len == 0) return "";
// Copy current input for return
const result = try self.allocator.dupe(u8, self.buffer.items);
// Add to history (if not duplicate of last entry)
const should_add = if (self.history.items.len > 0)
!std.mem.eql(u8, self.history.items[self.history.items.len - 1], self.buffer.items)
else
true;
if (should_add) {
const hist_copy = try self.allocator.dupe(u8, self.buffer.items);
try self.history.append(self.allocator, hist_copy);
}
// Reset state
self.clear();
self.history_index = -1;
if (self.saved_input) |saved| {
self.allocator.free(saved);
self.saved_input = null;
}
return result;
}
// ========================================================================
// Cursor movement
// ========================================================================
/// Moves cursor left by one character.
pub fn cursorLeft(self: *InputState) void {
if (self.cursor > 0) {
// Move back one UTF-8 character
self.cursor = prevCharBoundary(self.buffer.items, self.cursor);
}
}
/// Moves cursor right by one character.
pub fn cursorRight(self: *InputState) void {
if (self.cursor < self.buffer.items.len) {
// Move forward one UTF-8 character
self.cursor = nextCharBoundary(self.buffer.items, self.cursor);
}
}
/// Moves cursor to start of line.
pub fn cursorHome(self: *InputState) void {
self.cursor = 0;
}
/// Moves cursor to end of line.
pub fn cursorEnd(self: *InputState) void {
self.cursor = self.buffer.items.len;
}
/// Moves cursor to start of previous word.
pub fn cursorWordLeft(self: *InputState) void {
if (self.cursor == 0) return;
var pos = self.cursor;
// Skip any spaces before cursor
while (pos > 0 and isSpace(self.buffer.items[pos - 1])) {
pos -= 1;
}
// Skip to start of word
while (pos > 0 and !isSpace(self.buffer.items[pos - 1])) {
pos -= 1;
}
self.cursor = pos;
}
/// Moves cursor to start of next word.
pub fn cursorWordRight(self: *InputState) void {
if (self.cursor >= self.buffer.items.len) return;
var pos = self.cursor;
// Skip current word
while (pos < self.buffer.items.len and !isSpace(self.buffer.items[pos])) {
pos += 1;
}
// Skip spaces
while (pos < self.buffer.items.len and isSpace(self.buffer.items[pos])) {
pos += 1;
}
self.cursor = pos;
}
// ========================================================================
// Editing
// ========================================================================
/// Inserts a single byte at cursor position.
pub fn insertByte(self: *InputState, byte: u8) !void {
try self.buffer.insert(self.allocator, self.cursor, byte);
self.cursor += 1;
}
/// Inserts a Unicode codepoint at cursor position (UTF-8 encoded).
pub fn insert(self: *InputState, codepoint: u21) !void {
var buf: [4]u8 = undefined;
const len = std.unicode.utf8Encode(codepoint, &buf) catch return;
try self.buffer.insertSlice(self.allocator, self.cursor, buf[0..len]);
self.cursor += len;
}
/// Inserts a string at cursor position.
pub fn insertSlice(self: *InputState, text: []const u8) !void {
try self.buffer.insertSlice(self.allocator, self.cursor, text);
self.cursor += text.len;
}
/// Deletes character before cursor (backspace).
pub fn backspace(self: *InputState) void {
if (self.cursor > 0) {
const prev = prevCharBoundary(self.buffer.items, self.cursor);
const char_len = self.cursor - prev;
_ = self.buffer.orderedRemove(prev);
for (1..char_len) |_| {
if (prev < self.buffer.items.len) {
_ = self.buffer.orderedRemove(prev);
}
}
self.cursor = prev;
}
}
/// Deletes character at cursor (delete key).
pub fn delete(self: *InputState) void {
if (self.cursor < self.buffer.items.len) {
const next = nextCharBoundary(self.buffer.items, self.cursor);
const char_len = next - self.cursor;
for (0..char_len) |_| {
if (self.cursor < self.buffer.items.len) {
_ = self.buffer.orderedRemove(self.cursor);
}
}
}
}
/// Deletes word before cursor (Ctrl+W).
pub fn deleteWordBack(self: *InputState) void {
if (self.cursor == 0) return;
const start = self.cursor;
// Find start of word
self.cursorWordLeft();
const word_start = self.cursor;
// Delete from word_start to start
if (word_start < start) {
const len = start - word_start;
for (0..len) |_| {
if (word_start < self.buffer.items.len) {
_ = self.buffer.orderedRemove(word_start);
}
}
}
}
/// Kills from cursor to end of line (Ctrl+K).
pub fn killToEnd(self: *InputState) !void {
if (self.cursor >= self.buffer.items.len) return;
// Save to kill ring
const killed = self.buffer.items[self.cursor..];
if (self.kill_ring) |ring| {
self.allocator.free(ring);
}
self.kill_ring = try self.allocator.dupe(u8, killed);
// Remove from buffer
self.buffer.shrinkRetainingCapacity(self.cursor);
}
/// Kills from start to cursor (Ctrl+U).
pub fn killToStart(self: *InputState) !void {
if (self.cursor == 0) return;
// Save to kill ring
const killed = self.buffer.items[0..self.cursor];
if (self.kill_ring) |ring| {
self.allocator.free(ring);
}
self.kill_ring = try self.allocator.dupe(u8, killed);
// Remove from buffer
for (0..self.cursor) |_| {
_ = self.buffer.orderedRemove(0);
}
self.cursor = 0;
}
/// Yanks (pastes) from kill ring (Ctrl+Y).
pub fn yank(self: *InputState) !void {
if (self.kill_ring) |ring| {
try self.insertSlice(ring);
}
}
// ========================================================================
// History
// ========================================================================
/// Goes to previous history entry (up arrow).
pub fn historyPrev(self: *InputState) !void {
if (self.history.items.len == 0) return;
// Save current input if at bottom of history
if (self.history_index == -1) {
if (self.saved_input) |saved| {
self.allocator.free(saved);
}
self.saved_input = try self.allocator.dupe(u8, self.buffer.items);
}
// Move up in history
if (self.history_index < @as(isize, @intCast(self.history.items.len)) - 1) {
self.history_index += 1;
const hist_idx: usize = @intCast(@as(isize, @intCast(self.history.items.len)) - 1 - self.history_index);
try self.setValue(self.history.items[hist_idx]);
}
}
/// Goes to next history entry (down arrow).
pub fn historyNext(self: *InputState) !void {
if (self.history_index < 0) return;
self.history_index -= 1;
if (self.history_index < 0) {
// Restore saved input
if (self.saved_input) |saved| {
try self.setValue(saved);
self.allocator.free(saved);
self.saved_input = null;
} else {
self.clear();
}
} else {
const hist_idx: usize = @intCast(@as(isize, @intCast(self.history.items.len)) - 1 - self.history_index);
try self.setValue(self.history.items[hist_idx]);
}
}
// ========================================================================
// Event handling
// ========================================================================
/// Handles a key event. Returns true if the event was handled.
pub fn handleEvent(self: *InputState, event: Event) !bool {
switch (event) {
.key => |key| return try self.handleKey(key),
else => return false,
}
}
/// Handles a key event. Returns true if the event was handled.
pub fn handleKey(self: *InputState, key: KeyEvent) !bool {
const ctrl = key.modifiers.ctrl;
switch (key.code) {
.char => |c| {
if (ctrl) {
switch (c) {
'a', 'A' => self.cursorHome(),
'e', 'E' => self.cursorEnd(),
'b', 'B' => self.cursorLeft(),
'f', 'F' => self.cursorRight(),
'k', 'K' => try self.killToEnd(),
'u', 'U' => try self.killToStart(),
'y', 'Y' => try self.yank(),
'w', 'W' => self.deleteWordBack(),
'h', 'H' => self.backspace(),
'd', 'D' => self.delete(),
else => return false,
}
} else {
try self.insert(c);
}
},
.left => {
if (ctrl) {
self.cursorWordLeft();
} else {
self.cursorLeft();
}
},
.right => {
if (ctrl) {
self.cursorWordRight();
} else {
self.cursorRight();
}
},
.home => self.cursorHome(),
.end => self.cursorEnd(),
.backspace => {
if (ctrl) {
self.deleteWordBack();
} else {
self.backspace();
}
},
.delete => self.delete(),
.up => try self.historyPrev(),
.down => try self.historyNext(),
else => return false,
}
return true;
}
};
// ============================================================================
// Input Widget
// ============================================================================
/// A single-line text input widget.
///
/// Use this with InputState for a complete readline-style input experience.
pub const Input = struct {
/// Optional block to wrap the input.
block: ?Block = null,
/// Base style for the widget.
style: Style = Style.default,
/// Style for the cursor.
cursor_style: Style = Style.default.reversed(),
/// Placeholder text when empty.
placeholder: ?[]const u8 = null,
/// Placeholder style.
placeholder_style: Style = Style.default.fg(Color.white),
/// Whether to show the cursor.
show_cursor: bool = true,
/// Mask character for passwords (null = no mask).
mask: ?u8 = null,
/// Creates a new Input widget.
pub fn init() Input {
return .{};
}
/// Sets the block wrapper.
pub fn setBlock(self: Input, b: Block) Input {
var input = self;
input.block = b;
return input;
}
/// Sets the base style.
pub fn setStyle(self: Input, s: Style) Input {
var input = self;
input.style = s;
return input;
}
/// Sets the cursor style.
pub fn cursorStyle(self: Input, s: Style) Input {
var input = self;
input.cursor_style = s;
return input;
}
/// Sets the placeholder text.
pub fn setPlaceholder(self: Input, text: []const u8) Input {
var input = self;
input.placeholder = text;
return input;
}
/// Sets the placeholder style.
pub fn placeholderStyle(self: Input, s: Style) Input {
var input = self;
input.placeholder_style = s;
return input;
}
/// Sets whether to show the cursor.
pub fn showCursor(self: Input, show: bool) Input {
var input = self;
input.show_cursor = show;
return input;
}
/// Sets the mask character for password input.
pub fn setMask(self: Input, char: u8) Input {
var input = self;
input.mask = char;
return input;
}
/// Renders the input to a buffer with state.
pub fn render(self: Input, area: Rect, buf: *Buffer, state: *InputState) void {
if (area.isEmpty()) return;
buf.setStyle(area, self.style);
// Render block if present
const input_area = if (self.block) |b| blk: {
b.render(area, buf);
break :blk b.inner(area);
} else area;
if (input_area.isEmpty()) return;
const content = state.buffer.items;
const available_width = input_area.width;
// Update view offset to ensure cursor is visible
self.updateViewOffset(state, available_width);
const y = input_area.top();
const x = input_area.left();
// If empty and has placeholder, show placeholder
if (content.len == 0 and self.placeholder != null) {
const placeholder = self.placeholder.?;
const len = @min(placeholder.len, available_width);
_ = buf.setString(x, y, placeholder[0..len], self.placeholder_style);
// Show cursor at start
if (self.show_cursor) {
buf.setStyle(Rect.init(x, y, 1, 1), self.cursor_style);
}
return;
}
// Render content starting from view_offset
var char_idx: usize = 0;
var byte_idx: usize = 0;
var col: u16 = 0;
while (byte_idx < content.len and col < available_width) {
const is_cursor_pos = byte_idx == state.cursor;
// Skip bytes before view_offset (but still track cursor)
if (char_idx < state.view_offset) {
byte_idx = nextCharBoundary(content, byte_idx);
char_idx += 1;
continue;
}
// Get the character to display
const display_char: u8 = if (self.mask) |m| m else content[byte_idx];
// Render character
const char_style = if (is_cursor_pos and self.show_cursor)
self.cursor_style
else
self.style;
_ = buf.setString(x + col, y, &[_]u8{display_char}, char_style);
col += 1;
byte_idx = nextCharBoundary(content, byte_idx);
char_idx += 1;
}
// If cursor is at end, render cursor in empty space
if (state.cursor >= content.len and self.show_cursor and col < available_width) {
buf.setStyle(Rect.init(x + col, y, 1, 1), self.cursor_style);
}
}
fn updateViewOffset(self: Input, state: *InputState, width: u16) void {
_ = self;
// Count characters to cursor
var char_count: usize = 0;
var byte_idx: usize = 0;
while (byte_idx < state.cursor) {
byte_idx = nextCharBoundary(state.buffer.items, byte_idx);
char_count += 1;
}
// Ensure cursor is visible
if (char_count < state.view_offset) {
state.view_offset = char_count;
} else if (char_count >= state.view_offset + width) {
state.view_offset = char_count - width + 1;
}
}
};
// ============================================================================
// Helper functions
// ============================================================================
fn isSpace(c: u8) bool {
return c == ' ' or c == '\t';
}
fn prevCharBoundary(text: []const u8, pos: usize) usize {
if (pos == 0) return 0;
var p = pos - 1;
// Skip UTF-8 continuation bytes
while (p > 0 and (text[p] & 0xC0) == 0x80) {
p -= 1;
}
return p;
}
fn nextCharBoundary(text: []const u8, pos: usize) usize {
if (pos >= text.len) return text.len;
var p = pos + 1;
// Skip UTF-8 continuation bytes
while (p < text.len and (text[p] & 0xC0) == 0x80) {
p += 1;
}
return p;
}
// ============================================================================
// Tests
// ============================================================================
test "InputState init and deinit" {
var state = InputState.init(std.testing.allocator);
defer state.deinit();
try std.testing.expectEqual(@as(usize, 0), state.value().len);
try std.testing.expectEqual(@as(usize, 0), state.cursor);
}
test "InputState insert and cursor" {
var state = InputState.init(std.testing.allocator);
defer state.deinit();
try state.insert('h');
try state.insert('e');
try state.insert('l');
try state.insert('l');
try state.insert('o');
try std.testing.expectEqualStrings("hello", state.value());
try std.testing.expectEqual(@as(usize, 5), state.cursor);
}
test "InputState cursor movement" {
var state = InputState.init(std.testing.allocator);
defer state.deinit();
try state.setValue("hello world");
state.cursorHome();
try std.testing.expectEqual(@as(usize, 0), state.cursor);
state.cursorEnd();
try std.testing.expectEqual(@as(usize, 11), state.cursor);
state.cursorLeft();
try std.testing.expectEqual(@as(usize, 10), state.cursor);
state.cursorRight();
try std.testing.expectEqual(@as(usize, 11), state.cursor);
}
test "InputState word navigation" {
var state = InputState.init(std.testing.allocator);
defer state.deinit();
try state.setValue("hello world test");
state.cursorEnd(); // Start at end
state.cursorWordLeft(); // To start of "test"
try std.testing.expectEqual(@as(usize, 12), state.cursor);
state.cursorWordLeft(); // To start of "world"
try std.testing.expectEqual(@as(usize, 6), state.cursor);
state.cursorWordRight(); // To start of "test"
try std.testing.expectEqual(@as(usize, 12), state.cursor);
}
test "InputState backspace and delete" {
var state = InputState.init(std.testing.allocator);
defer state.deinit();
try state.setValue("hello");
state.backspace(); // Remove 'o'
try std.testing.expectEqualStrings("hell", state.value());
state.cursorHome();
state.delete(); // Remove 'h'
try std.testing.expectEqualStrings("ell", state.value());
}
test "InputState kill and yank" {
var state = InputState.init(std.testing.allocator);
defer state.deinit();
try state.setValue("hello world");
state.cursor = 6; // After "hello "
try state.killToEnd(); // Kill "world"
try std.testing.expectEqualStrings("hello ", state.value());
try std.testing.expectEqualStrings("world", state.kill_ring.?);
try state.yank(); // Paste "world"
try std.testing.expectEqualStrings("hello world", state.value());
}
test "InputState history" {
var state = InputState.init(std.testing.allocator);
defer state.deinit();
// Add some history
try state.setValue("first");
_ = try state.submit();
try state.setValue("second");
_ = try state.submit();
try state.setValue("third");
_ = try state.submit();
// Navigate history
try state.historyPrev();
try std.testing.expectEqualStrings("third", state.value());
try state.historyPrev();
try std.testing.expectEqualStrings("second", state.value());
try state.historyNext();
try std.testing.expectEqualStrings("third", state.value());
try state.historyNext();
try std.testing.expectEqualStrings("", state.value()); // Back to empty
}
test "Input default" {
const input = Input.init();
try std.testing.expect(input.block == null);
try std.testing.expect(input.show_cursor);
try std.testing.expect(input.mask == null);
}
test "Input setters" {
const input = Input.init()
.setPlaceholder("Enter text...")
.showCursor(false)
.setMask('*');
try std.testing.expectEqualStrings("Enter text...", input.placeholder.?);
try std.testing.expect(!input.show_cursor);
try std.testing.expectEqual(@as(u8, '*'), input.mask.?);
}

View file

@ -28,16 +28,6 @@ const Constraint = layout_mod.Constraint;
const list_mod = @import("list.zig"); const list_mod = @import("list.zig");
const HighlightSpacing = list_mod.HighlightSpacing; const HighlightSpacing = list_mod.HighlightSpacing;
// ============================================================================
// ColumnPos
// ============================================================================
/// Column position information used during rendering.
const ColumnPos = struct {
x: u16,
width: u16,
};
// ============================================================================ // ============================================================================
// Cell // Cell
// ============================================================================ // ============================================================================
@ -47,7 +37,7 @@ const ColumnPos = struct {
/// You can style the cell and its content independently. /// You can style the cell and its content independently.
pub const Cell = struct { pub const Cell = struct {
/// The text content of the cell. /// The text content of the cell.
content: Text = Text.empty, content: Text = Text.default,
/// Style applied to the cell area. /// Style applied to the cell area.
style: Style = Style.default, style: Style = Style.default,
@ -433,12 +423,7 @@ pub const Table = struct {
/// Returns the selection column width. /// Returns the selection column width.
fn selectionWidth(self: Table, state: *TableState) u16 { fn selectionWidth(self: Table, state: *TableState) u16 {
const has_selection = state.selected != null; const has_selection = state.selected != null;
const should_show = switch (self.highlight_spacing) { if (self.highlight_spacing.shouldAdd(has_selection)) {
.always => true,
.when_selected => has_selection,
.never => false,
};
if (should_show) {
return @intCast(text_mod.unicodeWidth(self.highlight_symbol)); return @intCast(text_mod.unicodeWidth(self.highlight_symbol));
} }
return 0; return 0;
@ -485,7 +470,7 @@ pub const Table = struct {
const sel_width = self.selectionWidth(state); const sel_width = self.selectionWidth(state);
// Calculate column widths // Calculate column widths
var column_positions: [64]ColumnPos = undefined; var column_positions: [64]struct { x: u16, width: u16 } = undefined;
const positions = self.calculateColumnPositions(table_area.width, sel_width, col_count, &column_positions); const positions = self.calculateColumnPositions(table_area.width, sel_width, col_count, &column_positions);
// Calculate layout areas // Calculate layout areas
@ -534,8 +519,8 @@ pub const Table = struct {
max_width: u16, max_width: u16,
selection_width: u16, selection_width: u16,
col_count: usize, col_count: usize,
out: []ColumnPos, out: []struct { x: u16, width: u16 },
) []ColumnPos { ) []struct { x: u16, width: u16 } {
if (col_count == 0) return out[0..0]; if (col_count == 0) return out[0..0];
const actual_count = @min(col_count, out.len); const actual_count = @min(col_count, out.len);
@ -558,13 +543,13 @@ pub const Table = struct {
const space_for_cols = available_width -| total_spacing; const space_for_cols = available_width -| total_spacing;
for (out[0..actual_count], 0..) |*pos, i| { for (out[0..actual_count], 0..) |*pos, i| {
const constraint = if (i < self.widths.len) self.widths[i] else Constraint.min(0); const constraint = if (i < self.widths.len) self.widths[i] else Constraint{ .min = 0 };
const width: u16 = switch (constraint) { const width: u16 = switch (constraint) {
.len => |l| @min(l, space_for_cols), .length => |l| @min(l, space_for_cols),
.pct => |p| @intCast((space_for_cols * p) / 100), .percentage => |p| @intCast((space_for_cols * p) / 100),
.min_size => |m| m, .min => |m| m,
.max_size => |m| @min(m, space_for_cols), .max => |m| @min(m, space_for_cols),
.rat => |r| @intCast(@as(u32, space_for_cols) * r.num / @max(1, r.den)), .ratio => |r| @intCast(@as(u32, space_for_cols) * r.num / @max(1, r.den)),
}; };
pos.x = x; pos.x = x;
pos.width = width; pos.width = width;
@ -580,7 +565,7 @@ pub const Table = struct {
row: Row, row: Row,
area: Rect, area: Rect,
buf: *Buffer, buf: *Buffer,
positions: []ColumnPos, positions: []struct { x: u16, width: u16 },
) void { ) void {
_ = self; _ = self;
for (positions, 0..) |pos, i| { for (positions, 0..) |pos, i| {
@ -602,7 +587,7 @@ pub const Table = struct {
buf: *Buffer, buf: *Buffer,
state: *TableState, state: *TableState,
selection_width: u16, selection_width: u16,
positions: []ColumnPos, positions: []struct { x: u16, width: u16 },
) void { ) void {
if (self.rows.len == 0) return; if (self.rows.len == 0) return;