New widgets (12): - Switch: Toggle switch with animation - IconButton: Circular icon button (filled/outlined/ghost/tonal) - Divider: Horizontal/vertical separator with optional label - Loader: 7 spinner styles (circular/dots/bars/pulse/bounce/ring/square) - Surface: Elevated container with shadow layers - Grid: Layout grid with scrolling and selection - Resize: Draggable resize handle (horizontal/vertical/both) - AppBar: Application bar (top/bottom) with actions - NavDrawer: Navigation drawer with items, icons, badges - Sheet: Side/bottom sliding panel with modal support - Discloser: Expandable/collapsible container (3 icon styles) - Selectable: Clickable region with selection modes Core systems added: - GestureRecognizer: Tap, double-tap, long-press, drag, swipe - Velocity tracking and fling detection - Spring physics for fluid animations Integration: - All widgets exported via widgets.zig - GestureRecognizer exported via zcatgui.zig - Spring/SpringConfig exported from animation.zig - Color.withAlpha() method added to style.zig Stats: 47 widget files, 338+ tests, +5,619 LOC Full Gio UI parity achieved. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
348 lines
9.9 KiB
Zig
348 lines
9.9 KiB
Zig
//! Resize Widget - Draggable resize handle
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//!
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//! A handle that can be dragged to resize adjacent elements.
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//! Used in split panels, column resizing, etc.
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const std = @import("std");
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const Context = @import("../core/context.zig").Context;
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const Command = @import("../core/command.zig");
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const Layout = @import("../core/layout.zig");
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const Style = @import("../core/style.zig");
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const Input = @import("../core/input.zig");
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/// Resize direction
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pub const Direction = enum {
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/// Resize horizontally (left-right)
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horizontal,
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/// Resize vertically (up-down)
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vertical,
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/// Resize in both directions
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both,
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};
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/// Resize state
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pub const State = struct {
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/// Current size (what we're controlling)
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size: i32 = 200,
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/// Is currently being dragged
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dragging: bool = false,
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/// Drag start position
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drag_start: i32 = 0,
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/// Size at drag start
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size_at_start: i32 = 0,
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pub fn init(initial_size: i32) State {
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return .{ .size = initial_size };
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}
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};
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/// Resize configuration
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pub const Config = struct {
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/// Resize direction
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direction: Direction = .horizontal,
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/// Handle size (width for horizontal, height for vertical)
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handle_size: u16 = 8,
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/// Minimum size constraint
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min_size: i32 = 50,
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/// Maximum size constraint (null = no limit)
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max_size: ?i32 = null,
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/// Show visual handle indicator
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show_handle: bool = true,
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/// Double-click to reset to default
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double_click_reset: bool = true,
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/// Default size for reset
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default_size: i32 = 200,
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};
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/// Resize colors
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pub const Colors = struct {
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/// Handle background
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handle: Style.Color = Style.Color.rgba(80, 80, 80, 100),
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/// Handle when hovered
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handle_hover: Style.Color = Style.Color.rgba(100, 100, 100, 150),
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/// Handle when dragging
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handle_active: Style.Color = Style.Color.rgba(66, 133, 244, 200),
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/// Grip dots
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grip: Style.Color = Style.Color.rgb(120, 120, 120),
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pub fn fromTheme(theme: Style.Theme) Colors {
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return .{
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.handle = theme.border.withAlpha(100),
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.handle_hover = theme.border.withAlpha(150),
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.handle_active = theme.primary.withAlpha(200),
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.grip = theme.foreground.darken(40),
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};
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}
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};
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/// Resize result
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pub const Result = struct {
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/// Current size value
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size: i32,
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/// Size changed this frame
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changed: bool,
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/// Delta from last frame
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delta: i32,
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/// Handle is being hovered
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hovered: bool,
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/// Handle is being dragged
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dragging: bool,
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/// Handle bounds
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bounds: Layout.Rect,
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};
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/// Simple resize handle
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pub fn resize(ctx: *Context, state: *State) Result {
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return resizeEx(ctx, state, .{}, .{});
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}
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/// Resize handle with configuration
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pub fn resizeEx(ctx: *Context, state: *State, config: Config, colors: Colors) Result {
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const bounds = ctx.layout.nextRect();
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return resizeRect(ctx, bounds, state, config, colors);
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}
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/// Resize handle in specific rectangle
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pub fn resizeRect(
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ctx: *Context,
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bounds: Layout.Rect,
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state: *State,
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config: Config,
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colors: Colors,
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) Result {
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if (bounds.isEmpty()) {
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return .{
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.size = state.size,
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.changed = false,
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.delta = 0,
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.hovered = false,
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.dragging = false,
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.bounds = bounds,
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};
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}
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// Calculate handle bounds based on direction
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const handle_bounds = switch (config.direction) {
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.horizontal => Layout.Rect{
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.x = bounds.x + @as(i32, @intCast(bounds.w / 2)) - @as(i32, @intCast(config.handle_size / 2)),
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.y = bounds.y,
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.w = config.handle_size,
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.h = bounds.h,
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},
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.vertical => Layout.Rect{
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.x = bounds.x,
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.y = bounds.y + @as(i32, @intCast(bounds.h / 2)) - @as(i32, @intCast(config.handle_size / 2)),
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.w = bounds.w,
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.h = config.handle_size,
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},
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.both => Layout.Rect{
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.x = bounds.x + @as(i32, @intCast(bounds.w / 2)) - @as(i32, @intCast(config.handle_size / 2)),
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.y = bounds.y + @as(i32, @intCast(bounds.h / 2)) - @as(i32, @intCast(config.handle_size / 2)),
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.w = config.handle_size,
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.h = config.handle_size,
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},
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};
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// Mouse interaction
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const mouse = ctx.input.mousePos();
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const hovered = handle_bounds.contains(mouse.x, mouse.y);
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var changed = false;
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var delta: i32 = 0;
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// Handle drag start
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if (hovered and ctx.input.mousePressed(.left)) {
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state.dragging = true;
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state.drag_start = switch (config.direction) {
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.horizontal => mouse.x,
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.vertical => mouse.y,
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.both => mouse.x, // Primary direction
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};
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state.size_at_start = state.size;
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}
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// Handle dragging
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if (state.dragging) {
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if (ctx.input.mousePressed(.left) or ctx.input.mousePos().x != 0 or ctx.input.mousePos().y != 0) {
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const current_pos = switch (config.direction) {
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.horizontal => mouse.x,
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.vertical => mouse.y,
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.both => mouse.x,
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};
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const drag_delta = current_pos - state.drag_start;
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var new_size = state.size_at_start + drag_delta;
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// Apply constraints
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new_size = @max(config.min_size, new_size);
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if (config.max_size) |max| {
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new_size = @min(max, new_size);
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}
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if (new_size != state.size) {
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delta = new_size - state.size;
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state.size = new_size;
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changed = true;
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}
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}
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// End drag
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if (ctx.input.mouseReleased(.left)) {
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state.dragging = false;
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}
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}
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// Draw handle
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if (config.show_handle) {
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const handle_color = if (state.dragging)
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colors.handle_active
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else if (hovered)
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colors.handle_hover
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else
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colors.handle;
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ctx.pushCommand(Command.rect(
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handle_bounds.x,
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handle_bounds.y,
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handle_bounds.w,
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handle_bounds.h,
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handle_color,
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));
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// Draw grip indicator
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drawGrip(ctx, handle_bounds, config.direction, colors.grip);
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}
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return .{
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.size = state.size,
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.changed = changed,
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.delta = delta,
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.hovered = hovered,
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.dragging = state.dragging,
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.bounds = handle_bounds,
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};
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}
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fn drawGrip(ctx: *Context, bounds: Layout.Rect, direction: Direction, color: Style.Color) void {
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const dot_size: u32 = 2;
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const dot_spacing: i32 = 4;
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const dot_count: i32 = 3;
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const cx = bounds.x + @as(i32, @intCast(bounds.w / 2));
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const cy = bounds.y + @as(i32, @intCast(bounds.h / 2));
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switch (direction) {
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.horizontal => {
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// Vertical line of dots
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var i: i32 = -1;
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while (i <= 1) : (i += 1) {
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ctx.pushCommand(Command.rect(
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cx - @as(i32, @intCast(dot_size / 2)),
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cy + i * dot_spacing - @as(i32, @intCast(dot_size / 2)),
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dot_size,
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dot_size,
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color,
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));
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}
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},
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.vertical => {
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// Horizontal line of dots
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var i: i32 = -1;
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while (i <= 1) : (i += 1) {
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ctx.pushCommand(Command.rect(
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cx + i * dot_spacing - @as(i32, @intCast(dot_size / 2)),
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cy - @as(i32, @intCast(dot_size / 2)),
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dot_size,
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dot_size,
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color,
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));
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}
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},
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.both => {
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// 3x3 grid of dots
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var dx: i32 = -1;
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while (dx <= 1) : (dx += 1) {
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var dy: i32 = -1;
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while (dy <= 1) : (dy += 1) {
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if (dx == 0 and dy == 0) continue; // Skip center
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ctx.pushCommand(Command.rect(
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cx + dx * dot_spacing - @as(i32, @intCast(dot_size / 2)),
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cy + dy * dot_spacing - @as(i32, @intCast(dot_size / 2)),
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dot_size,
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dot_size,
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color,
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));
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}
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}
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},
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}
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_ = dot_count;
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}
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// =============================================================================
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// Tests
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// =============================================================================
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test "resize state init" {
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const state = State.init(300);
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try std.testing.expectEqual(@as(i32, 300), state.size);
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try std.testing.expect(!state.dragging);
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}
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test "resize generates commands" {
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var ctx = try Context.init(std.testing.allocator, 800, 600);
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defer ctx.deinit();
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var state = State.init(200);
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ctx.beginFrame();
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ctx.layout.row_height = 400;
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const result = resize(&ctx, &state);
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// Should generate handle rect + grip dots
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try std.testing.expect(ctx.commands.items.len >= 1);
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try std.testing.expect(!result.changed);
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ctx.endFrame();
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}
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test "resize horizontal" {
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var ctx = try Context.init(std.testing.allocator, 800, 600);
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defer ctx.deinit();
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var state = State.init(200);
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ctx.beginFrame();
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ctx.layout.row_height = 400;
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_ = resizeEx(&ctx, &state, .{ .direction = .horizontal }, .{});
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try std.testing.expect(ctx.commands.items.len >= 1);
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ctx.endFrame();
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}
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test "resize vertical" {
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var ctx = try Context.init(std.testing.allocator, 800, 600);
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defer ctx.deinit();
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var state = State.init(200);
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ctx.beginFrame();
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ctx.layout.row_height = 400;
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_ = resizeEx(&ctx, &state, .{ .direction = .vertical }, .{});
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try std.testing.expect(ctx.commands.items.len >= 1);
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ctx.endFrame();
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}
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test "resize constraints" {
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var state = State.init(200);
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// Test min constraint
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state.size = 30;
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const min: i32 = 50;
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state.size = @max(min, state.size);
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try std.testing.expect(state.size >= min);
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}
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