Nuevas capacidades de rendering: - ShadowCommand: sombras multi-capa con blur simulado - Helpers: shadow(), shadowDrop(), shadowFloat() - Quadratic alpha falloff para bordes suaves - GradientCommand: gradientes suaves pixel a pixel - Direcciones: vertical, horizontal, diagonal - Helpers: gradientV/H(), gradientButton(), gradientProgress() - Soporte esquinas redondeadas Widgets actualizados: - Panel/Modal: sombras en fancy mode - Select/Menu: dropdown con sombra + rounded corners - Tooltip/Toast: sombra sutil + rounded corners - Button: gradiente 3D (lighten top, darken bottom) - Progress: gradientes suaves vs 4 bandas IMPORTANTE: Compila y pasa tests (370/370) pero NO probado visualmente 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
583 lines
18 KiB
Zig
583 lines
18 KiB
Zig
//! Tooltip Widget
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//!
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//! Tooltips that appear on hover to provide additional context.
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//!
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//! ## Features
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//! - Configurable delay before showing
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//! - Smart positioning (stays within screen bounds)
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//! - Support for multi-line text with wrapping
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//! - Arrow pointing to target element
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//! - Fade animation
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//!
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//! ## Usage
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//! ```zig
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//! var tooltip_state = TooltipState{};
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//!
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//! // In your UI loop:
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//! if (button(ctx, "Help")) { ... }
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//! tooltip.show(ctx, &tooltip_state, "This button does something helpful");
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//!
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//! // Or wrap an area:
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//! tooltip.area(ctx, my_rect, &tooltip_state, "Hover for info");
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//! ```
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const std = @import("std");
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const Context = @import("../core/context.zig").Context;
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const Command = @import("../core/command.zig");
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const Layout = @import("../core/layout.zig");
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const Style = @import("../core/style.zig");
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const Rect = Layout.Rect;
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const Color = Style.Color;
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// =============================================================================
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// Configuration
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// =============================================================================
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/// Tooltip position relative to target
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pub const Position = enum {
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/// Automatically choose best position
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auto,
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/// Above the target
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above,
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/// Below the target
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below,
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/// Left of the target
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left,
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/// Right of the target
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right,
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};
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/// Tooltip configuration
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pub const Config = struct {
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/// Delay before showing tooltip (milliseconds)
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delay_ms: u32 = 500,
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/// Maximum width before wrapping
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max_width: u16 = 250,
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/// Position preference
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position: Position = .auto,
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/// Show arrow pointing to target
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show_arrow: bool = true,
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/// Padding inside tooltip
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padding: u8 = 6,
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/// Background color (null = theme default)
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bg_color: ?Color = null,
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/// Text color (null = theme default)
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text_color: ?Color = null,
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/// Border color (null = theme default)
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border_color: ?Color = null,
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/// Arrow size
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arrow_size: u8 = 6,
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/// Offset from target
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offset: u8 = 4,
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};
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/// Tooltip colors (theme-based)
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pub const Colors = struct {
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background: Color,
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text: Color,
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border: Color,
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pub fn fromTheme() Colors {
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const theme = Style.currentTheme();
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return .{
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.background = theme.surface_variant,
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.text = theme.text_primary,
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.border = theme.border,
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};
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}
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};
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// =============================================================================
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// State
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// =============================================================================
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/// Tooltip state
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pub const State = struct {
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/// Whether tooltip is currently visible
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visible: bool = false,
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/// Time when hover started (milliseconds)
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hover_start_ms: i64 = 0,
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/// Target rect we're showing tooltip for
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target_rect: Rect = Rect.zero(),
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/// Calculated tooltip rect
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tooltip_rect: Rect = Rect.zero(),
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/// Actual position used (after auto-calculation)
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actual_position: Position = .below,
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/// Animation alpha (0-255)
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alpha: u8 = 0,
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const Self = @This();
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/// Reset the tooltip state
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pub fn reset(self: *Self) void {
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self.visible = false;
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self.hover_start_ms = 0;
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self.alpha = 0;
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}
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/// Check if hover is active over a rect
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pub fn isHovering(_: *Self, target: Rect, mouse_x: i32, mouse_y: i32) bool {
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return target.contains(mouse_x, mouse_y);
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}
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/// Update tooltip visibility based on hover
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pub fn update(self: *Self, target: Rect, mouse_x: i32, mouse_y: i32, delay_ms: u32) void {
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const hovering = self.isHovering(target, mouse_x, mouse_y);
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const now = std.time.milliTimestamp();
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if (hovering) {
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if (self.hover_start_ms == 0) {
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// Start hover timer
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self.hover_start_ms = now;
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self.target_rect = target;
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} else if (!self.visible and (now - self.hover_start_ms) >= delay_ms) {
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// Show tooltip after delay
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self.visible = true;
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}
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// Fade in
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if (self.visible and self.alpha < 255) {
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self.alpha = @min(255, self.alpha + 30);
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}
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} else {
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// Reset when not hovering
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self.reset();
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}
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}
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};
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// =============================================================================
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// Rendering
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// =============================================================================
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/// Result from tooltip rendering
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pub const Result = struct {
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/// Whether tooltip is currently showing
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visible: bool,
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/// The tooltip bounds (if visible)
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bounds: Rect,
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};
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/// Show tooltip for the previously drawn widget
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/// Call this immediately after the widget you want to add a tooltip to
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pub fn show(ctx: *Context, state: *State, text: []const u8) Result {
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return showEx(ctx, state, text, .{});
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}
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/// Show tooltip with configuration
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pub fn showEx(ctx: *Context, state: *State, text: []const u8, config: Config) Result {
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// Get mouse position from input state
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const mouse_x = ctx.input.mouse_x;
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const mouse_y = ctx.input.mouse_y;
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// Use the last widget's bounds as target (approximation)
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// In a real implementation, the target would be passed explicitly
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const target = state.target_rect;
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// Update visibility state
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state.update(target, mouse_x, mouse_y, config.delay_ms);
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if (!state.visible) {
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return .{ .visible = false, .bounds = Rect.zero() };
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}
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// Calculate tooltip dimensions
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const colors = Colors.fromTheme();
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const bg_color = config.bg_color orelse colors.background;
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const text_color = config.text_color orelse colors.text;
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const border_color = config.border_color orelse colors.border;
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const text_lines = wrapText(text, config.max_width, 8); // 8px font width
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const line_count = text_lines.count;
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const max_line_width = text_lines.max_width;
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const content_width = max_line_width + config.padding * 2;
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const content_height: u32 = @as(u32, line_count) * 10 + config.padding * 2; // 10px line height
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// Calculate position
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const pos = if (config.position == .auto)
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calculateBestPosition(target, content_width, content_height, ctx.width, ctx.height)
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else
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config.position;
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state.actual_position = pos;
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// Calculate tooltip rect based on position
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const tooltip_rect = calculateTooltipRect(target, content_width, content_height, pos, config.offset, config.arrow_size);
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state.tooltip_rect = tooltip_rect;
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// Check render mode for fancy features
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const corner_radius: u8 = 4;
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const fancy = Style.isFancy();
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// Draw shadow first (behind tooltip) in fancy mode
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if (fancy) {
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ctx.pushCommand(Command.shadow(tooltip_rect.x, tooltip_rect.y, tooltip_rect.w, tooltip_rect.h, corner_radius));
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}
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// Draw tooltip background
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if (fancy) {
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ctx.pushCommand(Command.roundedRect(tooltip_rect.x, tooltip_rect.y, tooltip_rect.w, tooltip_rect.h, bg_color, corner_radius));
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} else {
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ctx.pushCommand(.{
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.rect = .{
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.x = tooltip_rect.x,
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.y = tooltip_rect.y,
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.w = tooltip_rect.w,
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.h = tooltip_rect.h,
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.color = bg_color,
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},
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});
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}
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// Draw border
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drawBorder(ctx, tooltip_rect, border_color);
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// Draw arrow if enabled
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if (config.show_arrow) {
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drawArrow(ctx, target, tooltip_rect, pos, config.arrow_size, bg_color, border_color);
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}
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// Draw text
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var y_offset: i32 = tooltip_rect.y + @as(i32, config.padding);
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var line_start: usize = 0;
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var line_idx: u32 = 0;
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while (line_idx < line_count) : (line_idx += 1) {
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const line_end = findLineEnd(text, line_start, config.max_width, 8);
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const line = text[line_start..line_end];
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ctx.pushCommand(.{
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.text = .{
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.x = tooltip_rect.x + @as(i32, config.padding),
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.y = y_offset,
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.text = line,
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.color = text_color,
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},
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});
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y_offset += 10; // Line height
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line_start = line_end;
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// Skip whitespace at start of next line
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while (line_start < text.len and (text[line_start] == ' ' or text[line_start] == '\n')) {
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line_start += 1;
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}
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}
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ctx.countWidget();
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return .{
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.visible = true,
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.bounds = tooltip_rect,
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};
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}
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/// Create tooltip area that tracks hover
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pub fn area(ctx: *Context, bounds: Rect, state: *State, text: []const u8) Result {
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return areaEx(ctx, bounds, state, text, .{});
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}
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/// Create tooltip area with configuration
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pub fn areaEx(ctx: *Context, bounds: Rect, state: *State, text: []const u8, config: Config) Result {
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// Update target rect to the area bounds
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state.target_rect = bounds;
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return showEx(ctx, state, text, config);
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}
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// =============================================================================
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// Helper Functions
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// =============================================================================
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const TextWrapResult = struct {
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count: u32,
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max_width: u32,
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};
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fn wrapText(text: []const u8, max_width: u16, char_width: u8) TextWrapResult {
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if (text.len == 0) return .{ .count = 1, .max_width = 0 };
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const chars_per_line = max_width / char_width;
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var line_count: u32 = 1;
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var current_line_len: u32 = 0;
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var max_line_len: u32 = 0;
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for (text) |c| {
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if (c == '\n') {
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max_line_len = @max(max_line_len, current_line_len);
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current_line_len = 0;
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line_count += 1;
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} else {
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current_line_len += 1;
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if (current_line_len >= chars_per_line) {
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max_line_len = @max(max_line_len, current_line_len);
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current_line_len = 0;
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line_count += 1;
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}
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}
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}
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max_line_len = @max(max_line_len, current_line_len);
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return .{
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.count = line_count,
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.max_width = max_line_len * char_width,
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};
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}
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fn findLineEnd(text: []const u8, start: usize, max_width: u16, char_width: u8) usize {
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const chars_per_line = max_width / char_width;
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var end = start;
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var line_len: usize = 0;
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while (end < text.len) : (end += 1) {
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if (text[end] == '\n') {
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return end;
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}
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line_len += 1;
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if (line_len >= chars_per_line) {
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// Try to break at word boundary
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var break_pos = end;
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while (break_pos > start and text[break_pos] != ' ') {
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break_pos -= 1;
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}
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if (break_pos > start) {
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return break_pos;
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}
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return end;
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}
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}
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return end;
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}
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fn calculateBestPosition(target: Rect, _: u32, height: u32, screen_w: u32, screen_h: u32) Position {
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const target_center_y = target.y + @as(i32, @intCast(target.h / 2));
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const screen_center_y: i32 = @intCast(screen_h / 2);
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// Prefer below if in upper half, above if in lower half
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if (target_center_y < screen_center_y) {
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// Check if below fits
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const below_y = target.y + @as(i32, @intCast(target.h));
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if (below_y + @as(i32, @intCast(height)) < @as(i32, @intCast(screen_h))) {
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return .below;
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}
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} else {
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// Check if above fits
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if (target.y - @as(i32, @intCast(height)) >= 0) {
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return .above;
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}
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}
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// Fallback to checking left/right
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const target_center_x = target.x + @as(i32, @intCast(target.w / 2));
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const screen_center_x: i32 = @intCast(screen_w / 2);
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if (target_center_x < screen_center_x) {
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return .right;
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} else {
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return .left;
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}
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}
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fn calculateTooltipRect(target: Rect, width: u32, height: u32, position: Position, offset: u8, arrow_size: u8) Rect {
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const off: i32 = @intCast(offset + arrow_size);
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return switch (position) {
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.above => Rect.init(
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target.x + @as(i32, @intCast(target.w / 2)) - @as(i32, @intCast(width / 2)),
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target.y - @as(i32, @intCast(height)) - off,
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width,
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height,
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),
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.below => Rect.init(
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target.x + @as(i32, @intCast(target.w / 2)) - @as(i32, @intCast(width / 2)),
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target.y + @as(i32, @intCast(target.h)) + off,
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width,
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height,
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),
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.left => Rect.init(
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target.x - @as(i32, @intCast(width)) - off,
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target.y + @as(i32, @intCast(target.h / 2)) - @as(i32, @intCast(height / 2)),
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width,
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height,
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),
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.right => Rect.init(
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target.x + @as(i32, @intCast(target.w)) + off,
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target.y + @as(i32, @intCast(target.h / 2)) - @as(i32, @intCast(height / 2)),
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width,
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height,
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),
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.auto => calculateTooltipRect(target, width, height, .below, offset, arrow_size),
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};
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}
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fn drawBorder(ctx: *Context, rect: Rect, color: Color) void {
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// Top
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ctx.pushCommand(.{
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.rect = .{ .x = rect.x, .y = rect.y, .w = rect.w, .h = 1, .color = color },
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});
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// Bottom
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ctx.pushCommand(.{
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.rect = .{ .x = rect.x, .y = rect.y + @as(i32, @intCast(rect.h)) - 1, .w = rect.w, .h = 1, .color = color },
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});
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// Left
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ctx.pushCommand(.{
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.rect = .{ .x = rect.x, .y = rect.y, .w = 1, .h = rect.h, .color = color },
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});
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// Right
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ctx.pushCommand(.{
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.rect = .{ .x = rect.x + @as(i32, @intCast(rect.w)) - 1, .y = rect.y, .w = 1, .h = rect.h, .color = color },
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});
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}
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fn drawArrow(ctx: *Context, target: Rect, tooltip: Rect, position: Position, size: u8, bg_color: Color, border_color: Color) void {
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_ = border_color;
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const arrow_size: i32 = @intCast(size);
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const target_cx = target.x + @as(i32, @intCast(target.w / 2));
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const target_cy = target.y + @as(i32, @intCast(target.h / 2));
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// Draw simple arrow triangle approximation
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switch (position) {
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.above => {
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// Arrow pointing down from tooltip bottom
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const ax = target_cx;
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const ay = tooltip.y + @as(i32, @intCast(tooltip.h));
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var i: i32 = 0;
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while (i < arrow_size) : (i += 1) {
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ctx.pushCommand(.{
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.rect = .{
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.x = ax - (arrow_size - i),
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.y = ay + i,
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.w = @intCast((arrow_size - i) * 2),
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.h = 1,
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.color = bg_color,
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},
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});
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}
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},
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.below => {
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// Arrow pointing up from tooltip top
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const ax = target_cx;
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const ay = tooltip.y - arrow_size;
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var i: i32 = 0;
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while (i < arrow_size) : (i += 1) {
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ctx.pushCommand(.{
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.rect = .{
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.x = ax - i,
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.y = ay + i,
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.w = @intCast(i * 2 + 1),
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.h = 1,
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.color = bg_color,
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},
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});
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}
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},
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.left => {
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// Arrow pointing right from tooltip right
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const ax = tooltip.x + @as(i32, @intCast(tooltip.w));
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const ay = target_cy;
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var i: i32 = 0;
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while (i < arrow_size) : (i += 1) {
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ctx.pushCommand(.{
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.rect = .{
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.x = ax + i,
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.y = ay - (arrow_size - i),
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.w = 1,
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.h = @intCast((arrow_size - i) * 2),
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.color = bg_color,
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},
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});
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}
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},
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.right => {
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// Arrow pointing left from tooltip left
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const ax = tooltip.x - arrow_size;
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const ay = target_cy;
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var i: i32 = 0;
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while (i < arrow_size) : (i += 1) {
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ctx.pushCommand(.{
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.rect = .{
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.x = ax + arrow_size - i - 1,
|
|
.y = ay - i,
|
|
.w = 1,
|
|
.h = @intCast(i * 2 + 1),
|
|
.color = bg_color,
|
|
},
|
|
});
|
|
}
|
|
},
|
|
.auto => {},
|
|
}
|
|
}
|
|
|
|
// =============================================================================
|
|
// Tests
|
|
// =============================================================================
|
|
|
|
test "Tooltip state" {
|
|
var state = State{};
|
|
|
|
try std.testing.expect(!state.visible);
|
|
try std.testing.expectEqual(@as(u8, 0), state.alpha);
|
|
|
|
state.reset();
|
|
try std.testing.expect(!state.visible);
|
|
}
|
|
|
|
test "Text wrap calculation" {
|
|
const result1 = wrapText("Hello", 100, 8);
|
|
try std.testing.expectEqual(@as(u32, 1), result1.count);
|
|
|
|
const result2 = wrapText("Hello\nWorld", 100, 8);
|
|
try std.testing.expectEqual(@as(u32, 2), result2.count);
|
|
}
|
|
|
|
test "Position calculation" {
|
|
const target = Rect.init(100, 50, 100, 30); // Near top
|
|
|
|
const pos = calculateBestPosition(target, 200, 100, 800, 600);
|
|
try std.testing.expectEqual(Position.below, pos);
|
|
|
|
const target2 = Rect.init(100, 500, 100, 30); // Near bottom
|
|
const pos2 = calculateBestPosition(target2, 200, 100, 800, 600);
|
|
try std.testing.expectEqual(Position.above, pos2);
|
|
}
|
|
|
|
test "Tooltip rect calculation" {
|
|
const target = Rect.init(100, 100, 80, 30);
|
|
|
|
const rect_below = calculateTooltipRect(target, 100, 40, .below, 4, 6);
|
|
try std.testing.expect(rect_below.y > target.y + @as(i32, @intCast(target.h)));
|
|
|
|
const rect_above = calculateTooltipRect(target, 100, 40, .above, 4, 6);
|
|
try std.testing.expect(rect_above.y + @as(i32, @intCast(rect_above.h)) < target.y);
|
|
}
|
|
|
|
test "Tooltip basic render" {
|
|
var ctx = try Context.init(std.testing.allocator, 800, 600);
|
|
defer ctx.deinit();
|
|
|
|
ctx.beginFrame();
|
|
|
|
var state = State{};
|
|
state.target_rect = Rect.init(100, 100, 80, 30);
|
|
state.visible = true;
|
|
|
|
const result = show(&ctx, &state, "Test tooltip");
|
|
|
|
// Tooltip is visible only if the state says so AND rendering happened
|
|
// The show function checks hover state, so we check commands were added
|
|
try std.testing.expect(ctx.commands.items.len >= 0); // May or may not have rendered based on state
|
|
|
|
_ = result;
|
|
|
|
ctx.endFrame();
|
|
}
|