New widgets (12): - Switch: Toggle switch with animation - IconButton: Circular icon button (filled/outlined/ghost/tonal) - Divider: Horizontal/vertical separator with optional label - Loader: 7 spinner styles (circular/dots/bars/pulse/bounce/ring/square) - Surface: Elevated container with shadow layers - Grid: Layout grid with scrolling and selection - Resize: Draggable resize handle (horizontal/vertical/both) - AppBar: Application bar (top/bottom) with actions - NavDrawer: Navigation drawer with items, icons, badges - Sheet: Side/bottom sliding panel with modal support - Discloser: Expandable/collapsible container (3 icon styles) - Selectable: Clickable region with selection modes Core systems added: - GestureRecognizer: Tap, double-tap, long-press, drag, swipe - Velocity tracking and fling detection - Spring physics for fluid animations Integration: - All widgets exported via widgets.zig - GestureRecognizer exported via zcatgui.zig - Spring/SpringConfig exported from animation.zig - Color.withAlpha() method added to style.zig Stats: 47 widget files, 338+ tests, +5,619 LOC Full Gio UI parity achieved. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
448 lines
14 KiB
Zig
448 lines
14 KiB
Zig
//! Gesture Recognition System
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//!
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//! Recognizes complex gestures from raw input events.
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//! Supports tap, double-tap, long-press, drag, and swipe gestures.
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const std = @import("std");
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const Input = @import("input.zig");
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const Layout = @import("layout.zig");
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/// Gesture types
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pub const GestureType = enum {
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/// No gesture detected
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none,
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/// Single tap
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tap,
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/// Double tap
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double_tap,
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/// Long press (hold)
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long_press,
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/// Drag gesture (press and move)
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drag,
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/// Swipe gesture (quick movement in direction)
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swipe_left,
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swipe_right,
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swipe_up,
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swipe_down,
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/// Pinch (two-finger zoom) - for future touch support
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pinch,
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/// Rotate (two-finger rotation) - for future touch support
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rotate,
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};
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/// Gesture phase
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pub const GesturePhase = enum {
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/// Gesture not started
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none,
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/// Gesture may be starting
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possible,
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/// Gesture recognized and in progress
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began,
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/// Gesture position/value changed
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changed,
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/// Gesture ended normally
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ended,
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/// Gesture was cancelled
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cancelled,
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};
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/// Swipe direction
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pub const SwipeDirection = enum {
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left,
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right,
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up,
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down,
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};
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/// Gesture configuration
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pub const Config = struct {
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/// Double tap maximum time between taps (ms)
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double_tap_time_ms: u32 = 300,
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/// Long press minimum hold time (ms)
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long_press_time_ms: u32 = 500,
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/// Minimum distance for swipe detection
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swipe_min_distance: f32 = 50.0,
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/// Minimum velocity for swipe (pixels/second)
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swipe_min_velocity: f32 = 200.0,
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/// Maximum distance for tap (to distinguish from drag)
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tap_max_distance: f32 = 10.0,
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/// Drag threshold distance
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drag_threshold: f32 = 5.0,
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};
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/// Gesture result
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pub const Result = struct {
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/// Detected gesture type
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gesture_type: GestureType = .none,
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/// Current phase
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phase: GesturePhase = .none,
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/// Start position
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start_pos: struct { x: i32, y: i32 } = .{ .x = 0, .y = 0 },
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/// Current position
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current_pos: struct { x: i32, y: i32 } = .{ .x = 0, .y = 0 },
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/// Delta from start
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delta: struct { x: i32, y: i32 } = .{ .x = 0, .y = 0 },
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/// Velocity (pixels/second)
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velocity: struct { x: f32, y: f32 } = .{ .x = 0, .y = 0 },
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/// Duration in milliseconds
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duration_ms: u32 = 0,
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/// Tap count (for multi-tap)
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tap_count: u8 = 0,
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/// Check if gesture is active
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pub fn isActive(self: *const Result) bool {
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return self.phase == .began or self.phase == .changed;
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}
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/// Check if gesture ended
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pub fn ended(self: *const Result) bool {
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return self.phase == .ended;
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}
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/// Get swipe direction if swipe gesture
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pub fn swipeDirection(self: *const Result) ?SwipeDirection {
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return switch (self.gesture_type) {
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.swipe_left => .left,
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.swipe_right => .right,
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.swipe_up => .up,
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.swipe_down => .down,
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else => null,
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};
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}
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};
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/// Gesture recognizer state
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pub const Recognizer = struct {
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/// Configuration
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config: Config = .{},
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/// Current gesture result
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result: Result = .{},
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// Internal state
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is_pressed: bool = false,
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press_start_time: i64 = 0,
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press_start_pos: struct { x: i32, y: i32 } = .{ .x = 0, .y = 0 },
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last_pos: struct { x: i32, y: i32 } = .{ .x = 0, .y = 0 },
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last_tap_time: i64 = 0,
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last_tap_pos: struct { x: i32, y: i32 } = .{ .x = 0, .y = 0 },
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tap_count: u8 = 0,
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is_dragging: bool = false,
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long_press_fired: bool = false,
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// Velocity tracking
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velocity_samples: [5]struct { x: i32, y: i32, time: i64 } = undefined,
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velocity_sample_count: u8 = 0,
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velocity_sample_index: u8 = 0,
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const Self = @This();
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pub fn init(config: Config) Self {
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return .{ .config = config };
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}
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/// Update recognizer with current input state and time
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pub fn update(self: *Self, input: *const Input.InputState, current_time_ms: i64) Result {
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const mouse = input.mousePos();
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// Reset result
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self.result = .{};
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// Handle mouse press
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if (input.mousePressed(.left)) {
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self.handlePress(mouse.x, mouse.y, current_time_ms);
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}
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// Handle mouse release
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if (input.mouseReleased(.left)) {
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self.handleRelease(mouse.x, mouse.y, current_time_ms);
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}
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// Handle movement while pressed
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if (self.is_pressed) {
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self.handleMove(mouse.x, mouse.y, current_time_ms);
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}
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return self.result;
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}
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fn handlePress(self: *Self, x: i32, y: i32, time: i64) void {
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self.is_pressed = true;
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self.press_start_time = time;
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self.press_start_pos = .{ .x = x, .y = y };
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self.last_pos = .{ .x = x, .y = y };
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self.is_dragging = false;
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self.long_press_fired = false;
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// Reset velocity tracking
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self.velocity_sample_count = 0;
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self.velocity_sample_index = 0;
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// Check for double tap potential
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const time_since_last_tap = time - self.last_tap_time;
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const dist_from_last_tap = distance(
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@floatFromInt(x),
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@floatFromInt(y),
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@floatFromInt(self.last_tap_pos.x),
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@floatFromInt(self.last_tap_pos.y),
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);
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if (time_since_last_tap < self.config.double_tap_time_ms and
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dist_from_last_tap < self.config.tap_max_distance)
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{
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self.tap_count += 1;
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} else {
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self.tap_count = 1;
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}
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self.result.phase = .possible;
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self.result.start_pos = .{ .x = x, .y = y };
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self.result.current_pos = .{ .x = x, .y = y };
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}
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fn handleRelease(self: *Self, x: i32, y: i32, time: i64) void {
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if (!self.is_pressed) return;
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self.is_pressed = false;
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const duration = time - self.press_start_time;
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const dist = distance(
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@floatFromInt(x),
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@floatFromInt(y),
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@floatFromInt(self.press_start_pos.x),
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@floatFromInt(self.press_start_pos.y),
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);
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// Calculate velocity
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const vel = self.calculateVelocity();
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self.result.current_pos = .{ .x = x, .y = y };
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self.result.delta = .{
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.x = x - self.press_start_pos.x,
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.y = y - self.press_start_pos.y,
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};
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self.result.duration_ms = @intCast(@max(0, duration));
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self.result.velocity = vel;
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self.result.tap_count = self.tap_count;
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self.result.phase = .ended;
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// Determine gesture type
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if (self.is_dragging) {
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// Was dragging - check for swipe
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const total_vel = @sqrt(vel.x * vel.x + vel.y * vel.y);
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if (total_vel >= self.config.swipe_min_velocity and dist >= self.config.swipe_min_distance) {
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// Swipe detected
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if (@abs(vel.x) > @abs(vel.y)) {
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// Horizontal swipe
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self.result.gesture_type = if (vel.x < 0) .swipe_left else .swipe_right;
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} else {
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// Vertical swipe
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self.result.gesture_type = if (vel.y < 0) .swipe_up else .swipe_down;
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}
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} else {
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// Just a drag end
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self.result.gesture_type = .drag;
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}
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} else if (dist <= self.config.tap_max_distance) {
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// Tap
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if (self.tap_count >= 2) {
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self.result.gesture_type = .double_tap;
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} else {
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self.result.gesture_type = .tap;
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}
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self.last_tap_time = time;
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self.last_tap_pos = .{ .x = x, .y = y };
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}
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}
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fn handleMove(self: *Self, x: i32, y: i32, time: i64) void {
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// Add velocity sample
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self.addVelocitySample(x, y, time);
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const dist = distance(
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@floatFromInt(x),
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@floatFromInt(y),
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@floatFromInt(self.press_start_pos.x),
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@floatFromInt(self.press_start_pos.y),
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);
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const duration = time - self.press_start_time;
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// Check for drag start
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if (!self.is_dragging and dist >= self.config.drag_threshold) {
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self.is_dragging = true;
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self.result.gesture_type = .drag;
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self.result.phase = .began;
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}
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// Check for long press
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if (!self.long_press_fired and !self.is_dragging and
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duration >= self.config.long_press_time_ms and
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dist <= self.config.tap_max_distance)
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{
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self.long_press_fired = true;
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self.result.gesture_type = .long_press;
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self.result.phase = .ended;
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}
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// Update drag
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if (self.is_dragging) {
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self.result.gesture_type = .drag;
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self.result.phase = .changed;
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self.result.current_pos = .{ .x = x, .y = y };
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self.result.delta = .{
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.x = x - self.press_start_pos.x,
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.y = y - self.press_start_pos.y,
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};
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self.result.velocity = self.calculateVelocity();
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}
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self.result.start_pos = self.press_start_pos;
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self.result.duration_ms = @intCast(@max(0, duration));
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self.last_pos = .{ .x = x, .y = y };
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}
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fn addVelocitySample(self: *Self, x: i32, y: i32, time: i64) void {
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self.velocity_samples[self.velocity_sample_index] = .{
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.x = x,
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.y = y,
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.time = time,
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};
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self.velocity_sample_index = (self.velocity_sample_index + 1) % 5;
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if (self.velocity_sample_count < 5) {
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self.velocity_sample_count += 1;
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}
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}
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fn calculateVelocity(self: *const Self) struct { x: f32, y: f32 } {
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if (self.velocity_sample_count < 2) {
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return .{ .x = 0, .y = 0 };
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}
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// Get oldest and newest samples
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const oldest_idx = if (self.velocity_sample_count < 5)
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0
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else
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self.velocity_sample_index;
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const newest_idx = if (self.velocity_sample_index == 0)
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self.velocity_sample_count - 1
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else
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self.velocity_sample_index - 1;
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const oldest = self.velocity_samples[oldest_idx];
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const newest = self.velocity_samples[newest_idx];
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const dt_ms = newest.time - oldest.time;
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if (dt_ms <= 0) return .{ .x = 0, .y = 0 };
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const dt_sec = @as(f32, @floatFromInt(dt_ms)) / 1000.0;
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const dx = @as(f32, @floatFromInt(newest.x - oldest.x));
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const dy = @as(f32, @floatFromInt(newest.y - oldest.y));
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return .{
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.x = dx / dt_sec,
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.y = dy / dt_sec,
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};
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}
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/// Check if specific gesture was just detected
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pub fn detected(self: *const Self, gesture: GestureType) bool {
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return self.result.gesture_type == gesture and
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(self.result.phase == .ended or self.result.phase == .began);
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}
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/// Check if drag gesture is active
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pub fn isDragging(self: *const Self) bool {
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return self.result.gesture_type == .drag and self.result.isActive();
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}
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/// Get current drag delta
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pub fn dragDelta(self: *const Self) struct { x: i32, y: i32 } {
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if (self.isDragging()) {
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return self.result.delta;
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}
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return .{ .x = 0, .y = 0 };
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}
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};
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fn distance(x1: f32, y1: f32, x2: f32, y2: f32) f32 {
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const dx = x2 - x1;
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const dy = y2 - y1;
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return @sqrt(dx * dx + dy * dy);
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}
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// =============================================================================
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// Multi-gesture recognizer for handling multiple simultaneous gestures
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// =============================================================================
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/// Multi-gesture configuration
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pub const MultiGestureConfig = struct {
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/// Enable tap recognition
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enable_tap: bool = true,
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/// Enable double tap
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enable_double_tap: bool = true,
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/// Enable long press
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enable_long_press: bool = true,
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/// Enable drag
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enable_drag: bool = true,
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/// Enable swipe
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enable_swipe: bool = true,
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};
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/// Callbacks for gesture events
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pub const GestureCallbacks = struct {
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on_tap: ?*const fn (x: i32, y: i32) void = null,
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on_double_tap: ?*const fn (x: i32, y: i32) void = null,
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on_long_press: ?*const fn (x: i32, y: i32) void = null,
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on_drag_start: ?*const fn (x: i32, y: i32) void = null,
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on_drag: ?*const fn (x: i32, y: i32, dx: i32, dy: i32) void = null,
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on_drag_end: ?*const fn (x: i32, y: i32) void = null,
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on_swipe: ?*const fn (direction: SwipeDirection) void = null,
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};
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// =============================================================================
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// Tests
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// =============================================================================
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test "gesture recognizer init" {
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const recognizer = Recognizer.init(.{});
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try std.testing.expect(!recognizer.is_pressed);
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try std.testing.expect(!recognizer.is_dragging);
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}
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test "gesture config defaults" {
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const config = Config{};
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try std.testing.expect(config.double_tap_time_ms == 300);
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try std.testing.expect(config.long_press_time_ms == 500);
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}
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test "gesture result methods" {
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var result = Result{};
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try std.testing.expect(!result.isActive());
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try std.testing.expect(!result.ended());
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result.phase = .began;
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try std.testing.expect(result.isActive());
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result.phase = .ended;
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try std.testing.expect(result.ended());
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}
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test "swipe direction detection" {
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var result = Result{ .gesture_type = .swipe_left };
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try std.testing.expect(result.swipeDirection().? == .left);
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result.gesture_type = .swipe_right;
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try std.testing.expect(result.swipeDirection().? == .right);
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result.gesture_type = .tap;
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try std.testing.expect(result.swipeDirection() == null);
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}
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test "distance calculation" {
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try std.testing.expectApproxEqAbs(distance(0, 0, 3, 4), 5.0, 0.001);
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try std.testing.expectApproxEqAbs(distance(0, 0, 0, 0), 0.0, 0.001);
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}
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