New widgets (12): - Switch: Toggle switch with animation - IconButton: Circular icon button (filled/outlined/ghost/tonal) - Divider: Horizontal/vertical separator with optional label - Loader: 7 spinner styles (circular/dots/bars/pulse/bounce/ring/square) - Surface: Elevated container with shadow layers - Grid: Layout grid with scrolling and selection - Resize: Draggable resize handle (horizontal/vertical/both) - AppBar: Application bar (top/bottom) with actions - NavDrawer: Navigation drawer with items, icons, badges - Sheet: Side/bottom sliding panel with modal support - Discloser: Expandable/collapsible container (3 icon styles) - Selectable: Clickable region with selection modes Core systems added: - GestureRecognizer: Tap, double-tap, long-press, drag, swipe - Velocity tracking and fling detection - Spring physics for fluid animations Integration: - All widgets exported via widgets.zig - GestureRecognizer exported via zcatgui.zig - Spring/SpringConfig exported from animation.zig - Color.withAlpha() method added to style.zig Stats: 47 widget files, 338+ tests, +5,619 LOC Full Gio UI parity achieved. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
397 lines
12 KiB
Zig
397 lines
12 KiB
Zig
//! IconButton Widget - Circular button with icon
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//!
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//! A button that displays only an icon, typically circular.
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//! Commonly used in toolbars, app bars, and action buttons.
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const std = @import("std");
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const Context = @import("../core/context.zig").Context;
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const Command = @import("../core/command.zig");
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const Layout = @import("../core/layout.zig");
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const Style = @import("../core/style.zig");
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const Input = @import("../core/input.zig");
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const icon_module = @import("icon.zig");
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/// IconButton style variants
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pub const ButtonStyle = enum {
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/// Filled background (primary action)
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filled,
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/// Outlined with border
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outlined,
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/// Ghost (transparent, only visible on hover)
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ghost,
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/// Tonal (subtle background)
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tonal,
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};
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/// IconButton size presets
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pub const Size = enum {
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/// 24x24 button (16x16 icon)
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small,
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/// 36x36 button (20x20 icon)
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medium,
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/// 48x48 button (24x24 icon)
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large,
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/// 56x56 button (32x32 icon)
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xlarge,
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pub fn buttonSize(self: Size) u32 {
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return switch (self) {
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.small => 24,
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.medium => 36,
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.large => 48,
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.xlarge => 56,
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};
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}
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pub fn iconSize(self: Size) u32 {
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return switch (self) {
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.small => 16,
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.medium => 20,
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.large => 24,
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.xlarge => 32,
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};
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}
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};
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/// IconButton configuration
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pub const Config = struct {
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/// Icon to display
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icon_type: icon_module.IconType,
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/// Button size
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size: Size = .medium,
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/// Button style
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style: ButtonStyle = .ghost,
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/// Tooltip text (shown on hover)
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tooltip: ?[]const u8 = null,
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/// Disabled state
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disabled: bool = false,
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/// Selected/active state (for toggle buttons)
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selected: bool = false,
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/// Badge text (small indicator)
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badge: ?[]const u8 = null,
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};
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/// IconButton colors
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pub const Colors = struct {
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/// Icon color (normal)
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icon: Style.Color = Style.Color.rgba(220, 220, 220, 255),
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/// Icon color (hovered)
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icon_hover: Style.Color = Style.Color.white,
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/// Icon color (disabled)
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icon_disabled: Style.Color = Style.Color.rgba(100, 100, 100, 255),
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/// Background (filled style)
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background: Style.Color = Style.Color.rgba(66, 133, 244, 255),
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/// Background (hovered)
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background_hover: Style.Color = Style.Color.rgba(86, 153, 255, 255),
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/// Background (pressed)
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background_pressed: Style.Color = Style.Color.rgba(46, 113, 224, 255),
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/// Border color (outlined style)
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border: Style.Color = Style.Color.rgba(100, 100, 100, 255),
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/// Ghost hover background
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ghost_hover: Style.Color = Style.Color.rgba(255, 255, 255, 20),
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/// Selected background
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selected_bg: Style.Color = Style.Color.rgba(66, 133, 244, 50),
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/// Badge background
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badge_bg: Style.Color = Style.Color.rgba(244, 67, 54, 255),
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/// Badge text
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badge_text: Style.Color = Style.Color.white,
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pub fn fromTheme(theme: Style.Theme) Colors {
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return .{
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.icon = theme.foreground,
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.icon_hover = theme.foreground.lighten(20),
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.icon_disabled = theme.foreground.darken(40),
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.background = theme.primary,
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.background_hover = theme.primary.lighten(10),
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.background_pressed = theme.primary.darken(10),
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.border = theme.border,
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.ghost_hover = theme.foreground.withAlpha(20),
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.selected_bg = theme.primary.withAlpha(50),
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.badge_bg = theme.danger,
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.badge_text = Style.Color.white,
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};
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}
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};
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/// IconButton result
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pub const Result = struct {
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/// True if button was clicked this frame
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clicked: bool,
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/// True if button is currently hovered
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hovered: bool,
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/// True if button is currently pressed
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pressed: bool,
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/// Bounding rectangle of the button
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bounds: Layout.Rect,
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};
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/// Simple icon button
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pub fn iconButton(ctx: *Context, icon_type: icon_module.IconType) Result {
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return iconButtonEx(ctx, .{ .icon_type = icon_type }, .{});
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}
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/// Icon button with tooltip
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pub fn iconButtonTooltip(ctx: *Context, icon_type: icon_module.IconType, tooltip_text: []const u8) Result {
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return iconButtonEx(ctx, .{ .icon_type = icon_type, .tooltip = tooltip_text }, .{});
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}
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/// Icon button with full configuration
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pub fn iconButtonEx(ctx: *Context, config: Config, colors: Colors) Result {
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const btn_size = config.size.buttonSize();
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// Get bounds from layout
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var bounds = ctx.layout.nextRect();
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// Override size if layout gives us something different
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if (bounds.w != btn_size or bounds.h != btn_size) {
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bounds.w = btn_size;
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bounds.h = btn_size;
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}
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return iconButtonRect(ctx, bounds, config, colors);
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}
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/// Icon button in a specific rectangle
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pub fn iconButtonRect(
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ctx: *Context,
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bounds: Layout.Rect,
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config: Config,
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colors: Colors,
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) Result {
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if (bounds.isEmpty()) {
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return .{
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.clicked = false,
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.hovered = false,
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.pressed = false,
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.bounds = bounds,
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};
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}
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// Mouse interaction
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const mouse = ctx.input.mousePos();
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const in_bounds = bounds.contains(mouse.x, mouse.y);
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const hovered = in_bounds and !config.disabled;
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const pressed = hovered and ctx.input.mousePressed(.left);
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const clicked = hovered and ctx.input.mouseReleased(.left);
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// Determine background color
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const bg_color: ?Style.Color = switch (config.style) {
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.filled => if (config.disabled)
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colors.background.darken(30)
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else if (pressed)
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colors.background_pressed
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else if (hovered)
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colors.background_hover
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else
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colors.background,
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.outlined => if (hovered or config.selected)
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colors.ghost_hover
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else
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null,
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.ghost => if (pressed)
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colors.ghost_hover.withAlpha(40)
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else if (hovered or config.selected)
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colors.ghost_hover
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else
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null,
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.tonal => if (config.disabled)
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colors.ghost_hover.darken(20)
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else if (pressed)
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colors.ghost_hover.withAlpha(60)
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else if (hovered)
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colors.ghost_hover.withAlpha(40)
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else
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colors.ghost_hover.withAlpha(25),
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};
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// Draw background (circular approximation with rounded rect)
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if (bg_color) |bg| {
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ctx.pushCommand(Command.rect(bounds.x, bounds.y, bounds.w, bounds.h, bg));
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}
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// Draw border for outlined style
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if (config.style == .outlined) {
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ctx.pushCommand(Command.rectOutline(bounds.x, bounds.y, bounds.w, bounds.h, colors.border));
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}
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// Draw selected indicator
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if (config.selected and config.style != .filled) {
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ctx.pushCommand(Command.rect(bounds.x, bounds.y, bounds.w, bounds.h, colors.selected_bg));
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}
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// Draw icon
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const icon_size = config.size.iconSize();
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const icon_x = bounds.x + @as(i32, @intCast((bounds.w - icon_size) / 2));
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const icon_y = bounds.y + @as(i32, @intCast((bounds.h - icon_size) / 2));
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const icon_color = if (config.disabled)
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colors.icon_disabled
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else if (hovered and config.style != .filled)
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colors.icon_hover
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else if (config.style == .filled)
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Style.Color.white
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else
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colors.icon;
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const icon_rect = Layout.Rect{
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.x = icon_x,
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.y = icon_y,
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.w = icon_size,
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.h = icon_size,
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};
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icon_module.iconRect(ctx, icon_rect, config.icon_type, .{
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.custom_size = icon_size,
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}, .{
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.foreground = icon_color,
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});
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// Draw badge
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if (config.badge) |badge_text| {
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if (badge_text.len > 0) {
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const badge_size: u32 = if (badge_text.len == 1) 16 else @as(u32, @intCast(badge_text.len * 6 + 8));
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const badge_x = bounds.x + @as(i32, @intCast(bounds.w)) - @as(i32, @intCast(badge_size / 2)) - 2;
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const badge_y = bounds.y - @as(i32, @intCast(badge_size / 2)) + 4;
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// Badge background
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ctx.pushCommand(Command.rect(badge_x, badge_y, badge_size, 16, colors.badge_bg));
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// Badge text
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ctx.pushCommand(Command.text(badge_x + 4, badge_y + 4, badge_text, colors.badge_text));
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}
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}
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// Tooltip is handled externally by the tooltip widget
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// The caller should check if hovered and show tooltip
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return .{
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.clicked = clicked,
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.hovered = hovered,
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.pressed = pressed,
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.bounds = bounds,
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};
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}
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/// Create a row of icon buttons (toolbar style)
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pub fn iconButtonRow(
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ctx: *Context,
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buttons: []const Config,
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colors: Colors,
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spacing: u16,
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) []Result {
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// This is a convenience function - in practice you'd want to allocate
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// For now, we just draw them and return the last result
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var last_x = ctx.layout.current_x;
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for (buttons) |config| {
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const btn_size = config.size.buttonSize();
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const bounds = Layout.Rect{
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.x = last_x,
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.y = ctx.layout.current_y,
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.w = btn_size,
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.h = btn_size,
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};
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_ = iconButtonRect(ctx, bounds, config, colors);
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last_x += @as(i32, @intCast(btn_size + spacing));
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}
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// Return empty slice - caller should call individually if they need results
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return &.{};
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}
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// =============================================================================
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// Tests
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// =============================================================================
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test "iconButton click" {
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var ctx = try Context.init(std.testing.allocator, 800, 600);
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defer ctx.deinit();
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// Frame 1: Press inside button
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ctx.beginFrame();
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ctx.layout.row_height = 36;
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ctx.input.setMousePos(18, 18); // Center of 36x36 button
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ctx.input.setMouseButton(.left, true);
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_ = iconButton(&ctx, .check);
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ctx.endFrame();
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// Frame 2: Release
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ctx.beginFrame();
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ctx.layout.row_height = 36;
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ctx.input.setMousePos(18, 18);
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ctx.input.setMouseButton(.left, false);
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const result = iconButton(&ctx, .check);
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ctx.endFrame();
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try std.testing.expect(result.clicked);
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}
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test "iconButton disabled no click" {
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var ctx = try Context.init(std.testing.allocator, 800, 600);
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defer ctx.deinit();
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// Frame 1: Press
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ctx.beginFrame();
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ctx.layout.row_height = 36;
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ctx.input.setMousePos(18, 18);
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ctx.input.setMouseButton(.left, true);
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_ = iconButtonEx(&ctx, .{ .icon_type = .check, .disabled = true }, .{});
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ctx.endFrame();
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// Frame 2: Release
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ctx.beginFrame();
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ctx.layout.row_height = 36;
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ctx.input.setMousePos(18, 18);
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ctx.input.setMouseButton(.left, false);
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const result = iconButtonEx(&ctx, .{ .icon_type = .check, .disabled = true }, .{});
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ctx.endFrame();
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try std.testing.expect(!result.clicked);
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}
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test "iconButton generates commands" {
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var ctx = try Context.init(std.testing.allocator, 800, 600);
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defer ctx.deinit();
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ctx.beginFrame();
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ctx.layout.row_height = 36;
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_ = iconButtonEx(&ctx, .{
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.icon_type = .settings,
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.style = .filled,
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}, .{});
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// Should generate: background rect + icon lines
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try std.testing.expect(ctx.commands.items.len >= 2);
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ctx.endFrame();
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}
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test "iconButton with badge" {
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var ctx = try Context.init(std.testing.allocator, 800, 600);
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defer ctx.deinit();
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ctx.beginFrame();
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ctx.layout.row_height = 36;
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_ = iconButtonEx(&ctx, .{
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.icon_type = .bell,
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.badge = "3",
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}, .{});
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// Should generate: icon + badge background + badge text
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try std.testing.expect(ctx.commands.items.len >= 3);
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ctx.endFrame();
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}
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test "iconButton sizes" {
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try std.testing.expectEqual(@as(u32, 24), Size.small.buttonSize());
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try std.testing.expectEqual(@as(u32, 36), Size.medium.buttonSize());
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try std.testing.expectEqual(@as(u32, 48), Size.large.buttonSize());
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try std.testing.expectEqual(@as(u32, 56), Size.xlarge.buttonSize());
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try std.testing.expectEqual(@as(u32, 16), Size.small.iconSize());
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try std.testing.expectEqual(@as(u32, 20), Size.medium.iconSize());
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try std.testing.expectEqual(@as(u32, 24), Size.large.iconSize());
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try std.testing.expectEqual(@as(u32, 32), Size.xlarge.iconSize());
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}
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