//! Utils Module //! //! High-performance utilities for memory management, object pooling, and benchmarking. //! //! ## Components //! - **FrameArena**: Per-frame arena allocator with O(1) reset //! - **ObjectPool**: Generic object pool for frequently reused objects //! - **CommandPool**: Specialized pool for draw commands //! - **RingBuffer**: Circular buffer for streaming data //! - **Benchmark**: Performance benchmarking utilities pub const arena = @import("arena.zig"); pub const pool = @import("pool.zig"); pub const benchmark = @import("benchmark.zig"); // Re-exports pub const FrameArena = arena.FrameArena; pub const ScopedArena = arena.ScopedArena; pub const ObjectPool = pool.ObjectPool; pub const CommandPool = pool.CommandPool; pub const RingBuffer = pool.RingBuffer; pub const Benchmark = benchmark.Benchmark; pub const Timer = benchmark.Timer; pub const FrameTimer = benchmark.FrameTimer; pub const AllocationTracker = benchmark.AllocationTracker; // ============================================================================= // Tests // ============================================================================= test { _ = arena; _ = pool; _ = benchmark; }