//! Widgets - All widget modules //! //! This module re-exports all widgets for convenient access. const std = @import("std"); // ============================================================================= // Widget modules // ============================================================================= pub const label = @import("label.zig"); pub const button = @import("button.zig"); pub const text_input = @import("text_input.zig"); pub const checkbox = @import("checkbox.zig"); pub const select = @import("select.zig"); pub const list = @import("list.zig"); pub const table = @import("table/table.zig"); pub const split = @import("split.zig"); pub const panel = @import("panel.zig"); pub const modal = @import("modal.zig"); pub const autocomplete = @import("autocomplete/autocomplete.zig"); pub const slider = @import("slider.zig"); pub const scroll = @import("scroll.zig"); pub const menu = @import("menu.zig"); pub const tabs = @import("tabs.zig"); pub const radio = @import("radio.zig"); pub const progress = @import("progress/progress.zig"); pub const tooltip = @import("tooltip.zig"); pub const toast = @import("toast.zig"); pub const textarea = @import("textarea/textarea.zig"); pub const tree = @import("tree.zig"); pub const badge = @import("badge.zig"); pub const img = @import("image.zig"); pub const reorderable = @import("reorderable.zig"); pub const colorpicker = @import("colorpicker.zig"); pub const datepicker = @import("datepicker.zig"); pub const numberentry = @import("numberentry.zig"); pub const richtext = @import("richtext.zig"); pub const breadcrumb = @import("breadcrumb.zig"); pub const canvas = @import("canvas.zig"); pub const chart = @import("chart.zig"); pub const icon = @import("icon/icon.zig"); pub const virtual_scroll = @import("virtual_scroll.zig"); pub const virtual_advanced_table = @import("virtual_advanced_table/virtual_advanced_table.zig"); // Gio parity widgets (Phase 1) pub const switch_widget = @import("switch.zig"); pub const iconbutton = @import("iconbutton.zig"); pub const divider = @import("divider.zig"); pub const loader = @import("loader.zig"); // Gio parity widgets (Phase 2) pub const surface = @import("surface.zig"); pub const grid = @import("grid.zig"); pub const resize = @import("resize.zig"); // Gio parity widgets (Phase 3) pub const appbar = @import("appbar.zig"); pub const navdrawer = @import("navdrawer.zig"); pub const sheet = @import("sheet.zig"); // Gio parity widgets (Phase 4) pub const discloser = @import("discloser.zig"); pub const selectable = @import("selectable.zig"); // Core table utilities (shared between AdvancedTable and VirtualAdvancedTable) pub const table_core = @import("table_core/table_core.zig"); // Advanced widgets pub const advanced_table = @import("advanced_table/advanced_table.zig"); // Idle companion (mascot that appears when user is idle) pub const idle_companion = @import("idle_companion.zig"); // ============================================================================= // Re-exports for convenience // ============================================================================= // Label pub const Label = label; pub const Alignment = label.Alignment; pub const LabelConfig = label.LabelConfig; // Button pub const Button = button; pub const ButtonConfig = button.ButtonConfig; pub const Importance = button.Importance; // TextInput pub const TextInput = text_input; pub const TextInputState = text_input.TextInputState; pub const TextInputConfig = text_input.TextInputConfig; pub const TextInputResult = text_input.TextInputResult; // Checkbox pub const Checkbox = checkbox; pub const CheckboxConfig = checkbox.CheckboxConfig; // Select pub const Select = select; pub const SelectState = select.SelectState; pub const SelectConfig = select.SelectConfig; pub const SelectResult = select.SelectResult; // List pub const List = list; pub const ListState = list.ListState; pub const ListConfig = list.ListConfig; pub const ListResult = list.ListResult; // Table pub const Table = table; pub const TableState = table.TableState; pub const TableConfig = table.TableConfig; pub const TableColors = table.TableColors; pub const TableResult = table.TableResult; pub const Column = table.Column; pub const ColumnType = table.ColumnType; pub const RowState = table.RowState; pub const SortDirection = table.SortDirection; pub const ValidationResult = table.ValidationResult; pub const CellValidateFn = table.CellValidateFn; // Split pub const Split = split; pub const SplitState = split.SplitState; pub const SplitConfig = split.SplitConfig; pub const SplitResult = split.SplitResult; pub const SplitDirection = split.Direction; // Panel pub const Panel = panel; pub const PanelState = panel.PanelState; pub const PanelConfig = panel.PanelConfig; pub const PanelColors = panel.PanelColors; pub const PanelResult = panel.PanelResult; // Modal pub const Modal = modal; pub const ModalState = modal.ModalState; pub const ModalConfig = modal.ModalConfig; pub const ModalColors = modal.ModalColors; pub const ModalResult = modal.ModalResult; pub const ModalButton = modal.ModalButton; pub const ButtonSet = modal.ButtonSet; // AutoComplete pub const AutoComplete = autocomplete; pub const AutoCompleteState = autocomplete.AutoCompleteState; pub const AutoCompleteConfig = autocomplete.AutoCompleteConfig; pub const AutoCompleteColors = autocomplete.AutoCompleteColors; pub const AutoCompleteResult = autocomplete.AutoCompleteResult; pub const MatchMode = autocomplete.MatchMode; // Slider pub const Slider = slider; pub const SliderState = slider.SliderState; pub const SliderConfig = slider.SliderConfig; pub const SliderColors = slider.SliderColors; pub const SliderResult = slider.SliderResult; pub const SliderOrientation = slider.Orientation; // Scroll pub const Scroll = scroll; pub const ScrollbarState = scroll.ScrollbarState; pub const ScrollbarConfig = scroll.ScrollbarConfig; pub const ScrollbarColors = scroll.ScrollbarColors; pub const ScrollbarResult = scroll.ScrollbarResult; pub const ScrollAreaState = scroll.ScrollAreaState; pub const ScrollAreaConfig = scroll.ScrollAreaConfig; pub const ScrollAreaColors = scroll.ScrollAreaColors; pub const ScrollAreaResult = scroll.ScrollAreaResult; pub const ScrollOrientation = scroll.Orientation; // Menu pub const Menu = menu; pub const MenuState = menu.MenuState; pub const MenuBarState = menu.MenuBarState; pub const MenuItem = menu.MenuItem; pub const MenuItemType = menu.MenuItemType; pub const MenuDef = menu.MenuDef; pub const MenuConfig = menu.MenuConfig; pub const MenuColors = menu.MenuColors; pub const MenuResult = menu.MenuResult; pub const MenuBarResult = menu.MenuBarResult; // Tabs pub const Tabs = tabs; pub const TabsState = tabs.TabsState; pub const Tab = tabs.Tab; pub const TabsConfig = tabs.TabsConfig; pub const TabsColors = tabs.TabsColors; pub const TabsResult = tabs.TabsResult; pub const TabPosition = tabs.TabPosition; // Radio pub const Radio = radio; pub const RadioOption = radio.RadioOption; pub const RadioState = radio.RadioState; pub const RadioConfig = radio.RadioConfig; pub const RadioColors = radio.RadioColors; pub const RadioResult = radio.RadioResult; pub const RadioDirection = radio.Direction; // Progress pub const Progress = progress; pub const ProgressBarConfig = progress.BarConfig; pub const ProgressBarStyle = progress.BarStyle; pub const ProgressBarResult = progress.BarResult; pub const ProgressCircleConfig = progress.CircleConfig; pub const ProgressCircleResult = progress.CircleResult; pub const SpinnerConfig = progress.SpinnerConfig; pub const SpinnerStyle = progress.SpinnerStyle; pub const SpinnerState = progress.SpinnerState; pub const SpinnerResult = progress.SpinnerResult; // Tooltip pub const Tooltip = tooltip; pub const TooltipState = tooltip.State; pub const TooltipConfig = tooltip.Config; pub const TooltipColors = tooltip.Colors; pub const TooltipResult = tooltip.Result; pub const TooltipPosition = tooltip.Position; // Toast pub const Toast = toast; pub const ToastManager = toast.Manager; pub const ToastType = toast.ToastType; pub const ToastConfig = toast.Config; pub const ToastColors = toast.Colors; pub const ToastPosition = toast.Position; pub const ToastResult = toast.ToastResult; // TextArea pub const TextArea = textarea; pub const TextAreaState = textarea.TextAreaState; pub const TextAreaConfig = textarea.TextAreaConfig; pub const TextAreaColors = textarea.TextAreaColors; pub const TextAreaResult = textarea.TextAreaResult; // Tree pub const Tree = tree; pub const TreeNode = tree.TreeNode; pub const TreeState = tree.TreeState; pub const TreeConfig = tree.TreeConfig; pub const TreeColors = tree.TreeColors; pub const TreeResult = tree.TreeResult; pub const NodeId = tree.NodeId; // Badge pub const Badge = badge; pub const BadgeVariant = badge.Variant; pub const BadgeSize = badge.Size; pub const BadgeConfig = badge.Config; pub const BadgeColors = badge.Colors; pub const BadgeResult = badge.Result; pub const Tag = badge.Tag; pub const TagGroupConfig = badge.TagGroupConfig; pub const TagGroupResult = badge.TagGroupResult; // Image pub const Image = img; pub const ImageData = img.ImageData; pub const ImageFormat = img.Format; pub const ImageFit = img.Fit; pub const ImageAlignment = img.Alignment; pub const ImageConfig = img.Config; pub const ImageResult = img.Result; pub const ImageCache = img.ImageCache; pub const CachedImage = img.CachedImage; // Reorderable pub const Reorderable = reorderable; pub const ReorderableState = reorderable.State; pub const ReorderableConfig = reorderable.Config; pub const ReorderableColors = reorderable.Colors; pub const ReorderableResult = reorderable.Result; // ColorPicker pub const ColorPicker = colorpicker; pub const ColorPickerState = colorpicker.State; pub const ColorPickerMode = colorpicker.Mode; pub const ColorPickerConfig = colorpicker.Config; pub const ColorPickerColors = colorpicker.Colors; pub const ColorPickerResult = colorpicker.Result; // DatePicker pub const DatePicker = datepicker; pub const Date = datepicker.Date; pub const DatePickerState = datepicker.State; pub const DatePickerConfig = datepicker.Config; pub const DatePickerColors = datepicker.Colors; pub const DatePickerResult = datepicker.Result; // NumberEntry pub const NumberEntry = numberentry; pub const NumberEntryState = numberentry.State; pub const NumberType = numberentry.NumberType; pub const NumberEntryConfig = numberentry.Config; pub const NumberEntryColors = numberentry.Colors; pub const NumberEntryResult = numberentry.Result; // RichText pub const RichText = richtext; pub const TextStyle = richtext.TextStyle; pub const TextSpan = richtext.TextSpan; pub const RichTextConfig = richtext.Config; pub const RichTextColors = richtext.Colors; pub const RichTextResult = richtext.Result; pub const TextAlignment = richtext.Alignment; // Breadcrumb pub const Breadcrumb = breadcrumb; pub const BreadcrumbItem = breadcrumb.Item; pub const BreadcrumbConfig = breadcrumb.Config; pub const BreadcrumbColors = breadcrumb.Colors; pub const BreadcrumbResult = breadcrumb.Result; // Canvas pub const Canvas = canvas.Canvas; pub const CanvasPoint = canvas.Point; // Chart pub const Chart = chart; pub const DataPoint = chart.DataPoint; pub const DataSeries = chart.DataSeries; pub const LineChartConfig = chart.LineChartConfig; pub const LineChartColors = chart.LineChartColors; pub const BarChartConfig = chart.BarChartConfig; pub const BarChartColors = chart.BarChartColors; pub const PieChartConfig = chart.PieChartConfig; pub const PieChartColors = chart.PieChartColors; // Icon pub const Icon = icon; pub const IconType = icon.IconType; pub const IconSize = icon.Size; pub const IconConfig = icon.Config; pub const IconColors = icon.Colors; // VirtualScroll pub const VirtualScroll = virtual_scroll; pub const VirtualScrollState = virtual_scroll.VirtualScrollState; pub const VirtualScrollConfig = virtual_scroll.VirtualScrollConfig; pub const VirtualScrollColors = virtual_scroll.VirtualScrollColors; pub const VirtualScrollResult = virtual_scroll.VirtualScrollResult; // Switch pub const Switch = switch_widget; pub const SwitchState = switch_widget.State; pub const SwitchConfig = switch_widget.Config; pub const SwitchColors = switch_widget.Colors; pub const SwitchResult = switch_widget.Result; // IconButton pub const IconButton = iconbutton; pub const IconButtonStyle = iconbutton.ButtonStyle; pub const IconButtonSize = iconbutton.Size; pub const IconButtonConfig = iconbutton.Config; pub const IconButtonColors = iconbutton.Colors; pub const IconButtonResult = iconbutton.Result; // Divider pub const Divider = divider; pub const DividerOrientation = divider.Orientation; pub const DividerConfig = divider.Config; pub const DividerColors = divider.Colors; // Loader pub const Loader = loader; pub const LoaderStyle = loader.LoaderStyle; pub const LoaderSize = loader.Size; pub const LoaderState = loader.State; pub const LoaderConfig = loader.Config; pub const LoaderColors = loader.Colors; // Surface pub const Surface = surface; pub const SurfaceElevation = surface.Elevation; pub const SurfaceConfig = surface.Config; pub const SurfaceColors = surface.Colors; pub const SurfaceResult = surface.Result; // Grid pub const Grid = grid; pub const GridState = grid.State; pub const GridConfig = grid.Config; pub const GridColors = grid.Colors; pub const GridCellInfo = grid.CellInfo; pub const GridResult = grid.Result; // Resize pub const Resize = resize; pub const ResizeDirection = resize.Direction; pub const ResizeState = resize.State; pub const ResizeConfig = resize.Config; pub const ResizeColors = resize.Colors; pub const ResizeResult = resize.Result; // AppBar pub const AppBar = appbar; pub const AppBarPosition = appbar.Position; pub const AppBarAction = appbar.Action; pub const AppBarConfig = appbar.Config; pub const AppBarColors = appbar.Colors; pub const AppBarResult = appbar.Result; // NavDrawer pub const NavDrawer = navdrawer; pub const NavItem = navdrawer.NavItem; pub const NavDrawerHeader = navdrawer.Header; pub const NavDrawerState = navdrawer.State; pub const NavDrawerConfig = navdrawer.Config; pub const NavDrawerColors = navdrawer.Colors; pub const NavDrawerResult = navdrawer.Result; // Sheet pub const Sheet = sheet; pub const SheetSide = sheet.Side; pub const SheetState = sheet.State; pub const SheetConfig = sheet.Config; pub const SheetColors = sheet.Colors; pub const SheetResult = sheet.Result; // Discloser pub const Discloser = discloser; pub const DiscloserIconStyle = discloser.IconStyle; pub const DiscloserState = discloser.State; pub const DiscloserConfig = discloser.Config; pub const DiscloserColors = discloser.Colors; pub const DiscloserResult = discloser.Result; // Selectable pub const Selectable = selectable; pub const SelectionMode = selectable.SelectionMode; pub const SelectableState = selectable.State; pub const SelectableConfig = selectable.Config; pub const SelectableColors = selectable.Colors; pub const SelectableResult = selectable.Result; pub const SelectionGroup = selectable.SelectionGroup; // IdleCompanion (Zcat mascot) pub const IdleCompanion = idle_companion; pub const IdleCompanionState = idle_companion.State; pub const IdleCompanionAnimState = idle_companion.AnimState; pub const IdleCompanionRect = idle_companion.Rect; // ============================================================================= // Tests // ============================================================================= test { std.testing.refAllDecls(@This()); }