784fecac01
feat(fonts): Sistema de fuentes multi-tamaño con 8x16 Latin-1
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Nuevas fuentes bitmap 8x16 (altura VGA estándar, mejor legibilidad):
- font_8x16: ASCII básico (95 caracteres)
- font_8x16_latin1: Latin-1 completo (224 caracteres)
Sistema FontSize para selección por categoría:
- getFontForSize(.small) → 8x8 Latin-1 (compacto)
- getFontForSize(.medium) → 8x16 Latin-1 (estándar UI)
- getFontForSizeAscii() variantes para menor memoria
Soporte completo español/europeo: ñ, Ñ, á, é, í, ó, ú, ü, ¿, ¡, ç, ß
Documentación actualizada en REFERENCE.md con tabla de fuentes
y ejemplos de uso.
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-10 01:19:34 +01:00
520c5d7343
🌍 Font Latin-1 completo para soporte español/europeo
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- Nuevo font_data.zig con datos de glifos separados
- font_8x8_ascii: ASCII básico (32-126)
- font_8x8_latin1: Latin-1 completo (32-255)
- Soporte español: ñ, Ñ, á, é, í, ó, ú, ü, ¿, ¡
- Soporte europeo: français, deutsch, português, italiano
- Exports: default_font_latin1, font_data
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-10 01:03:02 +01:00
14d717d7f4
🔧 Font completo + key repeat para navegación
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- Font bitmap 8x8 completo (ASCII 32-126)
- navKeyPressed() ahora detecta key repeat de SDL2
- Exportar default_font desde render module
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-10 00:50:44 +01:00
6889474327
feat: zcatgui v0.15.0 - Mobile & Web Backends
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WASM Backend:
- src/backend/wasm.zig: Browser backend using extern JS functions
- web/zcatgui.js: Canvas 2D rendering bridge (~200 LOC)
- web/index.html: Demo page with event handling
- examples/wasm_demo.zig: Widget showcase for browser
- Output: 18KB WASM binary
Android Backend:
- src/backend/android.zig: ANativeActivity + ANativeWindow
- examples/android_demo.zig: Touch-enabled demo
- Touch-to-mouse event mapping
- Logging via __android_log_print
- Targets: ARM64 (device), x86_64 (emulator)
iOS Backend:
- src/backend/ios.zig: UIKit bridge via extern C functions
- ios/ZcatguiBridge.h: Objective-C header
- ios/ZcatguiBridge.m: UIKit implementation (~320 LOC)
- CADisplayLink render loop
- Touch event queue with @synchronized
- Targets: ARM64 (device), ARM64 simulator
Build System:
- WASM: zig build wasm
- Android: zig build android / android-x86
- iOS: zig build ios / ios-sim
- Conditional compilation for platform detection
Documentation:
- docs/MOBILE_WEB_BACKENDS.md: Comprehensive guide (~400 lines)
- Updated DEVELOPMENT_PLAN.md with FASE 10
- Updated CLAUDE.md with new commands
Stats: 3 backends, ~1500 new LOC, cross-platform ready
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-09 18:20:13 +01:00
91e13f6956
feat: zcatgui Gio parity - 12 new widgets + gesture system
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New widgets (12):
- Switch: Toggle switch with animation
- IconButton: Circular icon button (filled/outlined/ghost/tonal)
- Divider: Horizontal/vertical separator with optional label
- Loader: 7 spinner styles (circular/dots/bars/pulse/bounce/ring/square)
- Surface: Elevated container with shadow layers
- Grid: Layout grid with scrolling and selection
- Resize: Draggable resize handle (horizontal/vertical/both)
- AppBar: Application bar (top/bottom) with actions
- NavDrawer: Navigation drawer with items, icons, badges
- Sheet: Side/bottom sliding panel with modal support
- Discloser: Expandable/collapsible container (3 icon styles)
- Selectable: Clickable region with selection modes
Core systems added:
- GestureRecognizer: Tap, double-tap, long-press, drag, swipe
- Velocity tracking and fling detection
- Spring physics for fluid animations
Integration:
- All widgets exported via widgets.zig
- GestureRecognizer exported via zcatgui.zig
- Spring/SpringConfig exported from animation.zig
- Color.withAlpha() method added to style.zig
Stats: 47 widget files, 338+ tests, +5,619 LOC
Full Gio UI parity achieved.
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-09 17:21:15 +01:00
1a26d34aa3
feat: zcatgui v0.14.0 - Phase 8 Accessibility & Testing
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Accessibility System:
- Role enum for all widget types (button, checkbox, slider,
tree, table, menu, dialog, etc.)
- State packed struct (disabled, focused, selected, checked,
expanded, pressed, invalid, readonly, required, busy)
- Info struct with label, description, value, position,
level, controls, labelled_by
- Manager for tracking widget accessibility info
- announce() method for screen reader announcements
- Live region support (polite, assertive)
- Helper constructors for common patterns
Testing Framework:
- TestRunner for simulating user interactions:
- Mouse: click, doubleClick, drag, scroll, moveMouse
- Keyboard: pressKey, typeText, shortcut
- Time: tick, waitFrames, advanceTime
- SnapshotTester for visual regression testing:
- capture() to save framebuffer
- compare() to diff against baseline
- update() to update baseline
- Assertions module:
- assertVisible, assertContains, assertIntersects
- assertColorEqual, assertColorNear
- assertInRange
Widget count: 35 widgets
Test count: 274 tests passing
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-09 13:54:07 +01:00
70fca5177b
feat: zcatgui v0.13.0 - Phase 7 Visual Polish
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Animation System:
- Easing functions: linear, quad, cubic, quartic, sine, expo,
elastic, bounce, back (in/out/inout variants)
- Animation struct with start/stop/getValue/isComplete
- AnimationManager for concurrent animations
- lerp/lerpInt interpolation helpers
Visual Effects:
- Shadow: soft/hard presets, offset, blur, spread
- Gradient: horizontal, vertical, diagonal, radial
- Blur: box blur with configurable radius
- Color utilities: interpolateColor, applyOpacity,
highlight, lowlight
Virtual Scrolling:
- VirtualScrollState for large list management
- Variable item height support
- Scrollbar with drag support
- Overscan for smooth scrolling
- ensureVisible/scrollToItem helpers
Anti-Aliased Rendering:
- drawLineAA: Xiaolin Wu's algorithm
- drawCircleAA: filled and stroke
- drawRoundedRectAA: rounded corners
- drawEllipseAA: arbitrary ellipses
- drawPolygonAA: polygon outlines
- Quality levels: none, low, medium, high, ultra
Widget count: 35 widgets
Test count: 256 tests passing
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-09 13:49:50 +01:00
976d172501
feat: zcatgui v0.12.0 - Phase 6 Advanced Input
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New Core Modules (4):
Clipboard - System clipboard integration
- getText()/setText() via SDL2 clipboard API
- hasText() and clear() utilities
- Cross-platform support
DragDrop - Drag and drop system
- DragData with typed data transfer
- DropZone registration with type filtering
- DragDropManager for coordinating operations
- Hover detection and drop results
- Helper functions: makeDraggable(), makeDropZone()
Shortcuts - Keyboard shortcuts system
- Shortcut struct with key + modifiers
- ShortcutManager for registration and checking
- Common shortcuts (Ctrl+C/V/X/Z, etc.)
- Human-readable formatting (formatShortcut)
- Enable/disable individual shortcuts
FocusGroup - Focus group management
- FocusGroup for widget tab order
- focusNext/Previous with wrap support
- FocusGroupManager for multiple groups
- Group switching (focusNextGroup)
- Tab/Shift+Tab navigation
All tests passing
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-09 13:41:43 +01:00
8adc93a345
feat: zcatgui v0.6.0 - Phase 1 Optimization Complete
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Performance Infrastructure:
- FrameArena: O(1) per-frame allocator with automatic reset
- ObjectPool: Generic object pool for frequently allocated types
- CommandPool: Specialized pool for draw commands
- RingBuffer: Circular buffer for streaming data
- ScopedArena: RAII pattern for temporary allocations
Dirty Rectangle System:
- Context now tracks dirty regions for partial redraws
- Automatic rect merging to reduce overdraw
- invalidateRect(), needsRedraw(), getDirtyRects() API
- Falls back to full redraw when > 32 dirty rects
Benchmark Suite:
- Timer: High-resolution timing
- Benchmark: Stats collection (avg, min, max, stddev, median)
- FrameTimer: FPS and frame time tracking
- AllocationTracker: Memory usage monitoring
- Pre-built benchmarks for arena, pool, and commands
Context Improvements:
- Integrated FrameArena for zero-allocation hot paths
- frameAllocator() for per-frame widget allocations
- FrameStats for performance monitoring
- Context.init() now returns error union (breaking change)
New Widgets (from previous session):
- Slider: Horizontal/vertical with customization
- ScrollArea: Scrollable content region
- Tabs: Tab container with keyboard navigation
- RadioButton: Radio button groups
- Menu: Dropdown menus (foundation)
Theme System Expansion:
- 5 built-in themes: dark, light, high_contrast, nord, dracula
- ThemeManager with runtime switching
- TTF font support via stb_truetype
Documentation:
- DEVELOPMENT_PLAN.md: 9-phase roadmap to DVUI/Gio parity
- Updated WIDGET_COMPARISON.md with detailed analysis
- Lego Panels architecture documented
Stats: 17 widgets, 123 tests, 5 themes
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-09 12:45:00 +01:00
6ac3856ae2
feat: zcatgui v0.5.0 - Complete widget library + research docs
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Widgets implemented (13 total):
- Label: Static text with alignment
- Button: With importance levels (primary/normal/danger)
- TextInput: Single-line text entry with cursor
- Checkbox: Boolean toggle
- Select: Dropdown selection
- List: Scrollable selectable list
- Focus: Focus manager with tab navigation
- Table: Editable table with dirty tracking, keyboard nav
- Split: HSplit/VSplit draggable panels
- Panel: Container with title bar, collapsible
- Modal: Dialogs (alert, confirm, inputDialog)
- AutoComplete: ComboBox with prefix/contains/fuzzy matching
Core improvements:
- InputState now tracks keyboard state (keys_down, key_events)
- Full keyboard navigation for Table widget
Research documentation:
- WIDGET_COMPARISON.md: zcatgui vs DVUI vs Gio vs zcatui
- SIMIFACTU_ADVANCEDTABLE.md: Analysis of 10K LOC table component
- LEGO_PANELS_SYSTEM.md: Modular panel composition architecture
Examples:
- widgets_demo.zig: All basic widgets showcase
- table_demo.zig: Table, Split, Panel demonstration
All tests passing.
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-09 11:00:49 +01:00
c4ea6422dc
style: Use consistent lowercase naming (zcatgui, not zCatGui)
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Apply TEAM_STANDARDS Norma #25 : project names use lowercase
everywhere - repo, directory, module, documentation, imports.
No CamelCase in project names. Consistency = less cognitive friction.
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-09 01:38:36 +01:00
59c597fc18
feat: zCatGui v0.1.0 - Initial project setup
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Immediate Mode GUI library for Zig with software rendering.
Core features:
- SDL2 backend for cross-platform window/events
- Software rasterizer (works everywhere, including SSH)
- Macro recording system (cornerstone feature, like Vim)
- Command-list rendering (DrawRect, DrawText, etc.)
- Layout system with constraints
- Color/Style system with themes
Project structure:
- src/core/: context, command, input, layout, style
- src/macro/: MacroRecorder, MacroPlayer, MacroStorage
- src/render/: Framebuffer, SoftwareRenderer, Font
- src/backend/: Backend interface, SDL2 implementation
- examples/: hello.zig, macro_demo.zig
- docs/: Architecture, research (Gio, immediate-mode libs, Simifactu)
Build: zig build (requires SDL2-devel)
Tests: 16 tests passing
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-09 01:30:05 +01:00