refactor: Split table.zig into modular structure

Split the 1770-line table.zig into a cleaner module structure:

  src/widgets/table/
  ├── table.zig     (~400 lines) - Public API + re-exports + tests
  ├── types.zig     (~150 lines) - Enums, configs, column definitions
  ├── state.zig     (~500 lines) - TableState, TableResult
  ├── keyboard.zig  (~270 lines) - Keyboard handling, search
  └── render.zig    (~350 lines) - Drawing functions

Benefits:
- Each file is now manageable (<500 lines)
- Clearer separation of concerns
- Easier to navigate and modify
- Same public API (no breaking changes)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
reugenio 2025-12-11 23:11:35 +01:00
parent e73836493e
commit cfe4ee7935
7 changed files with 1804 additions and 1770 deletions

File diff suppressed because it is too large Load diff

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//! Table Keyboard Handling
//!
//! Handles keyboard navigation, editing, and incremental search.
//! Part of the table widget module.
const Context = @import("../../core/context.zig").Context;
const types = @import("types.zig");
const state_mod = @import("state.zig");
const TableState = state_mod.TableState;
const TableResult = state_mod.TableResult;
const TableConfig = types.TableConfig;
const CellDataFn = types.CellDataFn;
const CellEditFn = types.CellEditFn;
const CellValidateFn = types.CellValidateFn;
/// Handle keyboard input for table navigation and editing
pub fn handleKeyboard(
ctx: *Context,
state: *TableState,
col_count: usize,
visible_rows: usize,
get_cell: CellDataFn,
on_edit: ?CellEditFn,
validate: ?CellValidateFn,
config: TableConfig,
result: *TableResult,
) void {
// Check for navigation keys
if (ctx.input.navKeyPressed()) |key| {
switch (key) {
.up => {
if (state.selected_row > 0) {
state.selected_row -= 1;
result.selection_changed = true;
state.ensureVisible(visible_rows);
}
},
.down => {
if (state.selected_row < @as(i32, @intCast(state.row_count)) - 1) {
state.selected_row += 1;
result.selection_changed = true;
state.ensureVisible(visible_rows);
}
},
.left => {
if (state.selected_col > 0) {
state.selected_col -= 1;
result.selection_changed = true;
}
},
.right => {
if (state.selected_col < @as(i32, @intCast(col_count)) - 1) {
state.selected_col += 1;
result.selection_changed = true;
}
},
.home => {
if (ctx.input.modifiers.ctrl) {
// Ctrl+Home: go to first row
state.selected_row = 0;
state.scroll_row = 0;
} else {
// Home: go to first column
state.selected_col = 0;
}
result.selection_changed = true;
},
.end => {
if (ctx.input.modifiers.ctrl) {
// Ctrl+End: go to last row
state.selected_row = @as(i32, @intCast(state.row_count)) - 1;
state.ensureVisible(visible_rows);
} else {
// End: go to last column
state.selected_col = @as(i32, @intCast(col_count)) - 1;
}
result.selection_changed = true;
},
.page_up => {
const jump = @as(i32, @intCast(visible_rows));
state.selected_row = @max(0, state.selected_row - jump);
state.ensureVisible(visible_rows);
result.selection_changed = true;
},
.page_down => {
const jump = @as(i32, @intCast(visible_rows));
const max_row = @as(i32, @intCast(state.row_count)) - 1;
state.selected_row = @min(max_row, state.selected_row + jump);
state.ensureVisible(visible_rows);
result.selection_changed = true;
},
.tab => {
// Tab: next cell, Shift+Tab: previous cell
// Only handle if config.handle_tab is true
if (config.handle_tab) {
if (ctx.input.modifiers.shift) {
if (state.selected_col > 0) {
state.selected_col -= 1;
} else if (state.selected_row > 0) {
state.selected_row -= 1;
state.selected_col = @as(i32, @intCast(col_count)) - 1;
}
} else {
if (state.selected_col < @as(i32, @intCast(col_count)) - 1) {
state.selected_col += 1;
} else if (state.selected_row < @as(i32, @intCast(state.row_count)) - 1) {
state.selected_row += 1;
state.selected_col = 0;
}
}
state.ensureVisible(visible_rows);
result.selection_changed = true;
}
// If handle_tab is false, Tab is handled by external focus system
},
.enter => {
// Enter: start editing if not editing
if (!state.editing and config.allow_edit) {
if (state.selectedCell()) |cell| {
const current_text = get_cell(cell.row, cell.col);
state.startEditing(current_text);
result.edit_started = true;
}
}
},
.escape => {
// Escape: cancel editing
if (state.editing) {
state.stopEditing();
result.edit_ended = true;
}
},
else => {},
}
}
// F2 also starts editing
if (ctx.input.keyPressed(.f2) and !state.editing and config.allow_edit) {
if (state.selectedCell()) |cell| {
const current_text = get_cell(cell.row, cell.col);
state.startEditing(current_text);
result.edit_started = true;
}
}
// Handle edit commit for Enter during editing
if (state.editing and ctx.input.keyPressed(.enter)) {
if (state.selectedCell()) |cell| {
const edit_text = state.getEditText();
// Validate before commit if validator provided
var should_commit = true;
if (validate) |validate_fn| {
const validation = validate_fn(cell.row, cell.col, edit_text);
if (!validation.valid) {
// Don't commit, mark error
state.addCellError(cell.row, cell.col, validation.message);
result.validation_failed = true;
result.validation_message = validation.message;
should_commit = false;
} else {
// Clear any previous error on this cell
state.clearCellError(cell.row, cell.col);
}
}
if (should_commit) {
if (on_edit) |edit_fn| {
edit_fn(cell.row, cell.col, edit_text);
}
state.stopEditing();
result.cell_edited = true;
result.edit_ended = true;
}
}
}
// Row operations (only when not editing)
if (!state.editing and config.allow_row_operations) {
// Ctrl+N: Insert new row
if (ctx.input.keyPressed(.n) and ctx.input.modifiers.ctrl) {
result.row_added = true;
// Insert after current row, or append if no selection
if (state.selected_row >= 0) {
result.insert_at = state.selected_row + 1;
} else {
result.insert_at = -1; // Append
}
}
// Delete: Delete selected row(s)
if (ctx.input.keyPressed(.delete)) {
const count = state.getSelectedRows(&result.delete_rows);
if (count > 0) {
result.row_deleted = true;
result.delete_count = count;
} else if (state.selected_row >= 0) {
// Single row delete (from selected_row)
result.row_deleted = true;
result.delete_rows[0] = @intCast(state.selected_row);
result.delete_count = 1;
}
}
// Ctrl+A: Select all rows
if (ctx.input.keyPressed(.a) and ctx.input.modifiers.ctrl and config.allow_multi_select) {
state.selectAllRows();
result.select_all = true;
result.selection_changed = true;
}
}
// Incremental search (only when not editing and no modifiers pressed)
if (!state.editing and !ctx.input.modifiers.ctrl and !ctx.input.modifiers.alt) {
const text_in = ctx.input.getTextInput();
if (text_in.len > 0) {
// Add characters to search buffer
for (text_in) |char| {
if (char >= 32 and char < 127) { // Printable ASCII
const search_term = state.addSearchChar(char, ctx.current_time_ms);
// Search for matching row in first column (column 0)
if (search_term.len > 0) {
var found_row: ?usize = null;
// Search from current position first, then wrap
const start_row: usize = if (state.selected_row >= 0)
@intCast(state.selected_row)
else
0;
// Search from start_row to end
var row: usize = start_row;
while (row < state.row_count) : (row += 1) {
const cell_text = get_cell(row, 0);
if (startsWithIgnoreCase(cell_text, search_term)) {
found_row = row;
break;
}
}
// If not found, wrap to beginning
if (found_row == null and start_row > 0) {
row = 0;
while (row < start_row) : (row += 1) {
const cell_text = get_cell(row, 0);
if (startsWithIgnoreCase(cell_text, search_term)) {
found_row = row;
break;
}
}
}
// Move selection if found
if (found_row) |row_idx| {
state.selected_row = @intCast(row_idx);
state.ensureVisible(visible_rows);
result.selection_changed = true;
result.search_matched = true;
}
}
}
}
}
}
}
// =============================================================================
// Helper Functions
// =============================================================================
/// Case-insensitive prefix match for incremental search
pub fn startsWithIgnoreCase(haystack: []const u8, needle: []const u8) bool {
if (needle.len > haystack.len) return false;
if (needle.len == 0) return true;
for (needle, 0..) |needle_char, i| {
const haystack_char = haystack[i];
// Simple ASCII case-insensitive comparison
const needle_lower = if (needle_char >= 'A' and needle_char <= 'Z')
needle_char + 32
else
needle_char;
const haystack_lower = if (haystack_char >= 'A' and haystack_char <= 'Z')
haystack_char + 32
else
haystack_char;
if (needle_lower != haystack_lower) return false;
}
return true;
}

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//! Table Rendering - Drawing functions for table components
//!
//! Handles drawing headers, rows, cells, state indicators, and scrollbar.
//! Part of the table widget module.
const Context = @import("../../core/context.zig").Context;
const Command = @import("../../core/command.zig");
const Layout = @import("../../core/layout.zig");
const Style = @import("../../core/style.zig");
const types = @import("types.zig");
const state_mod = @import("state.zig");
const TableState = state_mod.TableState;
const TableResult = state_mod.TableResult;
const TableConfig = types.TableConfig;
const TableColors = types.TableColors;
const Column = types.Column;
const RowState = types.RowState;
const CellDataFn = types.CellDataFn;
const CellEditFn = types.CellEditFn;
const CellValidateFn = types.CellValidateFn;
/// Draw column headers
pub fn drawHeader(
ctx: *Context,
bounds: Layout.Rect,
state: *TableState,
columns: []const Column,
state_col_w: u32,
config: TableConfig,
colors: TableColors,
) TableResult {
var result = TableResult{};
const header_bounds = Layout.Rect.init(
bounds.x,
bounds.y,
bounds.w,
config.header_height,
);
const mouse = ctx.input.mousePos();
const mouse_pressed = ctx.input.mousePressed(.left);
// Header background
ctx.pushCommand(Command.rect(
header_bounds.x,
header_bounds.y,
header_bounds.w,
header_bounds.h,
colors.header_bg,
));
// Header border
ctx.pushCommand(Command.line(
header_bounds.x,
header_bounds.bottom() - 1,
header_bounds.right(),
header_bounds.bottom() - 1,
colors.border,
));
// Reset hovered header
state.hovered_header = -1;
// State indicator column header (empty)
var col_x = bounds.x + @as(i32, @intCast(state_col_w));
// Draw column headers
const char_height: u32 = 8;
const text_y = header_bounds.y + @as(i32, @intCast((config.header_height -| char_height) / 2));
for (columns, 0..) |col, col_idx| {
const col_header_bounds = Layout.Rect.init(
col_x,
header_bounds.y,
col.width,
config.header_height,
);
const is_hovered = col_header_bounds.contains(mouse.x, mouse.y);
const is_sorted = state.sort_column == @as(i32, @intCast(col_idx));
if (is_hovered and col.sortable) {
state.hovered_header = @intCast(col_idx);
}
// Column background (for hover/sorted state)
const col_bg = if (is_sorted)
colors.header_sorted
else if (is_hovered and col.sortable and config.allow_sorting)
colors.header_hover
else
colors.header_bg;
if (col_bg.r != colors.header_bg.r or col_bg.g != colors.header_bg.g or col_bg.b != colors.header_bg.b) {
ctx.pushCommand(Command.rect(
col_header_bounds.x,
col_header_bounds.y,
col_header_bounds.w,
col_header_bounds.h,
col_bg,
));
}
// Column text
const text_x = col_x + 4; // Padding
ctx.pushCommand(Command.text(text_x, text_y, col.name, colors.header_fg));
// Sort indicator
if (is_sorted and state.sort_direction != .none) {
const indicator_x = col_x + @as(i32, @intCast(col.width)) - 16;
const indicator_y = header_bounds.y + @as(i32, @intCast((config.header_height - 8) / 2));
// Draw arrow (triangle approximation with text)
const arrow: []const u8 = switch (state.sort_direction) {
.ascending => "^",
.descending => "v",
.none => "",
};
if (arrow.len > 0) {
ctx.pushCommand(Command.text(indicator_x, indicator_y, arrow, colors.sort_indicator));
}
}
// Handle click for sorting
if (mouse_pressed and is_hovered and col.sortable and config.allow_sorting) {
const new_direction = state.toggleSort(col_idx);
result.sort_changed = true;
result.sort_column = @intCast(col_idx);
result.sort_direction = new_direction;
}
// Column separator
col_x += @as(i32, @intCast(col.width));
ctx.pushCommand(Command.line(
col_x,
header_bounds.y,
col_x,
header_bounds.bottom(),
colors.border,
));
}
return result;
}
/// Draw a single data row
pub fn drawRow(
ctx: *Context,
row_bounds: Layout.Rect,
state: *TableState,
row: usize,
columns: []const Column,
get_cell: CellDataFn,
on_edit: ?CellEditFn,
validate: ?CellValidateFn,
state_col_w: u32,
config: TableConfig,
colors: TableColors,
) TableResult {
var result = TableResult{};
const mouse = ctx.input.mousePos();
const is_selected = state.selected_row == @as(i32, @intCast(row));
const row_hovered = row_bounds.contains(mouse.x, mouse.y);
// Row background
const row_bg = if (is_selected)
colors.row_selected
else if (row_hovered)
colors.row_hover
else if (config.alternating_rows and row % 2 == 1)
colors.row_odd
else
colors.row_even;
ctx.pushCommand(Command.rect(row_bounds.x, row_bounds.y, row_bounds.w, row_bounds.h, row_bg));
// State indicator
if (config.show_state_indicators) {
const indicator_bounds = Layout.Rect.init(
row_bounds.x,
row_bounds.y,
state_col_w,
config.row_height,
);
drawStateIndicator(ctx, indicator_bounds, state.getRowState(row), colors);
}
// Draw cells
var col_x = row_bounds.x + @as(i32, @intCast(state_col_w));
const char_height: u32 = 8;
const text_y = row_bounds.y + @as(i32, @intCast((config.row_height -| char_height) / 2));
for (columns, 0..) |col, col_idx| {
const cell_bounds = Layout.Rect.init(
col_x,
row_bounds.y,
col.width,
config.row_height,
);
const is_cell_selected = is_selected and state.selected_col == @as(i32, @intCast(col_idx));
const cell_hovered = cell_bounds.contains(mouse.x, mouse.y);
const has_error = state.hasCellError(row, col_idx);
// Cell validation error background
if (has_error) {
ctx.pushCommand(Command.rect(
cell_bounds.x + 1,
cell_bounds.y + 1,
cell_bounds.w - 2,
cell_bounds.h - 2,
colors.validation_error_bg,
));
ctx.pushCommand(Command.rectOutline(
cell_bounds.x,
cell_bounds.y,
cell_bounds.w,
cell_bounds.h,
colors.validation_error_border,
));
}
// Cell selection highlight (drawn over error background if both)
if (is_cell_selected and !state.editing) {
ctx.pushCommand(Command.rectOutline(
cell_bounds.x + 1,
cell_bounds.y + 1,
cell_bounds.w - 2,
cell_bounds.h - 2,
Style.Color.primary,
));
}
// Handle cell click
if (cell_hovered and ctx.input.mousePressed(.left)) {
const was_selected = is_cell_selected;
state.selectCell(row, col_idx);
result.selection_changed = true;
// Double-click to edit (or click on already selected)
if (was_selected and config.allow_edit and col.editable) {
const cell_text = get_cell(row, col_idx);
state.startEditing(cell_text);
result.edit_started = true;
}
}
// Draw cell content
if (state.editing and is_cell_selected) {
// Draw edit field
ctx.pushCommand(Command.rect(
cell_bounds.x + 1,
cell_bounds.y + 1,
cell_bounds.w - 2,
cell_bounds.h - 2,
colors.cell_editing,
));
// Real-time validation during editing
if (validate) |validate_fn| {
const edit_text = state.getEditText();
const validation = validate_fn(row, col_idx, edit_text);
if (!validation.valid) {
// Draw error indicator while editing
ctx.pushCommand(Command.rectOutline(
cell_bounds.x,
cell_bounds.y,
cell_bounds.w,
cell_bounds.h,
colors.validation_error_border,
));
}
}
// Handle text input
const text_in = ctx.input.getTextInput();
if (text_in.len > 0) {
state.edit_state.insert(text_in);
}
// Draw edit text
const edit_text = state.getEditText();
ctx.pushCommand(Command.text(col_x + 4, text_y, edit_text, colors.cell_text));
// Draw cursor
const cursor_x = col_x + 4 + @as(i32, @intCast(state.edit_state.cursor * 8));
ctx.pushCommand(Command.rect(
cursor_x,
cell_bounds.y + 2,
2,
cell_bounds.h - 4,
colors.cell_text,
));
} else {
// Normal cell display
const cell_text = get_cell(row, col_idx);
const text_color = if (is_selected) colors.cell_text_selected else colors.cell_text;
ctx.pushCommand(Command.text(col_x + 4, text_y, cell_text, text_color));
}
// Column separator
col_x += @as(i32, @intCast(col.width));
ctx.pushCommand(Command.line(
col_x,
row_bounds.y,
col_x,
row_bounds.bottom(),
colors.border,
));
}
// Row bottom border
ctx.pushCommand(Command.line(
row_bounds.x,
row_bounds.bottom() - 1,
row_bounds.right(),
row_bounds.bottom() - 1,
colors.border,
));
// Handle edit commit on Enter or when moving away
if (state.editing and is_selected) {
// This will be handled by keyboard handler
_ = on_edit;
}
return result;
}
/// Draw row state indicator (new, modified, deleted)
pub fn drawStateIndicator(
ctx: *Context,
bounds: Layout.Rect,
row_state: RowState,
colors: TableColors,
) void {
const indicator_size: u32 = 8;
const x = bounds.x + @as(i32, @intCast((bounds.w -| indicator_size) / 2));
const y = bounds.y + @as(i32, @intCast((bounds.h -| indicator_size) / 2));
const color: ?Style.Color = switch (row_state) {
.clean => null,
.new => colors.state_new,
.modified => colors.state_modified,
.deleted => colors.state_deleted,
};
if (color) |c| {
ctx.pushCommand(Command.rect(x, y, indicator_size, indicator_size, c));
}
}
/// Draw vertical scrollbar
pub fn drawScrollbar(
ctx: *Context,
bounds: Layout.Rect,
state: *TableState,
visible_rows: usize,
config: TableConfig,
colors: TableColors,
) void {
_ = config;
const scrollbar_w: u32 = 12;
const header_h: u32 = 28; // Assume header
const track_x = bounds.right() - @as(i32, @intCast(scrollbar_w));
const track_y = bounds.y + @as(i32, @intCast(header_h));
const track_h = bounds.h -| header_h;
// Track
ctx.pushCommand(Command.rect(
track_x,
track_y,
scrollbar_w,
track_h,
colors.row_odd,
));
// Thumb
if (state.row_count > 0) {
const visible_rows_u32: u32 = @intCast(visible_rows);
const row_count_u32: u32 = @intCast(state.row_count);
const thumb_h: u32 = @max((visible_rows_u32 * track_h) / row_count_u32, 20);
const scroll_range = state.row_count - visible_rows;
const scroll_row_u32: u32 = @intCast(state.scroll_row);
const scroll_range_u32: u32 = @intCast(scroll_range);
const thumb_offset: u32 = if (scroll_range > 0)
(scroll_row_u32 * (track_h - thumb_h)) / scroll_range_u32
else
0;
ctx.pushCommand(Command.rect(
track_x + 2,
track_y + @as(i32, @intCast(thumb_offset)),
scrollbar_w - 4,
thumb_h,
colors.header_bg,
));
}
}

504
src/widgets/table/state.zig Normal file
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//! Table State - State management and result types
//!
//! Part of the table widget module.
const types = @import("types.zig");
const text_input = @import("../text_input.zig");
const RowState = types.RowState;
const SortDirection = types.SortDirection;
const MAX_COLUMNS = types.MAX_COLUMNS;
const MAX_EDIT_BUFFER = types.MAX_EDIT_BUFFER;
// =============================================================================
// Table Result
// =============================================================================
/// Result of table interaction
pub const TableResult = struct {
/// Cell was selected
selection_changed: bool = false,
/// Cell value was edited
cell_edited: bool = false,
/// Row was added (Ctrl+N pressed)
row_added: bool = false,
/// Insert row at this index (-1 = append)
insert_at: i32 = -1,
/// Row was deleted (Delete pressed)
row_deleted: bool = false,
/// Rows to delete (indices)
delete_rows: [64]usize = undefined,
/// Number of rows to delete
delete_count: usize = 0,
/// Editing started
edit_started: bool = false,
/// Editing ended
edit_ended: bool = false,
/// Sort changed
sort_changed: bool = false,
/// Column that was sorted (-1 if none)
sort_column: i32 = -1,
/// New sort direction
sort_direction: SortDirection = .none,
/// Select all was triggered (Ctrl+A)
select_all: bool = false,
/// Validation failed
validation_failed: bool = false,
/// Validation error message
validation_message: []const u8 = "",
/// Incremental search matched a row
search_matched: bool = false,
};
// =============================================================================
// Table State
// =============================================================================
/// Table state (caller-managed)
pub const TableState = struct {
/// Number of rows
row_count: usize = 0,
/// Selected row (-1 for none)
selected_row: i32 = -1,
/// Selected column (-1 for none)
selected_col: i32 = -1,
/// Whether a cell is being edited
editing: bool = false,
/// Edit buffer
edit_buffer: [MAX_EDIT_BUFFER]u8 = undefined,
/// Edit state (for TextInput)
edit_state: text_input.TextInputState = undefined,
/// Scroll offset (first visible row)
scroll_row: usize = 0,
/// Horizontal scroll offset
scroll_x: i32 = 0,
/// Whether table has focus
focused: bool = false,
/// Row states for dirty tracking
row_states: [1024]RowState = [_]RowState{.clean} ** 1024,
/// Currently sorted column (-1 for none)
sort_column: i32 = -1,
/// Sort direction
sort_direction: SortDirection = .none,
/// Hovered header column (-1 for none)
hovered_header: i32 = -1,
/// Multi-row selection (bit array for first 1024 rows)
selected_rows: [128]u8 = [_]u8{0} ** 128, // 1024 bits
/// Selection anchor for shift-click
selection_anchor: i32 = -1,
/// Cells with validation errors (row * MAX_COLUMNS + col)
validation_errors: [256]u32 = [_]u32{0xFFFFFFFF} ** 256,
/// Number of cells with validation errors
validation_error_count: usize = 0,
/// Last validation error message
last_validation_message: [128]u8 = [_]u8{0} ** 128,
/// Length of last validation message
last_validation_message_len: usize = 0,
/// Incremental search buffer
search_buffer: [64]u8 = [_]u8{0} ** 64,
/// Search buffer length
search_len: usize = 0,
/// Last search keypress time (for timeout reset)
search_last_time: u64 = 0,
/// Search timeout in ms (reset search after this)
search_timeout_ms: u64 = 1000,
const Self = @This();
/// Initialize table state
pub fn init() Self {
var state = Self{};
state.edit_state = text_input.TextInputState.init(&state.edit_buffer);
return state;
}
/// Set row count
pub fn setRowCount(self: *Self, count: usize) void {
self.row_count = count;
}
/// Get selected cell
pub fn selectedCell(self: Self) ?struct { row: usize, col: usize } {
if (self.selected_row < 0 or self.selected_col < 0) return null;
return .{
.row = @intCast(self.selected_row),
.col = @intCast(self.selected_col),
};
}
/// Select a cell
pub fn selectCell(self: *Self, row: usize, col: usize) void {
self.selected_row = @intCast(row);
self.selected_col = @intCast(col);
}
/// Clear selection
pub fn clearSelection(self: *Self) void {
self.selected_row = -1;
self.selected_col = -1;
self.editing = false;
}
/// Start editing current cell
pub fn startEditing(self: *Self, initial_text: []const u8) void {
self.editing = true;
self.edit_state.setText(initial_text);
self.edit_state.focused = true;
}
/// Stop editing
pub fn stopEditing(self: *Self) void {
self.editing = false;
self.edit_state.focused = false;
}
/// Add character to search buffer (for incremental search)
/// Returns the current search term
pub fn addSearchChar(self: *Self, char: u8, current_time: u64) []const u8 {
// Reset search if timeout expired
if (current_time > self.search_last_time + self.search_timeout_ms) {
self.search_len = 0;
}
// Add character if room
if (self.search_len < self.search_buffer.len) {
self.search_buffer[self.search_len] = char;
self.search_len += 1;
}
self.search_last_time = current_time;
return self.search_buffer[0..self.search_len];
}
/// Get current search term
pub fn getSearchTerm(self: Self) []const u8 {
return self.search_buffer[0..self.search_len];
}
/// Clear search buffer
pub fn clearSearch(self: *Self) void {
self.search_len = 0;
}
/// Get edit text
pub fn getEditText(self: *Self) []const u8 {
return self.edit_state.text();
}
/// Mark row as modified
pub fn markModified(self: *Self, row: usize) void {
if (row < self.row_states.len) {
if (self.row_states[row] == .clean) {
self.row_states[row] = .modified;
}
}
}
/// Mark row as new
pub fn markNew(self: *Self, row: usize) void {
if (row < self.row_states.len) {
self.row_states[row] = .new;
}
}
/// Mark row as deleted
pub fn markDeleted(self: *Self, row: usize) void {
if (row < self.row_states.len) {
self.row_states[row] = .deleted;
}
}
/// Get row state
pub fn getRowState(self: Self, row: usize) RowState {
if (row < self.row_states.len) {
return self.row_states[row];
}
return .clean;
}
/// Ensure selected row is visible
pub fn ensureVisible(self: *Self, visible_rows: usize) void {
if (self.selected_row < 0) return;
const row: usize = @intCast(self.selected_row);
if (row < self.scroll_row) {
self.scroll_row = row;
} else if (row >= self.scroll_row + visible_rows) {
self.scroll_row = row - visible_rows + 1;
}
}
// =========================================================================
// Navigation
// =========================================================================
/// Move selection up
pub fn moveUp(self: *Self) void {
if (self.selected_row > 0) {
self.selected_row -= 1;
}
}
/// Move selection down
pub fn moveDown(self: *Self) void {
if (self.selected_row < @as(i32, @intCast(self.row_count)) - 1) {
self.selected_row += 1;
}
}
/// Move selection left
pub fn moveLeft(self: *Self) void {
if (self.selected_col > 0) {
self.selected_col -= 1;
}
}
/// Move selection right
pub fn moveRight(self: *Self, col_count: usize) void {
if (self.selected_col < @as(i32, @intCast(col_count)) - 1) {
self.selected_col += 1;
}
}
/// Move to first row
pub fn moveToFirst(self: *Self) void {
if (self.row_count > 0) {
self.selected_row = 0;
}
}
/// Move to last row
pub fn moveToLast(self: *Self) void {
if (self.row_count > 0) {
self.selected_row = @intCast(self.row_count - 1);
}
}
/// Page up
pub fn pageUp(self: *Self, visible_rows: usize) void {
if (self.selected_row > 0) {
const jump = @as(i32, @intCast(visible_rows));
self.selected_row = @max(0, self.selected_row - jump);
}
}
/// Page down
pub fn pageDown(self: *Self, visible_rows: usize) void {
const max_row = @as(i32, @intCast(self.row_count)) - 1;
if (self.selected_row < max_row) {
const jump = @as(i32, @intCast(visible_rows));
self.selected_row = @min(max_row, self.selected_row + jump);
}
}
// =========================================================================
// Sorting
// =========================================================================
/// Set sort column and direction
pub fn setSort(self: *Self, column: i32, direction: SortDirection) void {
self.sort_column = column;
self.sort_direction = direction;
}
/// Clear sort
pub fn clearSort(self: *Self) void {
self.sort_column = -1;
self.sort_direction = .none;
}
/// Toggle sort on a column
pub fn toggleSort(self: *Self, column: usize) SortDirection {
const col_i32 = @as(i32, @intCast(column));
if (self.sort_column == col_i32) {
// Same column - toggle direction
self.sort_direction = self.sort_direction.toggle();
if (self.sort_direction == .none) {
self.sort_column = -1;
}
} else {
// Different column - start ascending
self.sort_column = col_i32;
self.sort_direction = .ascending;
}
return self.sort_direction;
}
/// Get current sort info
pub fn getSortInfo(self: Self) ?struct { column: usize, direction: SortDirection } {
if (self.sort_column < 0 or self.sort_direction == .none) return null;
return .{
.column = @intCast(self.sort_column),
.direction = self.sort_direction,
};
}
// =========================================================================
// Multi-Row Selection
// =========================================================================
/// Check if a row is selected
pub fn isRowSelected(self: Self, row: usize) bool {
if (row >= 1024) return false;
const byte_idx = row / 8;
const bit_idx: u3 = @intCast(row % 8);
return (self.selected_rows[byte_idx] & (@as(u8, 1) << bit_idx)) != 0;
}
/// Select a single row (clears other selections)
pub fn selectSingleRow(self: *Self, row: usize) void {
self.clearRowSelection();
self.addRowToSelection(row);
self.selected_row = @intCast(row);
self.selection_anchor = @intCast(row);
}
/// Add a row to selection
pub fn addRowToSelection(self: *Self, row: usize) void {
if (row >= 1024) return;
const byte_idx = row / 8;
const bit_idx: u3 = @intCast(row % 8);
self.selected_rows[byte_idx] |= (@as(u8, 1) << bit_idx);
}
/// Remove a row from selection
pub fn removeRowFromSelection(self: *Self, row: usize) void {
if (row >= 1024) return;
const byte_idx = row / 8;
const bit_idx: u3 = @intCast(row % 8);
self.selected_rows[byte_idx] &= ~(@as(u8, 1) << bit_idx);
}
/// Toggle row selection
pub fn toggleRowSelection(self: *Self, row: usize) void {
if (self.isRowSelected(row)) {
self.removeRowFromSelection(row);
} else {
self.addRowToSelection(row);
}
}
/// Clear all row selections
pub fn clearRowSelection(self: *Self) void {
@memset(&self.selected_rows, 0);
}
/// Select all rows
pub fn selectAllRows(self: *Self) void {
if (self.row_count == 0) return;
// Set bits for all rows
const full_bytes = self.row_count / 8;
const remaining_bits: u3 = @intCast(self.row_count % 8);
for (0..full_bytes) |i| {
self.selected_rows[i] = 0xFF;
}
if (remaining_bits > 0 and full_bytes < self.selected_rows.len) {
self.selected_rows[full_bytes] = (@as(u8, 1) << remaining_bits) - 1;
}
}
/// Select range of rows (for Shift+click)
pub fn selectRowRange(self: *Self, from: usize, to: usize) void {
const start = @min(from, to);
const end = @max(from, to);
for (start..end + 1) |row| {
self.addRowToSelection(row);
}
}
/// Get count of selected rows
pub fn getSelectedRowCount(self: Self) usize {
var count: usize = 0;
for (0..@min(self.row_count, 1024)) |row| {
if (self.isRowSelected(row)) {
count += 1;
}
}
return count;
}
/// Get list of selected row indices
pub fn getSelectedRows(self: Self, buffer: []usize) usize {
var count: usize = 0;
for (0..@min(self.row_count, 1024)) |row| {
if (self.isRowSelected(row) and count < buffer.len) {
buffer[count] = row;
count += 1;
}
}
return count;
}
// =========================================================================
// Validation
// =========================================================================
/// Check if a cell has a validation error
pub fn hasCellError(self: Self, row: usize, col: usize) bool {
const cell_id = @as(u32, @intCast(row)) * MAX_COLUMNS + @as(u32, @intCast(col));
for (0..self.validation_error_count) |i| {
if (self.validation_errors[i] == cell_id) {
return true;
}
}
return false;
}
/// Add a validation error for a cell
pub fn addCellError(self: *Self, row: usize, col: usize, message: []const u8) void {
// Store message first (even if cell already has error)
const copy_len = @min(message.len, self.last_validation_message.len);
for (0..copy_len) |i| {
self.last_validation_message[i] = message[i];
}
self.last_validation_message_len = copy_len;
if (self.hasCellError(row, col)) return;
if (self.validation_error_count >= self.validation_errors.len) return;
const cell_id = @as(u32, @intCast(row)) * MAX_COLUMNS + @as(u32, @intCast(col));
self.validation_errors[self.validation_error_count] = cell_id;
self.validation_error_count += 1;
}
/// Clear validation error for a cell
pub fn clearCellError(self: *Self, row: usize, col: usize) void {
const cell_id = @as(u32, @intCast(row)) * MAX_COLUMNS + @as(u32, @intCast(col));
for (0..self.validation_error_count) |i| {
if (self.validation_errors[i] == cell_id) {
// Move last error to this slot
if (self.validation_error_count > 1) {
self.validation_errors[i] = self.validation_errors[self.validation_error_count - 1];
}
self.validation_error_count -= 1;
return;
}
}
}
/// Clear all validation errors
pub fn clearAllErrors(self: *Self) void {
self.validation_error_count = 0;
self.last_validation_message_len = 0;
}
/// Check if any cell has validation errors
pub fn hasAnyErrors(self: Self) bool {
return self.validation_error_count > 0;
}
/// Get last validation message
pub fn getLastValidationMessage(self: Self) []const u8 {
return self.last_validation_message[0..self.last_validation_message_len];
}
};

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//! Table Widget - Editable data table
//!
//! A full-featured table widget with:
//! - Keyboard navigation (arrows, Tab, Enter, Escape)
//! - In-place cell editing
//! - Row state indicators (new, modified, deleted)
//! - Column headers with optional sorting
//! - Virtualized rendering (only visible rows)
//! - Scrolling support
//! - Incremental search (type to search)
//!
//! This module re-exports types from the table/ subdirectory.
const std = @import("std");
const Context = @import("../../core/context.zig").Context;
const Layout = @import("../../core/layout.zig");
// Re-export types
pub const types = @import("types.zig");
pub const RowState = types.RowState;
pub const ColumnType = types.ColumnType;
pub const SortDirection = types.SortDirection;
pub const Column = types.Column;
pub const TableConfig = types.TableConfig;
pub const TableColors = types.TableColors;
pub const CellDataFn = types.CellDataFn;
pub const CellEditFn = types.CellEditFn;
pub const ValidationResult = types.ValidationResult;
pub const CellValidateFn = types.CellValidateFn;
pub const MAX_COLUMNS = types.MAX_COLUMNS;
pub const MAX_EDIT_BUFFER = types.MAX_EDIT_BUFFER;
// Re-export state
pub const state = @import("state.zig");
pub const TableState = state.TableState;
pub const TableResult = state.TableResult;
// Re-export keyboard (for startsWithIgnoreCase if needed)
pub const keyboard = @import("keyboard.zig");
// Import render for internal use
const render = @import("render.zig");
// =============================================================================
// Public API
// =============================================================================
/// Draw a table with default options
pub fn table(
ctx: *Context,
table_state: *TableState,
columns: []const Column,
get_cell: CellDataFn,
) TableResult {
return tableEx(ctx, table_state, columns, get_cell, null, .{}, .{});
}
/// Draw a table with full options
pub fn tableEx(
ctx: *Context,
table_state: *TableState,
columns: []const Column,
get_cell: CellDataFn,
on_edit: ?CellEditFn,
config: TableConfig,
colors: TableColors,
) TableResult {
const bounds = ctx.layout.nextRect();
return tableRectFull(ctx, bounds, table_state, columns, get_cell, on_edit, null, config, colors);
}
/// Draw a table with validation
pub fn tableWithValidation(
ctx: *Context,
table_state: *TableState,
columns: []const Column,
get_cell: CellDataFn,
on_edit: ?CellEditFn,
validate: ?CellValidateFn,
config: TableConfig,
colors: TableColors,
) TableResult {
const bounds = ctx.layout.nextRect();
return tableRectFull(ctx, bounds, table_state, columns, get_cell, on_edit, validate, config, colors);
}
/// Draw a table in a specific rectangle
pub fn tableRect(
ctx: *Context,
bounds: Layout.Rect,
table_state: *TableState,
columns: []const Column,
get_cell: CellDataFn,
on_edit: ?CellEditFn,
config: TableConfig,
colors: TableColors,
) TableResult {
return tableRectFull(ctx, bounds, table_state, columns, get_cell, on_edit, null, config, colors);
}
/// Draw a table in a specific rectangle with full options
pub fn tableRectFull(
ctx: *Context,
bounds: Layout.Rect,
table_state: *TableState,
columns: []const Column,
get_cell: CellDataFn,
on_edit: ?CellEditFn,
validate: ?CellValidateFn,
config: TableConfig,
colors: TableColors,
) TableResult {
var result = TableResult{};
if (bounds.isEmpty() or columns.len == 0) return result;
// Ensure valid selection if table has data
if (table_state.row_count > 0 and columns.len > 0) {
if (table_state.selected_row < 0) table_state.selected_row = 0;
if (table_state.selected_col < 0) table_state.selected_col = 0;
}
// Generate unique ID for this table based on state address
const widget_id: u64 = @intFromPtr(table_state);
// Register as focusable
ctx.registerFocusable(widget_id);
// Check mouse click for focus
const mouse = ctx.input.mousePos();
if (bounds.contains(mouse.x, mouse.y) and ctx.input.mousePressed(.left)) {
ctx.requestFocus(widget_id);
}
// Check if we have focus
const has_focus = ctx.hasFocus(widget_id);
table_state.focused = has_focus;
// Calculate dimensions
const state_col_w: u32 = if (config.show_state_indicators) config.state_indicator_width else 0;
const header_h: u32 = if (config.show_headers) config.header_height else 0;
const content_h = bounds.h -| header_h;
const visible_rows: usize = @intCast(content_h / config.row_height);
// Draw header if enabled
if (config.show_headers) {
const header_result = render.drawHeader(ctx, bounds, table_state, columns, state_col_w, config, colors);
if (header_result.sort_changed) {
result.sort_changed = true;
result.sort_column = header_result.sort_column;
result.sort_direction = header_result.sort_direction;
}
}
// Calculate visible row range
const first_visible = table_state.scroll_row;
const last_visible = @min(first_visible + visible_rows, table_state.row_count);
// Draw visible rows
for (first_visible..last_visible) |row| {
const row_y = bounds.y + @as(i32, @intCast(header_h)) +
@as(i32, @intCast((row - first_visible) * config.row_height));
const row_bounds = Layout.Rect.init(
bounds.x,
row_y,
bounds.w,
config.row_height,
);
const row_result = render.drawRow(
ctx,
row_bounds,
table_state,
row,
columns,
get_cell,
on_edit,
validate,
state_col_w,
config,
colors,
);
// Merge results
if (row_result.selection_changed) result.selection_changed = true;
if (row_result.edit_started) result.edit_started = true;
if (row_result.edit_ended) result.edit_ended = true;
if (row_result.cell_edited) result.cell_edited = true;
}
// Draw scrollbar if needed
if (table_state.row_count > visible_rows) {
render.drawScrollbar(ctx, bounds, table_state, visible_rows, config, colors);
}
// Handle keyboard if focused and not editing
if (table_state.focused and config.keyboard_nav and !table_state.editing) {
keyboard.handleKeyboard(ctx, table_state, columns.len, visible_rows, get_cell, on_edit, validate, config, &result);
}
// Ensure selection is visible after navigation
table_state.ensureVisible(visible_rows);
return result;
}
// =============================================================================
// Tests
// =============================================================================
fn testGetCell(row: usize, col: usize) []const u8 {
_ = row;
_ = col;
return "test";
}
test "TableState init" {
var table_state = TableState.init();
try std.testing.expect(table_state.selectedCell() == null);
table_state.selectCell(2, 3);
const cell = table_state.selectedCell().?;
try std.testing.expectEqual(@as(usize, 2), cell.row);
try std.testing.expectEqual(@as(usize, 3), cell.col);
}
test "TableState selection" {
var table_state = TableState.init();
table_state.setRowCount(10);
table_state.selectCell(5, 2);
try std.testing.expectEqual(@as(i32, 5), table_state.selected_row);
try std.testing.expectEqual(@as(i32, 2), table_state.selected_col);
table_state.clearSelection();
try std.testing.expect(table_state.selectedCell() == null);
}
test "TableState row states" {
var table_state = TableState.init();
table_state.setRowCount(5);
try std.testing.expectEqual(RowState.clean, table_state.getRowState(0));
table_state.markNew(0);
try std.testing.expectEqual(RowState.new, table_state.getRowState(0));
table_state.markModified(1);
try std.testing.expectEqual(RowState.modified, table_state.getRowState(1));
table_state.markDeleted(2);
try std.testing.expectEqual(RowState.deleted, table_state.getRowState(2));
}
test "TableState editing" {
var table_state = TableState.init();
try std.testing.expect(!table_state.editing);
table_state.startEditing("initial");
try std.testing.expect(table_state.editing);
try std.testing.expectEqualStrings("initial", table_state.getEditText());
table_state.stopEditing();
try std.testing.expect(!table_state.editing);
}
test "table generates commands" {
var ctx = try Context.init(std.testing.allocator, 800, 600);
defer ctx.deinit();
var table_state = TableState.init();
table_state.setRowCount(5);
const columns = [_]Column{
.{ .name = "Name", .width = 150 },
.{ .name = "Value", .width = 100 },
};
ctx.beginFrame();
ctx.layout.row_height = 200;
_ = table(&ctx, &table_state, &columns, testGetCell);
// Should generate many commands (background, headers, rows, etc.)
try std.testing.expect(ctx.commands.items.len > 10);
ctx.endFrame();
}
test "TableState sorting" {
var table_state = TableState.init();
// Initially no sort
try std.testing.expect(table_state.getSortInfo() == null);
// Toggle sort on column 0 -> ascending
const dir1 = table_state.toggleSort(0);
try std.testing.expectEqual(SortDirection.ascending, dir1);
try std.testing.expectEqual(@as(i32, 0), table_state.sort_column);
try std.testing.expectEqual(SortDirection.ascending, table_state.sort_direction);
// Toggle again -> descending
const dir2 = table_state.toggleSort(0);
try std.testing.expectEqual(SortDirection.descending, dir2);
// Toggle again -> none (clear)
const dir3 = table_state.toggleSort(0);
try std.testing.expectEqual(SortDirection.none, dir3);
try std.testing.expectEqual(@as(i32, -1), table_state.sort_column);
// Sort different column
_ = table_state.toggleSort(2);
try std.testing.expectEqual(@as(i32, 2), table_state.sort_column);
try std.testing.expectEqual(SortDirection.ascending, table_state.sort_direction);
// Get sort info
const info = table_state.getSortInfo().?;
try std.testing.expectEqual(@as(usize, 2), info.column);
try std.testing.expectEqual(SortDirection.ascending, info.direction);
// Clear sort
table_state.clearSort();
try std.testing.expect(table_state.getSortInfo() == null);
}
test "SortDirection toggle" {
try std.testing.expectEqual(SortDirection.ascending, SortDirection.none.toggle());
try std.testing.expectEqual(SortDirection.descending, SortDirection.ascending.toggle());
try std.testing.expectEqual(SortDirection.none, SortDirection.descending.toggle());
}
test "TableState multi-row selection" {
var table_state = TableState.init();
table_state.setRowCount(10);
// Initially no selection
try std.testing.expect(!table_state.isRowSelected(0));
try std.testing.expectEqual(@as(usize, 0), table_state.getSelectedRowCount());
// Add rows to selection
table_state.addRowToSelection(3);
table_state.addRowToSelection(5);
table_state.addRowToSelection(7);
try std.testing.expect(table_state.isRowSelected(3));
try std.testing.expect(table_state.isRowSelected(5));
try std.testing.expect(table_state.isRowSelected(7));
try std.testing.expect(!table_state.isRowSelected(4));
try std.testing.expectEqual(@as(usize, 3), table_state.getSelectedRowCount());
// Remove from selection
table_state.removeRowFromSelection(7);
try std.testing.expect(!table_state.isRowSelected(7));
// Get selected rows
var buffer: [10]usize = undefined;
const count = table_state.getSelectedRows(&buffer);
try std.testing.expectEqual(@as(usize, 2), count);
// Clear selection
table_state.clearRowSelection();
try std.testing.expectEqual(@as(usize, 0), table_state.getSelectedRowCount());
// Select all
table_state.selectAllRows();
try std.testing.expectEqual(@as(usize, 10), table_state.getSelectedRowCount());
// Select range
table_state.clearRowSelection();
table_state.selectRowRange(2, 5);
try std.testing.expect(!table_state.isRowSelected(1));
try std.testing.expect(table_state.isRowSelected(2));
try std.testing.expect(table_state.isRowSelected(3));
try std.testing.expect(table_state.isRowSelected(4));
try std.testing.expect(table_state.isRowSelected(5));
try std.testing.expect(!table_state.isRowSelected(6));
}
test "TableState validation" {
var table_state = TableState.init();
table_state.setRowCount(5);
// Initially no errors
try std.testing.expect(!table_state.hasAnyErrors());
try std.testing.expect(!table_state.hasCellError(0, 0));
// Add error
table_state.addCellError(0, 0, "Required field");
try std.testing.expect(table_state.hasAnyErrors());
try std.testing.expect(table_state.hasCellError(0, 0));
try std.testing.expectEqual(@as(usize, 14), table_state.last_validation_message_len);
// Add another error
table_state.addCellError(1, 2, "Invalid number");
try std.testing.expect(table_state.hasCellError(1, 2));
try std.testing.expectEqual(@as(usize, 2), table_state.validation_error_count);
// Clear specific error
table_state.clearCellError(0, 0);
try std.testing.expect(!table_state.hasCellError(0, 0));
try std.testing.expect(table_state.hasCellError(1, 2));
try std.testing.expectEqual(@as(usize, 1), table_state.validation_error_count);
// Clear all errors
table_state.clearAllErrors();
try std.testing.expect(!table_state.hasAnyErrors());
}
test "startsWithIgnoreCase" {
try std.testing.expect(keyboard.startsWithIgnoreCase("Hello World", "hello"));
try std.testing.expect(keyboard.startsWithIgnoreCase("Hello World", "HELLO"));
try std.testing.expect(keyboard.startsWithIgnoreCase("Hello World", "Hello"));
try std.testing.expect(keyboard.startsWithIgnoreCase("ABC", "abc"));
try std.testing.expect(keyboard.startsWithIgnoreCase("abc", "ABC"));
try std.testing.expect(!keyboard.startsWithIgnoreCase("Hello", "World"));
try std.testing.expect(!keyboard.startsWithIgnoreCase("Hi", "Hello"));
try std.testing.expect(keyboard.startsWithIgnoreCase("Test", ""));
try std.testing.expect(keyboard.startsWithIgnoreCase("", ""));
}
test "TableState incremental search" {
var table_state = TableState.init();
// Add first char
const search1 = table_state.addSearchChar('a', 1000);
try std.testing.expectEqualStrings("a", search1);
try std.testing.expectEqualStrings("a", table_state.getSearchTerm());
// Add second char within timeout
const search2 = table_state.addSearchChar('b', 1500);
try std.testing.expectEqualStrings("ab", search2);
// Timeout resets search
const search3 = table_state.addSearchChar('c', 3000);
try std.testing.expectEqualStrings("c", search3);
// Clear search
table_state.clearSearch();
try std.testing.expectEqualStrings("", table_state.getSearchTerm());
}

158
src/widgets/table/types.zig Normal file
View file

@ -0,0 +1,158 @@
//! Table Types - Enums, configs, and column definitions
//!
//! Part of the table widget module.
const Style = @import("../../core/style.zig");
// =============================================================================
// Enums
// =============================================================================
/// Row state for dirty tracking
pub const RowState = enum {
/// Unchanged from original
clean,
/// Newly added row
new,
/// Modified row
modified,
/// Marked for deletion
deleted,
};
/// Column type for formatting/validation
pub const ColumnType = enum {
text,
number,
money,
date,
select,
};
/// Sort direction
pub const SortDirection = enum {
none,
ascending,
descending,
/// Toggle to next direction
pub fn toggle(self: SortDirection) SortDirection {
return switch (self) {
.none => .ascending,
.ascending => .descending,
.descending => .none,
};
}
};
// =============================================================================
// Column Definition
// =============================================================================
/// Column definition
pub const Column = struct {
/// Column header text
name: []const u8,
/// Column width in pixels
width: u32,
/// Column type for formatting
column_type: ColumnType = .text,
/// Whether cells in this column are editable
editable: bool = true,
/// Minimum width when resizing
min_width: u32 = 40,
/// Whether this column is sortable
sortable: bool = true,
};
// =============================================================================
// Configuration
// =============================================================================
/// Table configuration
pub const TableConfig = struct {
/// Height of header row
header_height: u32 = 28,
/// Height of each data row
row_height: u32 = 24,
/// Show row state indicators
show_state_indicators: bool = true,
/// Width of state indicator column
state_indicator_width: u32 = 24,
/// Allow keyboard navigation (arrows, Page Up/Down, etc.)
keyboard_nav: bool = true,
/// Handle Tab key internally (navigate between cells)
/// Set to false if you want Tab to be handled by external focus system
handle_tab: bool = true,
/// Allow cell editing
allow_edit: bool = true,
/// Show column headers
show_headers: bool = true,
/// Alternating row colors
alternating_rows: bool = true,
/// Allow column sorting
allow_sorting: bool = true,
/// Allow row operations (Ctrl+N, Delete, etc.)
allow_row_operations: bool = true,
/// Allow multi-row selection
allow_multi_select: bool = true,
};
/// Table colors
pub const TableColors = struct {
header_bg: Style.Color = Style.Color.rgb(50, 50, 50),
header_fg: Style.Color = Style.Color.rgb(220, 220, 220),
header_hover: Style.Color = Style.Color.rgb(60, 60, 65),
header_sorted: Style.Color = Style.Color.rgb(55, 55, 60),
sort_indicator: Style.Color = Style.Color.primary,
row_even: Style.Color = Style.Color.rgb(35, 35, 35),
row_odd: Style.Color = Style.Color.rgb(40, 40, 40),
row_hover: Style.Color = Style.Color.rgb(50, 50, 60),
row_selected: Style.Color = Style.Color.rgb(66, 135, 245),
cell_editing: Style.Color = Style.Color.rgb(60, 60, 80),
cell_text: Style.Color = Style.Color.rgb(220, 220, 220),
cell_text_selected: Style.Color = Style.Color.rgb(255, 255, 255),
border: Style.Color = Style.Color.rgb(60, 60, 60),
state_new: Style.Color = Style.Color.rgb(76, 175, 80),
state_modified: Style.Color = Style.Color.rgb(255, 152, 0),
state_deleted: Style.Color = Style.Color.rgb(244, 67, 54),
/// Validation error cell background
validation_error_bg: Style.Color = Style.Color.rgb(80, 40, 40),
/// Validation error border
validation_error_border: Style.Color = Style.Color.rgb(200, 60, 60),
};
// =============================================================================
// Callback Types
// =============================================================================
/// Callback to get cell data
pub const CellDataFn = *const fn (row: usize, col: usize) []const u8;
/// Callback when cell is edited
pub const CellEditFn = *const fn (row: usize, col: usize, value: []const u8) void;
/// Validation result
pub const ValidationResult = struct {
valid: bool,
message: []const u8 = "",
};
/// Callback to validate cell value
pub const CellValidateFn = *const fn (row: usize, col: usize, value: []const u8) ValidationResult;
// =============================================================================
// Constants
// =============================================================================
/// Maximum columns supported
pub const MAX_COLUMNS = 32;
/// Maximum edit buffer size
pub const MAX_EDIT_BUFFER = 256;
/// Maximum validation errors tracked
pub const MAX_VALIDATION_ERRORS = 64;
/// Maximum multi-select rows
pub const MAX_SELECTED_ROWS = 256;

View file

@ -14,7 +14,7 @@ pub const text_input = @import("text_input.zig");
pub const checkbox = @import("checkbox.zig");
pub const select = @import("select.zig");
pub const list = @import("list.zig");
pub const table = @import("table.zig");
pub const table = @import("table/table.zig");
pub const split = @import("split.zig");
pub const panel = @import("panel.zig");
pub const modal = @import("modal.zig");