From b352cf9672dd566a8b366590b758f1d2e0b4889f Mon Sep 17 00:00:00 2001 From: reugenio Date: Tue, 9 Dec 2025 01:41:20 +0100 Subject: [PATCH] docs: Update CLAUDE.md with actual project state MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Fix file structure to show what actually exists - Update Zig 0.15.2 notes (ArrayListUnmanaged, file I/O) - Update status: 16 tests passing, core implemented - Add verification commands πŸ€– Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 --- CLAUDE.md | 100 +++++++++++++++++++++++++++++++----------------------- 1 file changed, 58 insertions(+), 42 deletions(-) diff --git a/CLAUDE.md b/CLAUDE.md index b0d413e..9d6f193 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -158,7 +158,7 @@ vs Retained Mode (Fyne): β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ ``` -### Estructura de Archivos +### Estructura de Archivos (ACTUAL) ``` zcatgui/ @@ -166,45 +166,30 @@ zcatgui/ β”‚ β”œβ”€β”€ zcatgui.zig # Entry point, re-exports β”‚ β”‚ β”‚ β”œβ”€β”€ core/ -β”‚ β”‚ β”œβ”€β”€ context.zig # Context, ID system, state pool -β”‚ β”‚ β”œβ”€β”€ layout.zig # Constraints, Flex (de zcatui) -β”‚ β”‚ β”œβ”€β”€ style.zig # Color, Style (de zcatui) -β”‚ β”‚ β”œβ”€β”€ input.zig # InputState, KeyEvent, MouseEvent -β”‚ β”‚ └── command.zig # DrawCommand list +β”‚ β”‚ β”œβ”€β”€ context.zig # βœ… Context, ID system, command pool +β”‚ β”‚ β”œβ”€β”€ layout.zig # βœ… Rect, Constraint, LayoutState +β”‚ β”‚ β”œβ”€β”€ style.zig # βœ… Color, Style, Theme +β”‚ β”‚ β”œβ”€β”€ input.zig # βœ… Key, KeyEvent, MouseEvent, InputState +β”‚ β”‚ └── command.zig # βœ… DrawCommand list β”‚ β”‚ -β”‚ β”œβ”€β”€ widgets/ -β”‚ β”‚ β”œβ”€β”€ button.zig -β”‚ β”‚ β”œβ”€β”€ label.zig -β”‚ β”‚ β”œβ”€β”€ input.zig # Text entry -β”‚ β”‚ β”œβ”€β”€ select.zig # Dropdown -β”‚ β”‚ β”œβ”€β”€ checkbox.zig -β”‚ β”‚ β”œβ”€β”€ slider.zig -β”‚ β”‚ β”œβ”€β”€ table.zig # Editable table (CRÍTICO) -β”‚ β”‚ β”œβ”€β”€ list.zig -β”‚ β”‚ β”œβ”€β”€ panel.zig # Window-like container -β”‚ β”‚ β”œβ”€β”€ split.zig # HSplit/VSplit -β”‚ β”‚ β”œβ”€β”€ popup.zig -β”‚ β”‚ └── modal.zig +β”‚ β”œβ”€β”€ widgets/ # ⏳ PENDIENTE (Fase 2) +β”‚ β”‚ └── (vacΓ­o) β”‚ β”‚ β”‚ β”œβ”€β”€ render/ -β”‚ β”‚ β”œβ”€β”€ software.zig # Software rasterizer -β”‚ β”‚ β”œβ”€β”€ framebuffer.zig # Pixel buffer RGBA -β”‚ β”‚ └── font.zig # Bitmap + TTF fonts +β”‚ β”‚ β”œβ”€β”€ software.zig # βœ… SoftwareRenderer (ejecuta commands) +β”‚ β”‚ β”œβ”€β”€ framebuffer.zig # βœ… Framebuffer RGBA +β”‚ β”‚ └── font.zig # βœ… Bitmap font 8x8 β”‚ β”‚ β”‚ β”œβ”€β”€ backend/ -β”‚ β”‚ β”œβ”€β”€ backend.zig # Backend interface -β”‚ β”‚ └── sdl2.zig # SDL2 implementation +β”‚ β”‚ β”œβ”€β”€ backend.zig # βœ… Backend interface (vtable) +β”‚ β”‚ └── sdl2.zig # βœ… SDL2 implementation β”‚ β”‚ β”‚ └── macro/ -β”‚ β”œβ”€β”€ event.zig # MacroEvent (teclas raw) -β”‚ β”œβ”€β”€ recorder.zig # Grabador -β”‚ β”œβ”€β”€ player.zig # Reproductor -β”‚ └── storage.zig # Guardar/cargar macros +β”‚ └── macro.zig # βœ… MacroRecorder, MacroPlayer, MacroStorage β”‚ β”œβ”€β”€ examples/ -β”‚ β”œβ”€β”€ hello.zig -β”‚ β”œβ”€β”€ button_demo.zig -β”‚ └── macro_demo.zig +β”‚ β”œβ”€β”€ hello.zig # βœ… Ejemplo bΓ‘sico de rendering +β”‚ └── macro_demo.zig # βœ… Demo del sistema de macros β”‚ β”œβ”€β”€ docs/ β”‚ β”œβ”€β”€ ARCHITECTURE.md # Arquitectura detallada @@ -215,7 +200,6 @@ zcatgui/ β”‚ β”œβ”€β”€ build.zig β”œβ”€β”€ build.zig.zon -β”œβ”€β”€ README.md └── CLAUDE.md # Este archivo ``` @@ -498,9 +482,12 @@ Widgets β†’ Commands β†’ Software Rasterizer β†’ Framebuffer β†’ SDL_Texture β†’ // Sleep std.Thread.sleep(ns) // NO std.time.sleep -// ArrayList -var list = std.ArrayList(T).init(allocator); -defer list.deinit(); +// ArrayList - CAMBIΓ“ en 0.15 +// VIEJO: std.ArrayList(T).init(allocator) +// NUEVO: std.ArrayListUnmanaged(T) + pasar allocator a cada operaciΓ³n +var list: std.ArrayListUnmanaged(T) = .{}; +defer list.deinit(allocator); +try list.append(allocator, item); // allocator en cada append // HashMap var map = std.AutoHashMap(K, V).init(allocator); @@ -510,6 +497,17 @@ defer map.deinit(); fn foo() !T { ... } const result = try foo(); const result = foo() catch |err| { ... }; + +// File I/O - writer cambiΓ³ +const file = try std.fs.cwd().createFile(path, .{}); +_ = try file.write("data"); // Directo, no file.writer() + +// build.zig.zon - requiere fingerprint +.{ + .fingerprint = 0x..., + .name = .proyecto, // enum literal, no string + ... +} ``` --- @@ -524,12 +522,30 @@ const result = foo() catch |err| { ... }; ## ESTADO ACTUAL -**El proyecto estΓ‘ EN FASE INICIAL** +**El proyecto estΓ‘ en FASE 1 PARCIAL** -- βœ… Estructura de directorios creada -- βœ… build.zig configurado con SDL2 -- βœ… DocumentaciΓ³n de investigaciΓ³n completa -- βœ… CLAUDE.md con toda la informaciΓ³n -- ⏳ CΓ³digo fuente pendiente de implementar +### Completado (βœ…): +- Estructura de directorios +- build.zig con SDL2 +- DocumentaciΓ³n de investigaciΓ³n +- Core: context, layout, style, input, command +- Render: framebuffer, software renderer, font +- Backend: SDL2 (window, events, display) +- Macro: MacroRecorder, MacroPlayer, MacroStorage +- Examples: hello.zig, macro_demo.zig +- **16 tests pasando** -**PrΓ³ximo paso**: Implementar Fase 1 (Core + Macros) +### Pendiente (⏳): +- Widgets (Button, Label, Input, Select, Table, etc.) +- Focus management +- Themes +- TTF fonts + +**PrΓ³ximo paso**: Implementar widgets bΓ‘sicos (Button, Label, Input) + +### Verificar que funciona: +```bash +cd /mnt/cello2/arno/re/recode/zig/zcatgui +zig build test # 16 tests deben pasar +zig build # Compila hello y macro-demo +```