feat(virtual_list): FilterBar visual + click offset fix
- FilterBar chips con forma pill (border-radius completo) - Esquinas redondeadas en TextInput del filtro - Fix click offset: ahora cuenta filter_bar_h + header_h - Corrección selección de fila por click 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
parent
7b2ba06035
commit
b0b8346355
3 changed files with 603 additions and 67 deletions
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@ -25,12 +25,15 @@ pub const VirtualListState = struct {
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// Scroll y ventana
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// =========================================================================
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/// Offset actual del scroll (en filas, no pixels)
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/// Offset actual del scroll vertical (en filas, no pixels)
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scroll_offset: usize = 0,
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/// Offset del scroll en pixels (para smooth scroll)
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/// Offset del scroll en pixels (para smooth scroll vertical)
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scroll_offset_pixels: i32 = 0,
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/// Offset del scroll horizontal (en pixels)
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scroll_offset_x: i32 = 0,
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/// Ventana de datos actual (propiedad del DataProvider)
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/// NO liberar - el provider lo gestiona
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current_window: []const RowData = &.{},
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@ -65,6 +68,34 @@ pub const VirtualListState = struct {
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/// Dirección de ordenación
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sort_direction: SortDirection = .none,
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// =========================================================================
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// FilterBar state
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// =========================================================================
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/// Chips activos (bitset, máximo 16 chips)
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active_chips: u16 = 0,
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/// Flag: el filtro de texto cambió este frame
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filter_text_changed: bool = false,
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/// Flag: un chip cambió este frame
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chip_changed: bool = false,
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/// ID del chip que cambió (índice)
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changed_chip_index: ?u4 = null,
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/// Timestamp del último cambio de filtro (para debounce)
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last_filter_change_ms: i64 = 0,
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/// Flag: el campo de búsqueda tiene focus
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search_has_focus: bool = false,
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/// Cursor del campo de búsqueda (posición en bytes)
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search_cursor: usize = 0,
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/// Selección del campo de búsqueda (inicio)
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search_selection_start: ?usize = null,
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// =========================================================================
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// Flags internos
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// =========================================================================
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@ -191,9 +222,68 @@ pub const VirtualListState = struct {
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pub fn resetFrameFlags(self: *Self) void {
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self.selection_changed = false;
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self.double_clicked = false;
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self.filter_text_changed = false;
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self.chip_changed = false;
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self.changed_chip_index = null;
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self.frame_count +%= 1;
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}
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// =========================================================================
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// FilterBar methods
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// =========================================================================
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/// Verifica si un chip está activo
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pub fn isChipActive(self: *const Self, chip_index: u4) bool {
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return (self.active_chips & (@as(u16, 1) << chip_index)) != 0;
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}
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/// Activa un chip
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pub fn activateChip(self: *Self, chip_index: u4, mode: types.ChipSelectMode) void {
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switch (mode) {
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.single => {
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// Desactivar todos y activar solo este
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self.active_chips = @as(u16, 1) << chip_index;
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},
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.multi => {
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// Toggle del chip
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self.active_chips ^= @as(u16, 1) << chip_index;
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},
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}
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self.chip_changed = true;
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self.changed_chip_index = chip_index;
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}
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/// Desactiva un chip (solo en modo multi)
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pub fn deactivateChip(self: *Self, chip_index: u4) void {
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self.active_chips &= ~(@as(u16, 1) << chip_index);
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self.chip_changed = true;
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self.changed_chip_index = chip_index;
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}
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/// Inicializa chips por defecto según configuración
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pub fn initDefaultChips(self: *Self, chips: []const types.FilterChipDef) void {
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self.active_chips = 0;
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for (chips, 0..) |chip, i| {
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if (chip.is_default and i < 16) {
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self.active_chips |= @as(u16, 1) << @intCast(i);
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}
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}
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}
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/// Establece el texto del filtro
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pub fn setFilterText(self: *Self, text: []const u8) void {
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const len = @min(text.len, self.filter_buf.len);
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@memcpy(self.filter_buf[0..len], text[0..len]);
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self.filter_len = len;
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self.filter_text_changed = true;
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}
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/// Limpia el filtro de texto
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pub fn clearFilterText(self: *Self) void {
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self.filter_len = 0;
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self.filter_text_changed = true;
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}
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// =========================================================================
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// Navegación
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// =========================================================================
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@ -281,6 +371,30 @@ pub const VirtualListState = struct {
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self.selectByWindowIndex(self.current_window.len - 1);
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}
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}
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// =========================================================================
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// Navegación horizontal
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// =========================================================================
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/// Scroll horizontal a la izquierda
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pub fn scrollLeft(self: *Self, amount: i32) void {
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self.scroll_offset_x = @max(0, self.scroll_offset_x - amount);
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}
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/// Scroll horizontal a la derecha
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pub fn scrollRight(self: *Self, amount: i32, max_scroll: i32) void {
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self.scroll_offset_x = @min(max_scroll, self.scroll_offset_x + amount);
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}
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/// Va al inicio horizontal
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pub fn goToStartX(self: *Self) void {
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self.scroll_offset_x = 0;
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}
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/// Va al final horizontal
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pub fn goToEndX(self: *Self, max_scroll: i32) void {
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self.scroll_offset_x = max_scroll;
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}
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};
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// =============================================================================
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@ -99,6 +99,62 @@ pub const CountInfo = struct {
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}
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};
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// =============================================================================
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// FilterBar Types
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// =============================================================================
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/// Definición de un chip/prefiltro
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pub const FilterChipDef = struct {
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/// ID único del chip (ej: "todos", "pendientes")
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id: []const u8,
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/// Texto visible (ej: "[T]odos", "[P]end.")
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label: []const u8,
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/// Tecla de atajo con Ctrl (ej: 'T' para Ctrl+T), null si no tiene
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shortcut: ?u8 = null,
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/// Activo por defecto al iniciar
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is_default: bool = false,
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};
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/// Modo de selección de chips
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pub const ChipSelectMode = enum {
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/// Solo uno puede estar activo (radio buttons)
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single,
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/// Varios pueden estar activos (checkboxes)
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multi,
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};
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/// Configuración de la barra de filtros
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pub const FilterBarConfig = struct {
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/// Mostrar campo de búsqueda
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show_search: bool = true,
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/// Placeholder del campo búsqueda
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search_placeholder: []const u8 = "Buscar...",
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/// Debounce en milisegundos (0 = sin debounce)
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search_debounce_ms: u32 = 300,
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/// Chips/prefiltros a mostrar
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chips: []const FilterChipDef = &.{},
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/// Modo de selección de chips
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chip_mode: ChipSelectMode = .single,
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/// Mostrar botón limpiar (✖)
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show_clear_button: bool = true,
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/// Altura de la barra de filtros
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height: u16 = 28,
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};
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// =============================================================================
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// VirtualListConfig
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// =============================================================================
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/// Configuración del VirtualList
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pub const VirtualListConfig = struct {
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/// Altura de cada fila en pixels
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@ -125,6 +181,9 @@ pub const VirtualListConfig = struct {
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/// Colores personalizados (opcional)
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colors: ?Colors = null,
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/// Configuración de FilterBar (opcional, null = sin barra de filtros)
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filter_bar: ?FilterBarConfig = null,
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pub const Colors = struct {
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background: Style.Color = Style.Color.rgb(255, 255, 255),
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header_background: Style.Color = Style.Color.rgb(224, 224, 224),
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@ -18,6 +18,7 @@ const Command = @import("../../core/command.zig");
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const Layout = @import("../../core/layout.zig");
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const Style = @import("../../core/style.zig");
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const Input = @import("../../core/input.zig");
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const text_input = @import("../text_input.zig");
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// Re-exports públicos
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pub const types = @import("types.zig");
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@ -31,6 +32,9 @@ pub const SortDirection = types.SortDirection;
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pub const LoadState = types.LoadState;
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pub const CountInfo = types.CountInfo;
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pub const VirtualListConfig = types.VirtualListConfig;
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pub const FilterBarConfig = types.FilterBarConfig;
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pub const FilterChipDef = types.FilterChipDef;
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pub const ChipSelectMode = types.ChipSelectMode;
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pub const DataProvider = data_provider.DataProvider;
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pub const VirtualListState = state_mod.VirtualListState;
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@ -54,9 +58,21 @@ pub const VirtualListResult = struct {
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sort_column: ?[]const u8 = null,
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sort_direction: SortDirection = .none,
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/// El filtro cambió
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/// El filtro de texto cambió
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filter_changed: bool = false,
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/// Texto del filtro actual
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filter_text: ?[]const u8 = null,
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/// Un chip/prefiltro cambió
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chip_changed: bool = false,
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/// Índice del chip que cambió
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chip_index: ?u4 = null,
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/// El chip está activo después del cambio
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chip_active: bool = false,
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/// El widget fue clickeado
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clicked: bool = false,
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};
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@ -114,10 +130,33 @@ pub fn virtualListRect(
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const has_focus = ctx.hasFocus(widget_id);
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list_state.has_focus = has_focus;
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// Calculate total columns width
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var total_columns_width: u32 = 0;
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for (config.columns) |col| {
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total_columns_width += col.width;
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}
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// Check if horizontal scroll is needed
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const scrollbar_v_w: u32 = 12; // Width of vertical scrollbar
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const available_width = bounds.w -| scrollbar_v_w;
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const needs_h_scroll = total_columns_width > available_width;
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const scrollbar_h_h: u32 = if (needs_h_scroll) 12 else 0;
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// Calculate max horizontal scroll
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const max_scroll_x: i32 = @max(0, @as(i32, @intCast(total_columns_width)) - @as(i32, @intCast(available_width)));
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// Clamp current scroll_offset_x
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if (list_state.scroll_offset_x > max_scroll_x) {
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list_state.scroll_offset_x = max_scroll_x;
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}
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// Calculate FilterBar height
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const filter_bar_h: u32 = if (config.filter_bar) |fb| fb.height else 0;
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// Calculate dimensions
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const header_h: u32 = config.row_height;
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const footer_h: u32 = if (config.show_count) 16 else 0; // 16px para footer compacto
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const content_h = bounds.h -| header_h -| footer_h;
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const content_h = bounds.h -| filter_bar_h -| header_h -| footer_h -| scrollbar_h_h;
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const visible_rows: usize = @intCast(content_h / config.row_height);
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// Calculate buffer size and check if refetch needed
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@ -141,17 +180,41 @@ pub fn virtualListRect(
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// Begin clipping
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ctx.pushCommand(Command.clip(bounds.x, bounds.y, bounds.w, bounds.h));
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// Draw header
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drawHeader(ctx, bounds, config, &colors, list_state, &result);
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// Draw FilterBar if configured
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if (config.filter_bar) |fb_config| {
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const filter_bounds = Layout.Rect.init(
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bounds.x,
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bounds.y,
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bounds.w,
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fb_config.height,
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);
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drawFilterBar(ctx, filter_bounds, fb_config, &colors, list_state, &result);
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}
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// Calculate header Y position (after FilterBar)
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const header_y = bounds.y + @as(i32, @intCast(filter_bar_h));
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// Draw header (with horizontal scroll offset)
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drawHeaderAt(ctx, bounds, header_y, config, &colors, list_state, &result, list_state.scroll_offset_x);
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// Draw visible rows
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const content_bounds = Layout.Rect.init(
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bounds.x,
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bounds.y + @as(i32, @intCast(header_h)),
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header_y + @as(i32, @intCast(header_h)),
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bounds.w,
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content_h,
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);
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drawRows(ctx, content_bounds, config, &colors, list_state, visible_rows, &result);
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// Draw content background first (so empty space isn't black)
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ctx.pushCommand(Command.rect(
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content_bounds.x,
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content_bounds.y,
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content_bounds.w,
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content_bounds.h,
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colors.row_normal,
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));
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drawRows(ctx, content_bounds, config, &colors, list_state, visible_rows, &result, list_state.scroll_offset_x);
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// End clipping
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ctx.pushCommand(Command.clipEnd());
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@ -167,10 +230,15 @@ pub fn virtualListRect(
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drawFooter(ctx, footer_bounds, &colors, list_state);
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}
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// Draw scrollbar if needed
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// Draw vertical scrollbar if needed
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const total_rows = list_state.getDisplayCount().value;
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if (total_rows > visible_rows and config.show_scrollbar) {
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drawScrollbar(ctx, bounds, header_h, footer_h, list_state, visible_rows, total_rows, &colors);
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drawScrollbar(ctx, bounds, header_h, footer_h +| scrollbar_h_h, list_state, visible_rows, total_rows, &colors);
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}
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// Draw horizontal scrollbar if needed
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if (needs_h_scroll and config.show_scrollbar) {
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drawScrollbarH(ctx, bounds, footer_h, scrollbar_h_h, list_state.scroll_offset_x, max_scroll_x, available_width, &colors);
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}
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// Draw border around the entire list (always visible)
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@ -193,12 +261,12 @@ pub fn virtualListRect(
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// Handle keyboard
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if (has_focus) {
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handleKeyboard(ctx, list_state, provider, visible_rows, total_rows, &result);
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handleKeyboard(ctx, list_state, provider, visible_rows, total_rows, max_scroll_x, &result);
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}
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// Handle mouse clicks on rows
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if (clicked and hovered) {
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handleMouseClick(ctx, bounds, header_h, config, list_state, &result);
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handleMouseClick(ctx, bounds, filter_bar_h, header_h, config, list_state, &result);
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}
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// Update result
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@ -233,36 +301,273 @@ fn needsRefetch(list_state: *const VirtualListState, visible_rows: usize, buffer
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return false;
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}
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// =============================================================================
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// Draw: FilterBar
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// =============================================================================
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fn drawFilterBar(
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ctx: *Context,
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bounds: Layout.Rect,
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config: FilterBarConfig,
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colors: *const VirtualListConfig.Colors,
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list_state: *VirtualListState,
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result: *VirtualListResult,
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) void {
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const padding: i32 = 6;
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const chip_h: u32 = 22;
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const chip_padding: i32 = 10;
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const chip_spacing: i32 = 6;
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const chip_radius: u8 = 11; // Radio de esquinas redondeadas (mitad de altura = pill)
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const clear_btn_w: u32 = 22;
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// Background con gradiente sutil (color base ligeramente más oscuro abajo)
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ctx.pushCommand(Command.rect(
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bounds.x,
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bounds.y,
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bounds.w,
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bounds.h,
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colors.header_background,
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));
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// Línea sutil inferior para separación
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ctx.pushCommand(Command.rect(
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bounds.x,
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bounds.y + @as(i32, @intCast(bounds.h)) - 1,
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bounds.w,
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1,
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colors.border,
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));
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var current_x = bounds.x + padding;
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const item_y = bounds.y + @divTrunc(@as(i32, @intCast(bounds.h)) - @as(i32, @intCast(chip_h)), 2);
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const item_h = bounds.h -| @as(u32, @intCast(padding * 2));
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const mouse = ctx.input.mousePos();
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// =========================================================================
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// Draw Chips (estilo pill/badge redondeado)
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// =========================================================================
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if (config.chips.len > 0) {
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for (config.chips, 0..) |chip, idx| {
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const chip_idx: u4 = @intCast(idx);
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const is_active = list_state.isChipActive(chip_idx);
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// Calcular ancho del chip basado en el texto
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const label_len = chip.label.len;
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const chip_w: u32 = @intCast(label_len * 7 + chip_padding * 2);
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const chip_bounds = Layout.Rect.init(
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current_x,
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item_y,
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chip_w,
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chip_h,
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);
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const chip_hovered = chip_bounds.contains(mouse.x, mouse.y);
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// Colores con mejor contraste para chips activos vs inactivos
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const chip_bg = if (is_active)
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colors.row_selected // Color primario para activo
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else if (chip_hovered)
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Style.Color.rgb(
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colors.header_background.r -| 15,
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colors.header_background.g -| 15,
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colors.header_background.b -| 15,
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) // Hover sutil
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else
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colors.header_background;
|
||||
|
||||
const chip_text_color = if (is_active)
|
||||
colors.text_selected
|
||||
else
|
||||
colors.text;
|
||||
|
||||
const chip_border = if (is_active)
|
||||
colors.row_selected // Sin borde visible cuando activo
|
||||
else
|
||||
colors.border;
|
||||
|
||||
// Fondo del chip (redondeado tipo pill)
|
||||
ctx.pushCommand(Command.roundedRect(
|
||||
chip_bounds.x,
|
||||
chip_bounds.y,
|
||||
chip_bounds.w,
|
||||
chip_bounds.h,
|
||||
chip_bg,
|
||||
chip_radius,
|
||||
));
|
||||
|
||||
// Borde del chip (solo si no activo, para efecto más limpio)
|
||||
if (!is_active) {
|
||||
ctx.pushCommand(Command.roundedRectOutline(
|
||||
chip_bounds.x,
|
||||
chip_bounds.y,
|
||||
chip_bounds.w,
|
||||
chip_bounds.h,
|
||||
chip_border,
|
||||
chip_radius,
|
||||
));
|
||||
}
|
||||
|
||||
// Texto del chip centrado verticalmente
|
||||
ctx.pushCommand(Command.text(
|
||||
chip_bounds.x + chip_padding,
|
||||
chip_bounds.y + 4,
|
||||
chip.label,
|
||||
chip_text_color,
|
||||
));
|
||||
|
||||
// Handle click
|
||||
if (chip_hovered and ctx.input.mousePressed(.left)) {
|
||||
list_state.activateChip(chip_idx, config.chip_mode);
|
||||
result.chip_changed = true;
|
||||
result.chip_index = chip_idx;
|
||||
result.chip_active = list_state.isChipActive(chip_idx);
|
||||
}
|
||||
|
||||
current_x += @as(i32, @intCast(chip_w)) + chip_spacing;
|
||||
}
|
||||
|
||||
current_x += padding; // Espacio extra después de chips
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
// Draw Search Input
|
||||
// =========================================================================
|
||||
if (config.show_search) {
|
||||
// Calcular espacio para clear button
|
||||
const clear_space: u32 = if (config.show_clear_button) clear_btn_w + @as(u32, @intCast(padding)) else 0;
|
||||
|
||||
// Search ocupa el resto del espacio
|
||||
const search_end = bounds.x + @as(i32, @intCast(bounds.w)) - padding - @as(i32, @intCast(clear_space));
|
||||
const search_w: u32 = @intCast(@max(60, search_end - current_x));
|
||||
|
||||
const search_bounds = Layout.Rect.init(
|
||||
current_x,
|
||||
item_y,
|
||||
search_w,
|
||||
item_h,
|
||||
);
|
||||
|
||||
// Create a temporary TextInputState from list_state fields
|
||||
var text_state = text_input.TextInputState{
|
||||
.buffer = &list_state.filter_buf,
|
||||
.len = list_state.filter_len,
|
||||
.cursor = list_state.search_cursor,
|
||||
.selection_start = list_state.search_selection_start,
|
||||
.focused = list_state.search_has_focus,
|
||||
};
|
||||
|
||||
const text_result = text_input.textInputRect(ctx, search_bounds, &text_state, .{
|
||||
.placeholder = config.search_placeholder,
|
||||
.padding = 3,
|
||||
});
|
||||
|
||||
// Update list_state from text_state
|
||||
list_state.filter_len = text_state.len;
|
||||
list_state.search_cursor = text_state.cursor;
|
||||
list_state.search_selection_start = text_state.selection_start;
|
||||
|
||||
// Handle focus changes
|
||||
if (text_result.clicked) {
|
||||
list_state.search_has_focus = true;
|
||||
}
|
||||
|
||||
// Handle text changes
|
||||
if (text_result.changed) {
|
||||
list_state.filter_text_changed = true;
|
||||
result.filter_changed = true;
|
||||
result.filter_text = list_state.filter_buf[0..list_state.filter_len];
|
||||
}
|
||||
|
||||
current_x += @as(i32, @intCast(search_w)) + padding;
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
// Draw Clear Button (circular, estilo moderno)
|
||||
// =========================================================================
|
||||
if (config.show_clear_button and list_state.filter_len > 0) {
|
||||
const clear_x = bounds.x + @as(i32, @intCast(bounds.w - clear_btn_w)) - padding;
|
||||
const clear_bounds = Layout.Rect.init(
|
||||
clear_x,
|
||||
item_y,
|
||||
clear_btn_w,
|
||||
chip_h,
|
||||
);
|
||||
|
||||
const clear_hovered = clear_bounds.contains(mouse.x, mouse.y);
|
||||
|
||||
// Color rojo sutil para indicar "eliminar"
|
||||
const clear_bg = if (clear_hovered)
|
||||
Style.Color.rgb(220, 80, 80) // Rojo hover
|
||||
else
|
||||
Style.Color.rgb(180, 60, 60); // Rojo base
|
||||
|
||||
const clear_text = Style.Color.rgb(255, 255, 255);
|
||||
|
||||
// Botón circular (radio = mitad altura)
|
||||
ctx.pushCommand(Command.roundedRect(
|
||||
clear_bounds.x,
|
||||
clear_bounds.y,
|
||||
clear_bounds.w,
|
||||
clear_bounds.h,
|
||||
clear_bg,
|
||||
chip_radius,
|
||||
));
|
||||
|
||||
// Draw "✕" centered (o "X" si no hay soporte unicode)
|
||||
ctx.pushCommand(Command.text(
|
||||
clear_bounds.x + 7,
|
||||
clear_bounds.y + 4,
|
||||
"X",
|
||||
clear_text,
|
||||
));
|
||||
|
||||
// Handle click
|
||||
if (clear_hovered and ctx.input.mousePressed(.left)) {
|
||||
list_state.clearFilterText();
|
||||
list_state.search_cursor = 0;
|
||||
list_state.search_selection_start = null;
|
||||
result.filter_changed = true;
|
||||
result.filter_text = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Draw: Header
|
||||
// =============================================================================
|
||||
|
||||
fn drawHeader(
|
||||
fn drawHeaderAt(
|
||||
ctx: *Context,
|
||||
bounds: Layout.Rect,
|
||||
header_y: i32,
|
||||
config: VirtualListConfig,
|
||||
colors: *const VirtualListConfig.Colors,
|
||||
list_state: *VirtualListState,
|
||||
result: *VirtualListResult,
|
||||
scroll_offset_x: i32,
|
||||
) void {
|
||||
const header_h = config.row_height;
|
||||
|
||||
// Header background
|
||||
ctx.pushCommand(Command.rect(
|
||||
bounds.x,
|
||||
bounds.y,
|
||||
header_y,
|
||||
bounds.w,
|
||||
header_h,
|
||||
colors.header_background,
|
||||
));
|
||||
|
||||
// Draw column headers
|
||||
var x: i32 = bounds.x;
|
||||
// Draw column headers (with horizontal scroll offset)
|
||||
var x: i32 = bounds.x - scroll_offset_x;
|
||||
for (config.columns) |col| {
|
||||
// Only draw if column is visible
|
||||
const col_end = x + @as(i32, @intCast(col.width));
|
||||
if (col_end > bounds.x and x < bounds.x + @as(i32, @intCast(bounds.w))) {
|
||||
// Column title
|
||||
ctx.pushCommand(Command.text(
|
||||
x + 4,
|
||||
bounds.y + 3, // Centrado vertical mejorado
|
||||
header_y + 3, // Centrado vertical mejorado
|
||||
col.title,
|
||||
colors.text,
|
||||
));
|
||||
|
|
@ -273,7 +578,7 @@ fn drawHeader(
|
|||
const indicator = list_state.sort_direction.symbol();
|
||||
ctx.pushCommand(Command.text(
|
||||
x + @as(i32, @intCast(col.width)) - 20,
|
||||
bounds.y + 3, // Centrado vertical mejorado
|
||||
header_y + 3, // Centrado vertical mejorado
|
||||
indicator,
|
||||
colors.text,
|
||||
));
|
||||
|
|
@ -282,7 +587,7 @@ fn drawHeader(
|
|||
|
||||
// Check click on header for sorting
|
||||
if (col.sortable) {
|
||||
const header_bounds = Layout.Rect.init(x, bounds.y, col.width, header_h);
|
||||
const header_bounds = Layout.Rect.init(x, header_y, col.width, header_h);
|
||||
const mouse = ctx.input.mousePos();
|
||||
if (header_bounds.contains(mouse.x, mouse.y) and ctx.input.mousePressed(.left)) {
|
||||
list_state.toggleSort(col.name);
|
||||
|
|
@ -293,14 +598,16 @@ fn drawHeader(
|
|||
}
|
||||
|
||||
// Column separator
|
||||
x += @as(i32, @intCast(col.width));
|
||||
ctx.pushCommand(Command.rect(x - 1, bounds.y, 1, header_h, colors.border));
|
||||
ctx.pushCommand(Command.rect(col_end - 1, header_y, 1, header_h, colors.border));
|
||||
}
|
||||
|
||||
x = col_end;
|
||||
}
|
||||
|
||||
// Bottom border
|
||||
ctx.pushCommand(Command.rect(
|
||||
bounds.x,
|
||||
bounds.y + @as(i32, @intCast(header_h)) - 1,
|
||||
header_y + @as(i32, @intCast(header_h)) - 1,
|
||||
bounds.w,
|
||||
1,
|
||||
colors.border,
|
||||
|
|
@ -319,6 +626,7 @@ fn drawRows(
|
|||
list_state: *VirtualListState,
|
||||
visible_rows: usize,
|
||||
result: *VirtualListResult,
|
||||
scroll_offset_x: i32,
|
||||
) void {
|
||||
_ = result;
|
||||
|
||||
|
|
@ -358,9 +666,12 @@ fn drawRows(
|
|||
bg_color,
|
||||
));
|
||||
|
||||
// Draw cells
|
||||
var x: i32 = content_bounds.x;
|
||||
// Draw cells (with horizontal scroll offset)
|
||||
var x: i32 = content_bounds.x - scroll_offset_x;
|
||||
for (config.columns, 0..) |col, col_idx| {
|
||||
const col_end = x + @as(i32, @intCast(col.width));
|
||||
// Only draw if column is visible
|
||||
if (col_end > content_bounds.x and x < content_bounds.x + @as(i32, @intCast(content_bounds.w))) {
|
||||
if (col_idx < row.values.len) {
|
||||
const text_color = if (is_selected and list_state.has_focus)
|
||||
colors.text_selected
|
||||
|
|
@ -374,7 +685,8 @@ fn drawRows(
|
|||
text_color,
|
||||
));
|
||||
}
|
||||
x += @as(i32, @intCast(col.width));
|
||||
}
|
||||
x = col_end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -459,6 +771,44 @@ fn drawScrollbar(
|
|||
ctx.pushCommand(Command.rect(track_x + 2, thumb_y, scrollbar_w - 4, thumb_h, colors.border));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Draw: Horizontal Scrollbar
|
||||
// =============================================================================
|
||||
|
||||
fn drawScrollbarH(
|
||||
ctx: *Context,
|
||||
bounds: Layout.Rect,
|
||||
footer_h: u32,
|
||||
scrollbar_h: u32,
|
||||
scroll_offset_x: i32,
|
||||
max_scroll_x: i32,
|
||||
available_width: u32,
|
||||
colors: *const VirtualListConfig.Colors,
|
||||
) void {
|
||||
const scrollbar_v_w: u32 = 12; // Width of vertical scrollbar area
|
||||
|
||||
// Scrollbar track position (at the bottom, above footer)
|
||||
const track_x = bounds.x;
|
||||
const track_y = bounds.y + @as(i32, @intCast(bounds.h - footer_h - scrollbar_h));
|
||||
const track_w = bounds.w -| scrollbar_v_w;
|
||||
|
||||
// Track background
|
||||
ctx.pushCommand(Command.rect(track_x, track_y, track_w, scrollbar_h, colors.row_alternate));
|
||||
|
||||
// Calculate thumb size and position
|
||||
if (max_scroll_x <= 0) return;
|
||||
|
||||
const total_width = available_width + @as(u32, @intCast(max_scroll_x));
|
||||
const visible_ratio = @as(f32, @floatFromInt(available_width)) / @as(f32, @floatFromInt(total_width));
|
||||
const thumb_w = @max(20, @as(u32, @intFromFloat(visible_ratio * @as(f32, @floatFromInt(track_w)))));
|
||||
|
||||
const scroll_ratio = @as(f32, @floatFromInt(scroll_offset_x)) / @as(f32, @floatFromInt(max_scroll_x));
|
||||
const thumb_x = track_x + @as(i32, @intFromFloat(scroll_ratio * @as(f32, @floatFromInt(track_w - thumb_w))));
|
||||
|
||||
// Draw thumb
|
||||
ctx.pushCommand(Command.rect(thumb_x, track_y + 2, thumb_w, scrollbar_h - 4, colors.border));
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
// Handle: Keyboard
|
||||
// =============================================================================
|
||||
|
|
@ -469,20 +819,31 @@ fn handleKeyboard(
|
|||
provider: DataProvider,
|
||||
visible_rows: usize,
|
||||
total_rows: usize,
|
||||
max_scroll_x: i32,
|
||||
result: *VirtualListResult,
|
||||
) void {
|
||||
_ = provider;
|
||||
_ = result;
|
||||
|
||||
const h_scroll_step: i32 = 40; // Pixels per arrow key press
|
||||
|
||||
// Usar navKeyPressed() para soportar key repeat (tecla mantenida pulsada)
|
||||
if (ctx.input.navKeyPressed()) |key| {
|
||||
switch (key) {
|
||||
.up => list_state.moveUp(),
|
||||
.down => list_state.moveDown(visible_rows),
|
||||
.left => list_state.scrollLeft(h_scroll_step),
|
||||
.right => list_state.scrollRight(h_scroll_step, max_scroll_x),
|
||||
.page_up => list_state.pageUp(visible_rows),
|
||||
.page_down => list_state.pageDown(visible_rows, total_rows),
|
||||
.home => list_state.goToStart(),
|
||||
.end => list_state.goToEnd(visible_rows, total_rows),
|
||||
.home => {
|
||||
list_state.goToStart();
|
||||
list_state.goToStartX();
|
||||
},
|
||||
.end => {
|
||||
list_state.goToEnd(visible_rows, total_rows);
|
||||
list_state.goToEndX(max_scroll_x);
|
||||
},
|
||||
else => {},
|
||||
}
|
||||
}
|
||||
|
|
@ -495,6 +856,7 @@ fn handleKeyboard(
|
|||
fn handleMouseClick(
|
||||
ctx: *Context,
|
||||
bounds: Layout.Rect,
|
||||
filter_bar_h: u32,
|
||||
header_h: u32,
|
||||
config: VirtualListConfig,
|
||||
list_state: *VirtualListState,
|
||||
|
|
@ -503,9 +865,10 @@ fn handleMouseClick(
|
|||
_ = result;
|
||||
|
||||
const mouse = ctx.input.mousePos();
|
||||
const content_y = bounds.y + @as(i32, @intCast(header_h));
|
||||
// Content starts after FilterBar + Header
|
||||
const content_y = bounds.y + @as(i32, @intCast(filter_bar_h)) + @as(i32, @intCast(header_h));
|
||||
|
||||
// Check if click is in content area (not header)
|
||||
// Check if click is in content area (not header or filter bar)
|
||||
if (mouse.y >= content_y) {
|
||||
const relative_y = mouse.y - content_y;
|
||||
const screen_row = @as(usize, @intCast(relative_y)) / config.row_height;
|
||||
|
|
|
|||
Loading…
Reference in a new issue