From 15b9cf47a77d9d7d95285ef5186c7e468c20a49e Mon Sep 17 00:00:00 2001 From: "R.Eugenio" Date: Thu, 1 Jan 2026 20:54:03 +0100 Subject: [PATCH] docs(sdl2): Documentar VSync en renderer MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Clarificar el uso de SDL_RENDERER_PRESENTVSYNC: - Sincroniza con refresco del monitor (60Hz) - Elimina screen tearing - Reduce consumo CPU/GPU 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 --- src/backend/sdl2.zig | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/backend/sdl2.zig b/src/backend/sdl2.zig index 571a8cb..43de638 100644 --- a/src/backend/sdl2.zig +++ b/src/backend/sdl2.zig @@ -48,10 +48,9 @@ pub const Sdl2Backend = struct { errdefer c.SDL_DestroyWindow(window); // Create renderer with hardware acceleration and VSync - // VSync syncs with monitor refresh rate (typically 60Hz) which: + // VSync syncs with monitor refresh rate (typically 60Hz): // - Eliminates screen tearing - // - Reduces CPU usage (no busy-wait needed) - // - Provides consistent frame timing + // - Reduces CPU/GPU usage // Falls back to software renderer if GPU not available const renderer = c.SDL_CreateRenderer( window,